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@@ -132,8 +132,8 @@ BattleWindow::BattleWindow(BattleInterface & Owner):
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owner.fieldController->createHeroes();
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createQueue();
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- createStickyHeroInfoWindows();
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createQuickSpellWindow();
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+ createStickyHeroInfoWindows();
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createTimerInfoWindows();
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if ( owner.tacticsMode )
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@@ -225,27 +225,28 @@ void BattleWindow::toggleStickyQuickSpellVisibility()
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void BattleWindow::hideStickyQuickSpellWindow()
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{
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- if(settings["battle"]["enableQuickSpellPanel"].Bool() == false)
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- return;
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-
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Settings showStickyQuickSpellWindow = settings.write["battle"]["enableQuickSpellPanel"];
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showStickyQuickSpellWindow->Bool() = false;
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quickSpellWindow->disable();
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+ setPositionInfoWindow();
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+ createTimerInfoWindows();
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GH.windows().totalRedraw();
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}
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void BattleWindow::showStickyQuickSpellWindow()
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{
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- if(settings["battle"]["enableQuickSpellPanel"].Bool() == true)
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- return;
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-
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Settings showStickyQuickSpellWindow = settings.write["battle"]["enableQuickSpellPanel"];
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showStickyQuickSpellWindow->Bool() = true;
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- quickSpellWindow->enable();
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+ if(GH.screenDimensions().x >= 1050)
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+ quickSpellWindow->enable();
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+ else
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+ quickSpellWindow->disable();
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+ setPositionInfoWindow();
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+ createTimerInfoWindows();
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GH.windows().totalRedraw();
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}
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@@ -253,6 +254,8 @@ void BattleWindow::createTimerInfoWindows()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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+ int xOffsetAttacker = quickSpellWindow->isActive() ? -53 : 0;
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+
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if(LOCPLINT->cb->getStartInfo()->turnTimerInfo.battleTimer != 0 || LOCPLINT->cb->getStartInfo()->turnTimerInfo.unitTimer != 0)
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{
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PlayerColor attacker = owner.getBattle()->sideToPlayer(BattleSide::ATTACKER);
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@@ -261,7 +264,7 @@ void BattleWindow::createTimerInfoWindows()
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if (attacker.isValidPlayer())
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{
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if (GH.screenDimensions().x >= 1000)
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- attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-92, 1), attacker);
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+ attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(-92 + xOffsetAttacker, 1), attacker);
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else
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attackerTimerWidget = std::make_shared<TurnTimerWidget>(Point(1, 135), attacker);
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}
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@@ -372,6 +375,7 @@ void BattleWindow::updateQueue()
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void BattleWindow::setPositionInfoWindow()
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{
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+ int xOffsetAttacker = quickSpellWindow->isActive() ? -53 : 0;
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if(defenderHeroWindow)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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@@ -382,7 +386,7 @@ void BattleWindow::setPositionInfoWindow()
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if(attackerHeroWindow)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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- ? Point(pos.x - 93, pos.y + 60)
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+ ? Point(pos.x - 93 + xOffsetAttacker, pos.y + 60)
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: Point(pos.x + 1, pos.y + 195);
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attackerHeroWindow->moveTo(position);
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}
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@@ -396,7 +400,7 @@ void BattleWindow::setPositionInfoWindow()
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if(attackerStackWindow)
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{
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Point position = (GH.screenDimensions().x >= 1000)
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- ? Point(pos.x - 93, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y + 60)
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+ ? Point(pos.x - 93 + xOffsetAttacker, attackerHeroWindow ? attackerHeroWindow->pos.y + 210 : pos.y + 60)
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: Point(pos.x + 1, attackerHeroWindow ? attackerHeroWindow->pos.y : pos.y + 195);
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attackerStackWindow->moveTo(position);
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}
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@@ -431,6 +435,7 @@ void BattleWindow::updateStackInfoWindow(const CStack * stack)
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attackerStackWindow = nullptr;
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setPositionInfoWindow();
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+ createTimerInfoWindows();
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}
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void BattleWindow::heroManaPointsChanged(const CGHeroInstance * hero)
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@@ -851,6 +856,8 @@ void BattleWindow::blockUI(bool on)
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setShortcutBlocked(EShortcut::BATTLE_TACTICS_NEXT, on || !owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_CONSOLE_DOWN, on && !owner.tacticsMode);
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setShortcutBlocked(EShortcut::BATTLE_CONSOLE_UP, on && !owner.tacticsMode);
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+
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+ quickSpellWindow->setInputEnabled(!on);
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}
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void BattleWindow::bOpenActiveUnit()
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