|  | @@ -535,11 +535,11 @@ void CRmgTemplateZone::fractalize(CMapGenerator* gen)
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				|  |  |  		}
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				|  |  |  
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				|  |  |  		//connect with all the paths
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				|  |  | -		crunchPath(gen, node, findClosestTile(freePaths, node), &freePaths);
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				|  |  | +		crunchPath(gen, node, findClosestTile(freePaths, node), true, &freePaths);
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				|  |  |  		//connect with nearby nodes
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				|  |  |  		for (auto nearbyNode : nearbyNodes)
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				|  |  |  		{
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				|  |  | -			crunchPath(gen, node, nearbyNode, &freePaths);
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				|  |  | +			crunchPath(gen, node, nearbyNode, true, &freePaths);
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				|  |  |  		}
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				|  |  |  	}
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				|  |  |  	for (auto node : nodes)
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				|  | @@ -608,7 +608,7 @@ void CRmgTemplateZone::fractalize(CMapGenerator* gen)
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				|  |  |  	//logGlobal->infoStream() << boost::format ("Zone %d subdivided fractally") %id;
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				|  |  |  }
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				|  |  |  
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				|  |  | -bool CRmgTemplateZone::crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, std::set<int3>* clearedTiles)
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				|  |  | +bool CRmgTemplateZone::crunchPath(CMapGenerator* gen, const int3 &src, const int3 &dst, bool onlyStraight, std::set<int3>* clearedTiles)
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				|  |  |  {
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				|  |  |  /*
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				|  |  |  make shortest path with free tiles, reachning dst or closest already free tile. Avoid blocks.
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				|  | @@ -664,7 +664,10 @@ do not leave zone border
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				|  |  |  			}
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				|  |  |  		};
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				|  |  |  		
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				|  |  | -		gen->foreach_neighbour (currentPos,processNeighbours);
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				|  |  | +		if (onlyStraight)
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				|  |  | +			gen->foreachDirectNeighbour (currentPos, processNeighbours);
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				|  |  | +		else
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				|  |  | +			gen->foreach_neighbour (currentPos,processNeighbours);
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				|  |  |  						
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				|  |  |  		int3 anotherPos(-1, -1, -1);
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				|  |  |  
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				|  | @@ -689,8 +692,10 @@ do not leave zone border
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				|  |  |  					}
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				|  |  |  				}
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				|  |  |  			};			
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				|  |  | -		
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				|  |  | -			gen->foreach_neighbour (currentPos,processNeighbours2);
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				|  |  | +			if (onlyStraight)
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				|  |  | +				gen->foreachDirectNeighbour(currentPos, processNeighbours2);
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				|  |  | +			else
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				|  |  | +				gen->foreach_neighbour(currentPos, processNeighbours2);
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				|  |  |  						
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				|  |  |  			
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				|  |  |  			if (anotherPos.valid())
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				|  | @@ -800,6 +805,81 @@ bool CRmgTemplateZone::createRoad(CMapGenerator* gen, const int3& src, const int
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				|  |  |  
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				|  |  |  }
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				|  |  |  
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				|  |  | +bool CRmgTemplateZone::connectPath(CMapGenerator* gen, const int3& src, bool onlyStraight)
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				|  |  | +///connect current tile to any other free tile within zone
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				|  |  | +{
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				|  |  | +	//A* algorithm taken from Wiki http://en.wikipedia.org/wiki/A*_search_algorithm
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				|  |  | +
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				|  |  | +	std::set<int3> closed;    // The set of nodes already evaluated.
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				|  |  | +	std::set<int3> open{ src };    // The set of tentative nodes to be evaluated, initially containing the start node
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				|  |  | +	std::map<int3, int3> cameFrom;  // The map of navigated nodes.
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				|  |  | +	std::map<int3, float> distances;
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				|  |  | +
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				|  |  | +	int3 currentNode = src;
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				|  |  | +	gen->setRoad(src, ERoadType::NO_ROAD); //just in case zone guard already has road under it. Road under nodes will be added at very end
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				|  |  | +
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				|  |  | +	cameFrom[src] = int3(-1, -1, -1); //first node points to finish condition
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				|  |  | +	distances[src] = 0;
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				|  |  | +	// Cost from start along best known path.
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				|  |  | +	// Estimated total cost from start to goal through y.
