Configurable moat hexes positions
@@ -146,6 +146,8 @@
"mageGuild" : 4,
"warMachine" : "ballista",
"moatDamage" : 70,
+ "moatHexes" : [ 11, 28, 44, 61, 77, 111, 129, 146, 164, 181 ],
+
"primaryResource": "ore",
"buildings" :
{
@@ -151,6 +151,7 @@
"primaryResource" : "mercury",
@@ -146,6 +146,7 @@
"primaryResource" : "sulfur",
"moatDamage" : 90,
@@ -144,9 +144,11 @@
],
"horde" : [ 0, -1 ],
"mageGuild" : 3,
+ "primaryResource":"ore",
"warMachine" : "firstAidTent",
- "primaryResource":"ore",
+ "moatHexes" : [ 10, 11, 27, 28, 43, 44, 60, 61, 76, 77, 94, 110, 111, 128, 129, 145, 146, 163, 164, 180, 181 ],
"mageGuild1": { "id" : 0 },
@@ -147,6 +147,7 @@
"warMachine" : "ammoCart",
@@ -148,9 +148,10 @@
"mageGuild" : 5,
+ "primaryResource": "ore",
- "primaryResource": "ore",
"primaryResource" : "crystal",
@@ -145,6 +145,7 @@
"moatDamage" : 0, //TODO: minefield
@@ -230,6 +230,11 @@
"type":"number",
"description": "Damage dealt to creature that entered town moat during siege"
},
+ "moatHexes": {
+ "type" : "array",
+ "description" : "Numbers of battlefield hexes affected by moat during siege",
+ "items" : { "type" : "number" }
+ },
"musicTheme": {
"type":"string",
"description": "Path to town music theme",
@@ -1,6 +1,7 @@
#include "StdInc.h"
#include "CObstacleInstance.h"
#include "CHeroHandler.h"
+#include "CTownHandler.h"
#include "VCMI_Lib.h"
#include "spells/CSpellHandler.h"
@@ -145,7 +146,5 @@ void SpellCreatedObstacle::battleTurnPassed()
std::vector<BattleHex> MoatObstacle::getAffectedTiles() const
- //rrr... need initializer lists
- static const BattleHex moatHexes[] = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
- return std::vector<BattleHex>(moatHexes, moatHexes + ARRAY_COUNT(moatHexes));
+ return VLC->townh->factions[ID]->town->moatHexes;
}
@@ -13,6 +13,7 @@
#include "filesystem/Filesystem.h"
#include "mapObjects/CObjectClassesHandler.h"
#include "mapObjects/CObjectHandler.h"
+#include "BattleHex.h"
/*
* CTownHandler.cpp, part of VCMI engine
@@ -85,6 +86,12 @@ CTown::~CTown()
str.dellNull();
+std::vector<BattleHex> CTown::defaultMoatHexes()
+{
+ static const std::vector<BattleHex> moatHexes = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
+ return moatHexes;
+}
CTownHandler::CTownHandler()
VLC->townh = this;
@@ -542,7 +549,13 @@ void CTownHandler::loadTown(CTown &town, const JsonNode & source)
town.moatDamage = source["moatDamage"].Float();
-
+ // Compatability for <= 0.98f mods
+ if(source["moatHexes"].isNull())
+ {
+ town.moatHexes = CTown::defaultMoatHexes();
+ }
+ else
+ town.moatHexes = source["moatHexes"].convertTo<std::vector<BattleHex> >();
town.mageLevel = source["mageGuild"].Float();
town.names = source["names"].convertTo<std::vector<std::string> >();
@@ -21,6 +21,7 @@ class CLegacyConfigParser;
class JsonNode;
class CTown;
class CFaction;
+struct BattleHex;
/// a typical building encountered in every castle ;]
/// this is structure available to both client and server
@@ -136,6 +137,8 @@ class DLL_LINKAGE CTown
public:
CTown();
~CTown();
+ // TODO: remove once save and mod compatability not needed
+ static std::vector<BattleHex> defaultMoatHexes();
CFaction * faction;
@@ -156,6 +159,7 @@ public:
ui16 primaryRes;
ArtifactID warMachine;
si32 moatDamage;
+ std::vector<BattleHex> moatHexes;
// default chance for hero of specific class to appear in tavern, if field "tavern" was not set
// resulting chance = sqrt(town.chance * heroClass.chance)
ui32 defaultTavernChance;
@@ -205,7 +209,16 @@ public:
template <typename Handler> void serialize(Handler &h, const int version)
h & names & faction & creatures & dwellings & dwellingNames & buildings & hordeLvl & mageLevel
- & primaryRes & warMachine & clientInfo & moatDamage & defaultTavernChance;
+ & primaryRes & warMachine & clientInfo & moatDamage;
+ if(version >= 758)
+ h & moatHexes;
+ else if(!h.saving)
+ moatHexes = defaultMoatHexes();
+ h & defaultTavernChance;
auto findNull = [](const std::pair<BuildingID, ConstTransitivePtr<CBuilding>> &building)
{ return building.second == nullptr; };
@@ -27,7 +27,7 @@
#include "mapping/CCampaignHandler.h" //for CCampaignState
#include "rmg/CMapGenerator.h" // for CMapGenOptions
-const ui32 version = 757;
+const ui32 version = 758;
const ui32 minSupportedVersion = 753;
class CISer;