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@@ -186,6 +186,7 @@ void FuzzyHelper::initTacticalAdvantage()
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ta.addRule("if OurWalkers is FEW and EnemyShooters is MANY then Threat is somewhat LOW");
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ta.addRule("if OurShooters is MANY and EnemySpeed is HIGH then Threat is somewhat HIGH");
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//just to cover all cases
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+ ta.addRule("if OurShooters is FEW and EnemySpeed is HIGH then Threat is MEDIUM");
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ta.addRule("if EnemySpeed is MEDIUM then Threat is MEDIUM");
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ta.addRule("if EnemySpeed is LOW and OurShooters is FEW then Threat is MEDIUM");
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@@ -266,10 +267,11 @@ float FuzzyHelper::getTacticalAdvantage (const CArmedInstance *we, const CArmedI
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if (output < 0 || (output != output))
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{
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fl::InputVariable* tab[] = {ta.bankPresent, ta.castleWalls, ta.ourWalkers, ta.ourShooters, ta.ourFlyers, ta.ourSpeed, ta.enemyWalkers, ta.enemyShooters, ta.enemyFlyers, ta.enemySpeed};
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- std::stringstream log;
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+ std::string names[] = {"bankPresent", "castleWalls", "ourWalkers", "ourShooters", "ourFlyers", "ourSpeed", "enemyWalkers", "enemyShooters", "enemyFlyers", "enemySpeed" };
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+ std::stringstream log("Warning! Fuzzy engine doesn't cover this set of parameters: ");
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- for (auto param : tab)
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- log << param->getInputValue() << " ";
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+ for (int i = 0; i < boost::size(tab); i++)
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+ log << names[i] << ": " << tab[i]->getInputValue() << " ";
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logAi->errorStream() << log.str();
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assert(false);
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}
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