Andrey Filipenkov 2 лет назад
Родитель
Сommit
a2ac189e03
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      client/battle/BattleConstants.h

+ 1 - 1
client/battle/BattleConstants.h

@@ -79,7 +79,7 @@ enum class ECreatureAnimType
 
 	DEAD            = 22, // new group, used to show dead stacks. If empty - last frame from "DEATH" will be copied here
 	DEAD_RANGED     = 23, // new group, used to show dead stacks (if DEATH_RANGED was used). If empty - last frame from "DEATH_RANGED" will be copied here
-	RESURRECTION    = 24, // new group, used for animating resurrection, if empty - reversed "DEATH" animation will be copiend here
+	RESURRECTION    = 24, // new group, used for animating resurrection, if empty - reversed "DEATH" animation will be copied here
 	FROZEN          = 25, // new group, used when stack animation is paused (e.g. petrified). If empty - consist of first frame from HOLDING animation
 
 	CAST_UP            = 30,