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@@ -86,34 +86,34 @@ BattleWindow::BattleWindow(BattleInterface & owner):
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void BattleWindow::createQueue()
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{
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OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
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-
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- //create stack queue and adjust our own position
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- bool embedQueue;
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- bool showQueue = settings["battle"]["showQueue"].Bool();
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- std::string queueSize = settings["battle"]["queueSize"].String();
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-
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- if(queueSize == "auto")
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- embedQueue = GH.screenDimensions().y < 700;
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- else
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- embedQueue = GH.screenDimensions().y < 700 || queueSize == "small";
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-
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- queue = std::make_shared<StackQueue>(embedQueue, owner);
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- if(!embedQueue && showQueue)
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- {
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- //re-center, taking into account stack queue position
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- pos.y -= queue->pos.h;
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- pos.h += queue->pos.h;
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- pos = center();
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- }
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-
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- if (!showQueue)
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- queue->disable();
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-}
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-
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-BattleWindow::~BattleWindow()
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-{
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- CPlayerInterface::battleInt = nullptr;
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-}
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+
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+ //create stack queue and adjust our own position
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+ bool embedQueue;
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+ bool showQueue = settings["battle"]["showQueue"].Bool();
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+ std::string queueSize = settings["battle"]["queueSize"].String();
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+
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+ if(queueSize == "auto")
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+ embedQueue = GH.screenDimensions().y < 700;
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+ else
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+ embedQueue = GH.screenDimensions().y < 700 || queueSize == "small";
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+
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+ queue = std::make_shared<StackQueue>(embedQueue, owner);
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+ if(!embedQueue && showQueue)
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+ {
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+ //re-center, taking into account stack queue position
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+ pos.y -= queue->pos.h;
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+ pos.h += queue->pos.h;
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+ pos = center();
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+ }
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+
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+ if (!showQueue)
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+ queue->disable();
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+}
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+
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+BattleWindow::~BattleWindow()
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+{
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+ CPlayerInterface::battleInt = nullptr;
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+}
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std::shared_ptr<BattleConsole> BattleWindow::buildBattleConsole(const JsonNode & config) const
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{
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@@ -144,14 +144,14 @@ void BattleWindow::hideQueue()
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if (!queue->embedded)
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{
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//re-center, taking into account stack queue position
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- pos.y += queue->pos.h;
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- pos.h -= queue->pos.h;
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- pos = center();
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- }
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- GH.totalRedraw();
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-}
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-
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-void BattleWindow::showQueue()
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+ pos.y += queue->pos.h;
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+ pos.h -= queue->pos.h;
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+ pos = center();
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+ }
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+ GH.totalRedraw();
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+}
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+
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+void BattleWindow::showQueue()
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{
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if(settings["battle"]["showQueue"].Bool() == true)
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return;
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@@ -217,9 +217,12 @@ void BattleWindow::tacticPhaseStarted()
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auto menuTactics = widget<CIntObject>("menuTactics");
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auto tacticNext = widget<CIntObject>("tacticNext");
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auto tacticEnd = widget<CIntObject>("tacticEnd");
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+ auto alternativeAction = widget<CIntObject>("alternativeAction");
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menuBattle->disable();
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console->disable();
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+ if (alternativeAction)
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+ alternativeAction->disable();
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menuTactics->enable();
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tacticNext->enable();
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@@ -235,9 +238,12 @@ void BattleWindow::tacticPhaseEnded()
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auto menuTactics = widget<CIntObject>("menuTactics");
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auto tacticNext = widget<CIntObject>("tacticNext");
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auto tacticEnd = widget<CIntObject>("tacticEnd");
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+ auto alternativeAction = widget<CIntObject>("alternativeAction");
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menuBattle->enable();
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console->enable();
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+ if (alternativeAction)
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+ alternativeAction->enable();
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menuTactics->disable();
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tacticNext->disable();
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