Browse Source

fix shadow hex

Laserlicht 10 months ago
parent
commit
a0c0496784
2 changed files with 1 additions and 2 deletions
  1. 1 1
      client/battle/BattleFieldController.cpp
  2. 0 1
      client/renderSDL/ImageScaled.cpp

+ 1 - 1
client/battle/BattleFieldController.cpp

@@ -114,7 +114,7 @@ BattleFieldController::BattleFieldController(BattleInterface & owner):
 
 
 	//preparing cells and hexes
 	//preparing cells and hexes
 	cellBorder = GH.renderHandler().loadImage(ImagePath::builtin("CCELLGRD.BMP"), EImageBlitMode::COLORKEY);
 	cellBorder = GH.renderHandler().loadImage(ImagePath::builtin("CCELLGRD.BMP"), EImageBlitMode::COLORKEY);
-	cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::ONLY_SHADOW);
+	cellShade = GH.renderHandler().loadImage(ImagePath::builtin("CCELLSHD.BMP"), EImageBlitMode::SIMPLE);
 	cellUnitMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
 	cellUnitMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
 	cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
 	cellUnitMaxMovementHighlight = GH.renderHandler().loadImage(ImagePath::builtin("UnitMaxMovementHighlight.PNG"), EImageBlitMode::COLORKEY);
 
 

+ 0 - 1
client/renderSDL/ImageScaled.cpp

@@ -137,7 +137,6 @@ void ImageScaled::prepareImages()
 
 
 	switch(blitMode)
 	switch(blitMode)
 	{
 	{
-		case EImageBlitMode::SIMPLE:
 		case EImageBlitMode::WITH_SHADOW:
 		case EImageBlitMode::WITH_SHADOW:
 		case EImageBlitMode::ONLY_SHADOW:
 		case EImageBlitMode::ONLY_SHADOW:
 		case EImageBlitMode::WITH_SHADOW_AND_OVERLAY:
 		case EImageBlitMode::WITH_SHADOW_AND_OVERLAY: