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Fix issue 2320. Town events for buildings should now work

ArseniyShestakov 10 years ago
parent
commit
a0a55974ea
1 changed files with 1 additions and 1 deletions
  1. 1 1
      server/CGameHandler.cpp

+ 1 - 1
server/CGameHandler.cpp

@@ -4480,7 +4480,7 @@ void CGameHandler::handleTownEvents(CGTownInstance * town, NewTurn &n)
 
 			for(auto & i : ev.buildings)
 			{
-				if ( town->hasBuilt(i))
+				if(!town->hasBuilt(i))
 				{
 					buildStructure(town->id, i, true);
 					iw.components.push_back(Component(Component::BUILDING, town->subID, i, 0));