فهرست منبع

Remove deprecated objects from map editor

nordsoft 2 سال پیش
والد
کامیت
a507a4c1ec
1فایلهای تغییر یافته به همراه1 افزوده شده و 10 حذف شده
  1. 1 10
      mapeditor/mainwindow.cpp

+ 1 - 10
mapeditor/mainwindow.cpp

@@ -540,19 +540,16 @@ void MainWindow::addGroupIntoCatalog(const std::string & groupName, bool useCust
 			//create object to extract name
 			std::unique_ptr<CGObjectInstance> temporaryObj(factory->create(templ));
 			QString translated = useCustomName ? tr(temporaryObj->getObjectName().c_str()) : subGroupName;
+			itemType->setText(translated);
 
 			//do not have extra level
 			if(singleTemplate)
 			{
-				if(useCustomName)
-					itemType->setText(translated);
 				itemType->setIcon(QIcon(preview));
 				itemType->setData(data);
 			}
 			else
 			{
-				if(useCustomName)
-					itemType->setText(translated);
 				auto * item = new QStandardItem(QIcon(preview), QString::fromStdString(templ->stringID));
 				item->setData(data);
 				itemType->appendRow(item);
@@ -623,9 +620,7 @@ void MainWindow::loadObjectsTree()
 	addGroupIntoCatalog("TOWNS", true, false, Obj::SHIPYARD);
 	addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON);
 	addGroupIntoCatalog("TOWNS", true, false, Obj::GARRISON2);
-	addGroupIntoCatalog("OBJECTS", true, false, Obj::ALTAR_OF_SACRIFICE);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::ARENA);
-	addGroupIntoCatalog("OBJECTS", true, false, Obj::BLACK_MARKET);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::BUOY);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::CARTOGRAPHER);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SWAN_POND);
@@ -662,17 +657,13 @@ void MainWindow::loadObjectsTree()
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TAVERN);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TEMPLE);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::DEN_OF_THIEVES);
-	addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST);
-	addGroupIntoCatalog("OBJECTS", true, false, Obj::TRADING_POST_SNOW);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::LEARNING_STONE);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::TREE_OF_KNOWLEDGE);
-	addGroupIntoCatalog("OBJECTS", true, false, Obj::UNIVERSITY);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WAGON);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SCHOOL_OF_WAR);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WAR_MACHINE_FACTORY);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WARRIORS_TOMB);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::WITCH_HUT);
-	addGroupIntoCatalog("OBJECTS", true, false, Obj::FREELANCERS_GUILD);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::SANCTUARY);
 	addGroupIntoCatalog("OBJECTS", true, false, Obj::MARLETTO_TOWER);
 	addGroupIntoCatalog("HEROES", true, false, Obj::PRISON);