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@@ -1,3 +1,31 @@
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+# 1.5.5 -> 1.5.6
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+
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+# Stability
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+* Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred
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+* Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army
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+* Fixed possible crash on application shutdown due to incorrect destruction order of UI entities
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+
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+# Multiplayer
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+* Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss.
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+* Incompatible mods are now placed before compatible mods when joining lobby room.
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+* Fixed text overflow in online lobby interface
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+* Fixed jittering simultaneous turns slider after moving it twice over short period
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+
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+# Interface
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+* Fixed some shortcuts that were not active during the enemy's turn, such as Thieves' Guild.
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+* Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
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+* Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups
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+
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+# Map Objects
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+* Spells the hero can't learn are no longer hidden when received from a rewardable object, such as the Pandora Box
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+* Spells that cannot be learned are now displayed with gray text in the name of the spell.
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+* Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward
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+* Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit
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+
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+# Modding
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+* Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
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+* Added compatibility check when loading maps with old names for boats
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+
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# 1.5.4 -> 1.5.5
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* Fixed crash when advancing to the next scenario in campaigns when the hero not transferring has a combination artefact that can be transferred to the next scenario.
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