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				|  |  | +
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				|  |  | +	while (open.size())
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				|  |  | +	{
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				|  |  | +		int3 currentNode = *boost::min_element(open, [&distances](const int3 &pos1, const int3 &pos2) -> bool
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				|  |  | +		{
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				|  |  | +			return distances[pos1] < distances[pos2];
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				|  |  | +		});
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				|  |  | +
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				|  |  | +		vstd::erase_if_present(open, currentNode);
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				|  |  | +		closed.insert(currentNode);
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				|  |  | +
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				|  |  | +		if (gen->isFree(currentNode))
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				|  |  | +		{
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				|  |  | +			// Trace the path using the saved parent information and return path
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				|  |  | +			int3 backTracking = currentNode;
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				|  |  | +			while (cameFrom[backTracking].valid())
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				|  |  | +			{
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				|  |  | +				gen->setOccupied(backTracking, ETileType::FREE);
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				|  |  | +				backTracking = cameFrom[backTracking];
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				|  |  | +			}
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				|  |  | +			return true;
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				|  |  | +		}
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				|  |  | +		else
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				|  |  | +		{
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				|  |  | +			auto foo = [gen, this, &open, &closed, &cameFrom, ¤tNode, &distances](int3& pos) -> void
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				|  |  | +			{
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				|  |  | +				int distance = distances[currentNode] + 1;
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				|  |  | +				int bestDistanceSoFar = 1e6; //FIXME: boost::limits
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				|  |  | +				auto it = distances.find(pos);
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				|  |  | +				if (it != distances.end())
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				|  |  | +					bestDistanceSoFar = it->second;
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				|  |  | +
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				|  |  | +				if (distance < bestDistanceSoFar || !vstd::contains(closed, pos))
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				|  |  | +				{
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				|  |  | +					auto obj = gen->map->getTile(pos).topVisitableObj();
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				|  |  | +					if (gen->isFree(pos))
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				|  |  | +					{
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				|  |  | +						if (vstd::contains(this->tileinfo, pos))
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				|  |  | +						{
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				|  |  | +							cameFrom[pos] = currentNode;
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				|  |  | +							open.insert(pos);
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				|  |  | +							distances[pos] = distance;
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				|  |  | +						}
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				|  |  | +					}
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				|  |  | +				}
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				|  |  | +			};
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				|  |  | +
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				|  |  | +			if (onlyStraight)
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				|  |  | +				gen->foreachDirectNeighbour(currentNode, foo);
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				|  |  | +			else 
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				|  |  | +				gen->foreach_neighbour(currentNode, foo);
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				|  |  | +		}
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				|  |  | +
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				|  |  | +	}
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				|  |  | +	logGlobal->warnStream() << boost::format("Failed to connect tile %s with free paths") % src;
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				|  |  | +	return false;
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				|  |  | +}
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				|  |  | +
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				|  |  |  
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				|  |  |  void CRmgTemplateZone::addRequiredObject(CGObjectInstance * obj, si32 strength)
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				|  |  |  {
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				|  | @@ -1034,7 +1114,7 @@ bool CRmgTemplateZone::createTreasurePile(CMapGenerator* gen, int3 &pos, float m
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				|  |  |  				gen->setOccupied(tile, ETileType::BLOCKED); //so that crunch path doesn't cut through objects
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				|  |  |  		}
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				|  |  |  
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				|  |  | -		if (!crunchPath (gen, closestTile, closestFreeTile))
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				|  |  | +		if (!crunchPath (gen, closestTile, closestFreeTile, false))
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				|  |  |  		{
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				|  |  |  			//we can't connect this pile, just block it off and start over
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				|  |  |  			for (auto treasure : treasures)
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				|  | @@ -1914,7 +1994,7 @@ bool CRmgTemplateZone::guardObject(CMapGenerator* gen, CGObjectInstance* object,
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				|  |  |  	{
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				|  |  |  		//crunching path may fail if center of the zone is directly over wide object
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				|  |  |  		//make sure object is accessible before surrounding it with blocked tiles
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				|  |  | -		if (crunchPath (gen, tile, findClosestTile(freePaths, tile), addToFreePaths ? &freePaths : nullptr))
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				|  |  | +		if (crunchPath (gen, tile, findClosestTile(freePaths, tile), false, addToFreePaths ? &freePaths : nullptr))
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				|  |  |  		{
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				|  |  |  			guardTile = tile;
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				|  |  |  			break;
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