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@@ -53,6 +53,13 @@ void DangerHitMapAnalyzer::updateHitMap()
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}
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}
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+ auto ourTowns = cb->getTownsInfo();
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+
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+ for(auto town : ourTowns)
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+ {
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+ townTreats[town->id]; // insert empty list
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+ }
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+
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foreach_tile_pos([&](const int3 & pos){
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hitMap[pos.x][pos.y][pos.z].reset();
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});
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@@ -95,33 +102,33 @@ void DangerHitMapAnalyzer::updateHitMap()
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node.fastestDanger = newTreat;
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}
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- if(newTreat.turn == 0)
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+ auto objects = cb->getVisitableObjs(pos, false);
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+
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+ for(auto obj : objects)
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{
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- auto objects = cb->getVisitableObjs(pos, false);
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-
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- for(auto obj : objects)
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+ if(obj->ID == Obj::TOWN && obj->getOwner() == ai->playerID)
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{
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- if(cb->getPlayerRelations(obj->tempOwner, ai->playerID) != PlayerRelations::ENEMIES)
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- enemyHeroAccessibleObjects[path.targetHero].insert(obj);
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+ auto & treats = townTreats[obj->id];
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+ auto treat = std::find_if(treats.begin(), treats.end(), [&](const HitMapInfo & i) -> bool
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+ {
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+ return i.hero.hid == path.targetHero->id;
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+ });
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- if(obj->ID == Obj::TOWN && obj->getOwner() == ai->playerID)
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+ if(treat == treats.end())
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{
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- auto & treats = townTreats[obj->id];
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- auto treat = std::find_if(treats.begin(), treats.end(), [&](const HitMapInfo & i) -> bool
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- {
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- return i.hero.hid == path.targetHero->id;
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- });
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+ treats.emplace_back();
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+ treat = std::prev(treats.end(), 1);
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+ }
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- if(treat == treats.end())
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- {
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- treats.emplace_back();
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- treat = std::prev(treats.end(), 1);
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- }
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+ if(newTreat.value() > treat->value())
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+ {
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+ *treat = newTreat;
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+ }
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- if(newTreat.value() > treat->value())
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- {
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- *treat = newTreat;
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- }
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+ if(newTreat.turn == 0)
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+ {
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+ if(cb->getPlayerRelations(obj->tempOwner, ai->playerID) != PlayerRelations::ENEMIES)
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+ enemyHeroAccessibleObjects.emplace_back(path.targetHero, obj);
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}
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}
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}
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@@ -274,16 +281,17 @@ const HitMapNode & DangerHitMapAnalyzer::getTileTreat(const int3 & tile) const
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const std::set<const CGObjectInstance *> empty = {};
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-const std::set<const CGObjectInstance *> & DangerHitMapAnalyzer::getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const
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+std::set<const CGObjectInstance *> DangerHitMapAnalyzer::getOneTurnAccessibleObjects(const CGHeroInstance * enemy) const
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{
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- auto result = enemyHeroAccessibleObjects.find(enemy);
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-
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- if(result == enemyHeroAccessibleObjects.end())
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+ std::set<const CGObjectInstance *> result;
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+
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+ for(auto & obj : enemyHeroAccessibleObjects)
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{
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- return empty;
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+ if(obj.hero == enemy)
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+ result.insert(obj.obj);
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}
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- return result->second;
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+ return result;
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}
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void DangerHitMapAnalyzer::reset()
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