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Merge pull request #4685 from Laserlicht/turn_timer_load_change

turn timer and simturn change on load
Ivan Savenko 1 年之前
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共有 1 个文件被更改,包括 2 次插入0 次删除
  1. 2 0
      lib/gameState/CGameState.cpp

+ 2 - 0
lib/gameState/CGameState.cpp

@@ -267,6 +267,8 @@ void CGameState::updateOnLoad(StartInfo * si)
 	for(auto & i : si->playerInfos)
 		gs->players[i.first].human = i.second.isControlledByHuman();
 	scenarioOps->extraOptionsInfo = si->extraOptionsInfo;
+	scenarioOps->turnTimerInfo = si->turnTimerInfo;
+	scenarioOps->simturnsInfo = si->simturnsInfo;
 }
 
 void CGameState::initNewGame(const IMapService * mapService, bool allowSavingRandomMap, Load::ProgressAccumulator & progressTracking)