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@@ -1390,18 +1390,7 @@ void HeroRecruited::applyGs(CGameState * gs) const
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h->setOwner(player);
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h->pos = tile;
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- bool fresh = !h->isInitialized();
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- if(fresh)
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- { // this is a fresh hero who hasn't appeared yet
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- if (boatId >= 0) //Hero spawns on water
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- {
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- h->setMovementPoints(h->movementPointsLimit(false));
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- }
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- else
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- {
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- h->setMovementPoints(h->movementPointsLimit(true));
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- }
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- }
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+ h->initObj(gs->getRandomGenerator());
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if(h->id == ObjectInstanceID())
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{
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@@ -1414,16 +1403,10 @@ void HeroRecruited::applyGs(CGameState * gs) const
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gs->map->heroesOnMap.emplace_back(h);
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p->heroes.emplace_back(h);
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h->attachTo(*p);
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- if(fresh)
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- {
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- h->initObj(gs->getRandomGenerator());
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- }
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gs->map->addBlockVisTiles(h);
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if(t)
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- {
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t->setVisitingHero(h);
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- }
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}
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void GiveHero::applyGs(CGameState * gs) const
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@@ -2205,31 +2188,31 @@ void BattleResultAccepted::applyGs(CGameState * gs) const
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for(auto & res : heroResult)
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{
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if(res.hero)
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- res.hero->removeBonusesRecursive(Bonus::OneBattle);
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- }
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-
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- if(winnerSide != 2)
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- {
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- // Grow up growing artifacts
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- const auto hero = heroResult[winnerSide].hero;
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-
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- if (hero)
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- {
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- if(hero->commander && hero->commander->alive)
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- {
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- for(auto & art : hero->commander->artifactsWorn)
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- art.second.artifact->growingUp();
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- }
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- for(auto & art : hero->artifactsWorn)
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- {
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- art.second.artifact->growingUp();
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- }
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- }
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- }
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-
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- if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
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- {
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- if(heroResult[0].army)
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+ res.hero->removeBonusesRecursive(Bonus::OneBattle);
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+ }
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+
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+ if(winnerSide != 2)
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+ {
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+ // Grow up growing artifacts
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+ const auto hero = heroResult[winnerSide].hero;
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+
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+ if (hero)
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+ {
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+ if(hero->commander && hero->commander->alive)
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+ {
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+ for(auto & art : hero->commander->artifactsWorn)
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+ art.second.artifact->growingUp();
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+ }
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+ for(auto & art : hero->artifactsWorn)
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+ {
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+ art.second.artifact->growingUp();
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+ }
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+ }
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+ }
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+
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+ if(VLC->settings()->getBoolean(EGameSettings::MODULE_STACK_EXPERIENCE))
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+ {
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+ if(heroResult[0].army)
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heroResult[0].army->giveStackExp(heroResult[0].exp);
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if(heroResult[1].army)
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heroResult[1].army->giveStackExp(heroResult[1].exp);
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