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@@ -1244,7 +1244,7 @@ BattleField CGameState::battleGetBattlefieldType(int3 tile, CRandomGenerator & r
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}
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if(map->isCoastalTile(tile)) //coastal tile is always ground
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- return BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield", "sand_shore"));
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+ return BattleField(*VLC->modh->identifiers.getIdentifier("core", "battlefield.sand_shore"));
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return BattleField(*RandomGeneratorUtil::nextItem(t.terType->battleFields, rand));
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}
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