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Support for different backpack capacities

SoundSSGood hace 2 años
padre
commit
a7cedea73c

+ 18 - 20
client/widgets/CArtifactsOfHeroBackpack.cpp

@@ -11,12 +11,9 @@
 #include "CArtifactsOfHeroBackpack.h"
 
 #include "../gui/CGuiHandler.h"
-#include "../gui/Shortcut.h"
 
-#include "Buttons.h"
 #include "Images.h"
 #include "GameSettings.h"
-#include "IHandlerBase.h"
 #include "ObjectLists.h"
 
 #include "../CPlayerInterface.h"
@@ -37,21 +34,12 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
 
 	backpack.resize(visibleCapacityMax);
 	size_t artPlaceIdx = 0;
-
-	const int slotSizeWithMargin = 46;
-
-	for(int i = 0; i < visibleCapacityMax; i++)
-	{
-		auto artifactSlotBackground = std::make_shared<CPicture>("heroWindow/artifactSlotEmpty",
-			Point(slotSizeWithMargin * (i % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (i / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
-
-		backpackSlotsBackgrounds.emplace_back(artifactSlotBackground);
-	}
-
 	for(auto & artPlace : backpack)
 	{
-		artPlace = std::make_shared<CHeroArtPlace>(
-			Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS), slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS)));
+		const auto pos = Point(slotSizeWithMargin * (artPlaceIdx % HERO_BACKPACK_WINDOW_SLOT_COLUMNS),
+			slotSizeWithMargin * (artPlaceIdx / HERO_BACKPACK_WINDOW_SLOT_COLUMNS));
+		backpackSlotsBackgrounds.emplace_back(std::make_shared<CPicture>("heroWindow/artifactSlotEmpty", pos));
+		artPlace = std::make_shared<CHeroArtPlace>(pos);
 		artPlace->setArtifact(nullptr);
 		artPlace->leftClickCallback = std::bind(&CArtifactsOfHeroBase::leftClickArtPlace, this, _1);
 		artPlace->rightClickCallback = std::bind(&CArtifactsOfHeroBase::rightClickArtPlace, this, _1);
@@ -70,8 +58,18 @@ CArtifactsOfHeroBackpack::CArtifactsOfHeroBackpack(const Point & position)
 		};
 		backpackListBox = std::make_shared<CListBoxWithCallback>(
 				posMoved, onCreate, Point(0, 0), Point(0, 0), HERO_BACKPACK_WINDOW_SLOT_ROWS, 0, 0, 1,
-				Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + 10, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 5, 0));
+				Rect(HERO_BACKPACK_WINDOW_SLOT_COLUMNS * slotSizeWithMargin + sliderPosOffsetX, 0, HERO_BACKPACK_WINDOW_SLOT_ROWS * slotSizeWithMargin - 2, 0));
 	}
+
+	pos.w = visibleCapacityMax > HERO_BACKPACK_WINDOW_SLOT_COLUMNS ? HERO_BACKPACK_WINDOW_SLOT_COLUMNS : visibleCapacityMax;
+	pos.w *= slotSizeWithMargin;
+	if(backpackListBox)
+		pos.w += sliderPosOffsetX + 16; // 16 is slider width. TODO: get it from CListBox directly;
+
+	pos.h = (visibleCapacityMax / HERO_BACKPACK_WINDOW_SLOT_COLUMNS);
+	if(visibleCapacityMax % HERO_BACKPACK_WINDOW_SLOT_COLUMNS != 0)
+		pos.h += 1;
+	pos.h *= slotSizeWithMargin;
 }
 
 void CArtifactsOfHeroBackpack::swapArtifacts(const ArtifactLocation & srcLoc, const ArtifactLocation & dstLoc)
@@ -88,7 +86,7 @@ void CArtifactsOfHeroBackpack::pickUpArtifact(CHeroArtPlace & artPlace)
 void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
 {
 	if(backpackListBox)
-		backpackListBox->resize(getActiveSlotLinesNum());
+		backpackListBox->resize(getActiveSlotRowsNum());
 	backpackPos += offset;
 	auto slot = ArtifactPosition(GameConstants::BACKPACK_START + backpackPos);
 	for(auto artPlace : backpack)
@@ -102,11 +100,11 @@ void CArtifactsOfHeroBackpack::scrollBackpack(int offset)
 void CArtifactsOfHeroBackpack::updateBackpackSlots()
 {
 	if(backpackListBox)
-		backpackListBox->resize(getActiveSlotLinesNum());
+		backpackListBox->resize(getActiveSlotRowsNum());
 	CArtifactsOfHeroBase::updateBackpackSlots();
 }
 
