|  | @@ -349,6 +349,18 @@ void Nullkiller::makeTurn()
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				|  |  |  	const int MAX_DEPTH = 10;
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				|  |  |  	const float FAST_TASK_MINIMAL_PRIORITY = 0.7f;
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				|  |  |  
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				|  |  | +	float totalHeroStrength = 0;
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				|  |  | +	int totalTownLevel = 0;
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				|  |  | +	for (auto heroInfo : cb->getHeroesInfo())
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				|  |  | +	{
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				|  |  | +		totalHeroStrength += heroInfo->getTotalStrength();
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				|  |  | +	}
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				|  |  | +	for (auto townInfo : cb->getTownsInfo())
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				|  |  | +	{
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				|  |  | +		totalTownLevel += townInfo->getTownLevel();
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				|  |  | +	}
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				|  |  | +	logAi->info("%d Turn: %d Power: %f Townlevel: %d", cb->getPlayerID()->getNum(), cb->getDate(Date::DAY), totalHeroStrength, totalTownLevel);
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				|  |  | +
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				|  |  |  	resetAiState();
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				|  |  |  
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				|  |  |  	Goals::TGoalVec bestTasks;
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				|  | @@ -438,7 +450,7 @@ void Nullkiller::makeTurn()
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				|  |  |  					bestTask->priority);
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				|  |  |  			}
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				|  |  |  
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				|  |  | -			if(bestTask->priority < MIN_PRIORITY)
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				|  |  | +			if((settings->isUseFuzzy() && bestTask->priority < MIN_PRIORITY) || (!settings->isUseFuzzy() && bestTask->priority <= 0))
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				|  |  |  			{
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				|  |  |  				auto heroes = cb->getHeroesInfo();
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				|  |  |  				auto hasMp = vstd::contains_if(heroes, [](const CGHeroInstance * h) -> bool
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				|  | @@ -463,7 +475,8 @@ void Nullkiller::makeTurn()
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				|  |  |  
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				|  |  |  				continue;
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				|  |  |  			}
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				|  |  | -
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				|  |  | +			if (bestTask->getHero())
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				|  |  | +				logAi->info("Best task for %s should be %s with Prio: %f", bestTask->getHero()->getNameTranslated(), bestTask->toString(), bestTask->priority);
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				|  |  |  			if(!executeTask(bestTask))
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				|  |  |  			{
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				|  |  |  				if(hasAnySuccess)
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