@@ -93,11 +93,6 @@ rmg::Area & Zone::areaUsed()
return dAreaUsed;
}
-std::vector<int3> Zone::getPossibleQuestArtifactPos() const
-{
- return possibleQuestArtifactPos;
-}
-
void Zone::clearTiles()
{
dArea.clear();
@@ -50,8 +50,6 @@ public:
rmg::Area & freePaths();
rmg::Area & areaUsed();
- std::vector<int3> getPossibleQuestArtifactPos() const;
void initFreeTiles();
void clearTiles();
void fractalize();