-size_t CArtifactsOfHeroBackpack::getActiveSlotLinesNum()
+size_t CArtifactsOfHeroBackpack::getActiveSlotRowsNum()
 {
 	return (curHero->artifactsInBackpack.size() + HERO_BACKPACK_WINDOW_SLOT_COLUMNS - 1) / HERO_BACKPACK_WINDOW_SLOT_COLUMNS;
 }

+ 3 - 1
client/widgets/CArtifactsOfHeroBackpack.h

@@ -27,11 +27,13 @@ public:
 	void pickUpArtifact(CHeroArtPlace & artPlace);
 	void scrollBackpack(int offset) override;
 	void updateBackpackSlots() override;
-	size_t getActiveSlotLinesNum();
+	size_t getActiveSlotRowsNum();
 
 private:
 	std::shared_ptr<CListBoxWithCallback> backpackListBox;
 	std::vector<std::shared_ptr<CPicture>> backpackSlotsBackgrounds;
 	const size_t HERO_BACKPACK_WINDOW_SLOT_COLUMNS = 8;
 	const size_t HERO_BACKPACK_WINDOW_SLOT_ROWS = 8;
+	const int slotSizeWithMargin = 46;
+	const int sliderPosOffsetX = 10;
 };

+ 12 - 8
client/windows/CHeroBackpackWindow.cpp

@@ -24,22 +24,26 @@ CHeroBackpackWindow::CHeroBackpackWindow(const CGHeroInstance * hero)
 {
 	OBJECT_CONSTRUCTION_CAPTURING(255-DISPOSE);
 
-	stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect(0, 0, 410, 425));
-	pos.w = stretchedBackground->pos.w;
-	pos.h = stretchedBackground->pos.h;
-	center();
+	stretchedBackground = std::make_shared<CFilledTexture>("DIBOXBCK", Rect());
 
-
-	arts = std::make_shared<CArtifactsOfHeroBackpack>(/*Point(-100, -170)*/Point(10, 10));
+	arts = std::make_shared<CArtifactsOfHeroBackpack>(Point(windowMargin, windowMargin));
 	arts->setHero(hero);
 	addSet(arts);
 
 	addCloseCallback(std::bind(&CHeroBackpackWindow::close, this));
 
-	quitButton = std::make_shared<CButton>(Point(173, 385), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
+	quitButton = std::make_shared<CButton>(Point(), "IOKAY32.def", CButton::tooltip(""), [this]() { close(); }, EShortcut::GLOBAL_RETURN);
+
+	stretchedBackground->pos.w = arts->pos.w + 2 * windowMargin;
+	stretchedBackground->pos.h = arts->pos.h + quitButton->pos.h + 3 * windowMargin;
+	pos.w = stretchedBackground->pos.w;
+	pos.h = stretchedBackground->pos.h;
+	center();
+
+	quitButton->moveBy(Point(GH.screenDimensions().x / 2 - quitButton->pos.w / 2 - quitButton->pos.x, arts->pos.h + 2 * windowMargin));
 }
 
-void CHeroBackpackWindow::showAll(Canvas &to)
+void CHeroBackpackWindow::showAll(Canvas & to)
 {
 	CIntObject::showAll(to);
 	CMessage::drawBorder(PlayerColor(LOCPLINT->playerID), to.getInternalSurface(), pos.w+28, pos.h+29, pos.x-14, pos.y-15);

+ 2 - 1
client/windows/CHeroBackpackWindow.h

@@ -23,6 +23,7 @@ private:
 	std::shared_ptr<CArtifactsOfHeroBackpack> arts;
 	std::shared_ptr<CButton> quitButton;
 	std::shared_ptr<CFilledTexture> stretchedBackground;
+	const int windowMargin = 10;
 
-	void showAll(Canvas &to) override;
+	void showAll(Canvas & to) override;
 };