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Changelog for 1.5.6

Ivan Savenko 1 vuosi sitten
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      ChangeLog.md

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ChangeLog.md

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+# 1.5.5 -> 1.5.6
+
+# Stability
+* Fixed possible crash on transferring hero to next campaign scenario if hero has combined artifact some components of which can be transferred
+* Fixed possible crash on transferring hero to next campaign scenario that has creature with faction limiter in his army
+* Fixed possible crash on application shutdown due to incorrect destruction order of UI entities
+
+# Multiplayer
+* Mod compatibility issues when joining a lobby room now use color coding to make them less easy to miss.
+* Incompatible mods are now placed before compatible mods when joining lobby room.
+* Fixed text overflow in online lobby interface
+* Fixed jittering simultaneous turns slider after moving it twice over short period
+
+# Interface
+* Fixed some shortcuts that were not active during the enemy's turn, such as Thieves' Guild.
+* Game now correctly uses melee damage calculation when forcing a melee attack with a shooter.
+* Game will now close all open dialogs on start of our turn, to avoid bugs like locked right-click popups
+
+# Map Objects
+* Spells the hero can't learn are no longer hidden when received from a rewardable object, such as the Pandora Box
+* Spells that cannot be learned are now displayed with gray text in the name of the spell.
+* Configurable objects with scouted state such as Witch Hut in HotA now correctly show their reward on right click after vising them but refusing to accept reward
+* Right-click tooltip on map dwelling now always shows produced creatures. Player that owns the dwelling can also see number of creatures available for recruit
+
+# Modding
+* Fixed possible crash on invalid SPELL_LIKE_ATTACK bonus
+* Added compatibility check when loading maps with old names for boats
+
 # 1.5.4 -> 1.5.5
 
 * Fixed crash when advancing to the next scenario in campaigns when the hero not transferring has a combination artefact that can be transferred to the next scenario.