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Use ui16 instead of uint for connectionAttemptCount to fix MinGW build

Alexander Wilms 2 anos atrás
pai
commit
a66d8ecb8f
1 arquivos alterados com 1 adições e 1 exclusões
  1. 1 1
      client/CServerHandler.cpp

+ 1 - 1
client/CServerHandler.cpp

@@ -274,7 +274,7 @@ void CServerHandler::justConnectToServer(const std::string & addr, const ui16 po
 
 
 	logNetwork->info("\nWaiting for %d ms between each of the %d attempts to connect", sleepDuration.count(), maxConnectionAttempts);
 	logNetwork->info("\nWaiting for %d ms between each of the %d attempts to connect", sleepDuration.count(), maxConnectionAttempts);
 	
 	
-	uint connectionAttemptCount = 0;
+	ui16 connectionAttemptCount = 0;
 	while(!c && state != EClientState::CONNECTION_CANCELLED)
 	while(!c && state != EClientState::CONNECTION_CANCELLED)
 	{
 	{
 		connectionAttemptCount++;
 		connectionAttemptCount++;