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@@ -348,13 +348,8 @@ int3 CMap::guardingCreaturePosition (int3 pos) const
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{
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for (CGObjectInstance* obj : posTile.visitableObjects)
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{
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- if(obj->isBlockedVisitable())
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- {
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- if (obj->ID == Obj::MONSTER) // Monster
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- return pos;
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- else
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- return int3(-1, -1, -1); //blockvis objects are not guarded by neighbouring creatures
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- }
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+ if (obj->ID == Obj::MONSTER)
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+ return pos;
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}
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}
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