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auto layout = assetGenerator->createAdventureMapButton(ImagePath::fromJson(input["generateFromBaseImage"]), small);
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auto layout = assetGenerator->createAdventureMapButton(ImagePath::fromJson(input["generateFromBaseImage"]), small);
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assetGenerator->addAnimationFile(AnimationPath::builtin("SPRITES/" + input["image"].String()), layout);
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assetGenerator->addAnimationFile(AnimationPath::builtin("SPRITES/" + input["image"].String()), layout);
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auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
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auto button = std::make_shared<CButton>(position.topLeft(), image, help, 0, EShortcut::NONE, playerColored);
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