|  | @@ -150,7 +150,9 @@ CDefenceAnimation::CDefenceAnimation(StackAttackedInfo _attackedInfo, CBattleInt
 | 
	
		
			
				|  |  |  : CBattleStackAnimation(_owner, _attackedInfo.defender),
 | 
	
		
			
				|  |  |  attacker(_attackedInfo.attacker), rangedAttack(_attackedInfo.indirectAttack),
 | 
	
		
			
				|  |  |  killed(_attackedInfo.killed) 
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created defence anim for " << _attackedInfo.defender->getName();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  bool CDefenceAnimation::init()
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -364,7 +366,9 @@ bool CMeleeAttackAnimation::init()
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  CMeleeAttackAnimation::CMeleeAttackAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked)
 | 
	
		
			
				|  |  |  : CAttackAnimation(_owner, attacker, _dest, _attacked) 
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created melee attack anim for " << attacker->getName();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  void CMeleeAttackAnimation::endAnim()
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -521,11 +525,14 @@ CMovementAnimation::CMovementAnimation(CBattleInterface *_owner, const CStack *_
 | 
	
		
			
				|  |  |        progress(0.0),
 | 
	
		
			
				|  |  |        nextHex(destTiles.front())
 | 
	
		
			
				|  |  |  {
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created movement anim for " << stack->getName();
 | 
	
		
			
				|  |  |  }
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  CMovementEndAnimation::CMovementEndAnimation(CBattleInterface * _owner, const CStack * _stack, BattleHex destTile)
 | 
	
		
			
				|  |  |  : CBattleStackAnimation(_owner, _stack), destinationTile(destTile) 
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created movement end anim for " << stack->getName();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  bool CMovementEndAnimation::init()
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -562,7 +569,9 @@ void CMovementEndAnimation::endAnim()
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  CMovementStartAnimation::CMovementStartAnimation(CBattleInterface * _owner, const CStack * _stack)
 | 
	
		
			
				|  |  |  : CBattleStackAnimation(_owner, _stack) 
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created movement start anim for " << stack->getName();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  bool CMovementStartAnimation::init()
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -592,7 +601,9 @@ void CMovementStartAnimation::endAnim()
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  CReverseAnimation::CReverseAnimation(CBattleInterface * _owner, const CStack * stack, BattleHex dest, bool _priority)
 | 
	
		
			
				|  |  |  : CBattleStackAnimation(_owner, stack), hex(dest), priority(_priority)
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created reverse anim for " << stack->getName();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  bool CReverseAnimation::init()
 | 
	
		
			
				|  |  |  {
 | 
	
	
		
			
				|  | @@ -654,7 +665,9 @@ void CReverseAnimation::setupSecondPart()
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  CShootingAnimation::CShootingAnimation(CBattleInterface * _owner, const CStack * attacker, BattleHex _dest, const CStack * _attacked, bool _catapult, int _catapultDmg)
 | 
	
		
			
				|  |  |  : CAttackAnimation(_owner, attacker, _dest, _attacked), catapultDamage(_catapultDmg)
 | 
	
		
			
				|  |  | -{}
 | 
	
		
			
				|  |  | +{
 | 
	
		
			
				|  |  | +	logAnim->debugStream() << "Created shooting anim for " << stack->getName();
 | 
	
		
			
				|  |  | +}
 | 
	
		
			
				|  |  |  
 | 
	
		
			
				|  |  |  bool CShootingAnimation::init()
 | 
	
		
			
				|  |  |  {
 |