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moved SECONDARY_SKILL_VAL2 to end of list

Henning Koehler %!s(int64=8) %!d(string=hai) anos
pai
achega
aa15feba62
Modificáronse 1 ficheiros con 1 adicións e 1 borrados
  1. 1 1
      lib/HeroBonus.h

+ 1 - 1
lib/HeroBonus.h

@@ -95,7 +95,6 @@ private:
 	BONUS_NAME(FULL_MANA_REGENERATION) /*all mana points are replenished every day*/  \
 	BONUS_NAME(NONEVIL_ALIGNMENT_MIX) /*good and neutral creatures can be mixed without morale penalty*/  \
 	BONUS_NAME(SECONDARY_SKILL_PREMY) /*%*/  \
-	BONUS_NAME(SECONDARY_SKILL_VAL2) /*for secondary skills that have multiple effects, like eagle eye (max level and chance)*/  \
 	BONUS_NAME(SURRENDER_DISCOUNT) /*%*/  \
 	BONUS_NAME(STACKS_SPEED)  /*additional info - percent of speed bonus applied after direct bonuses; >0 - added, <0 - subtracted to this part*/ \
 	BONUS_NAME(FLYING_MOVEMENT) /*value - penalty percentage*/ \
@@ -236,6 +235,7 @@ private:
 	BONUS_NAME(CATAPULT_EXTRA_SHOTS) /*val - number of additional shots, requires CATAPULT bonus to work*/\
 	BONUS_NAME(RANGED_RETALIATION) /*allows shooters to perform ranged retaliation*/\
 	BONUS_NAME(BLOCKS_RANGED_RETALIATION) /*disallows ranged retaliation for shooter unit, BLOCKS_RETALIATION bonus is for melee retaliation only*/\
+	BONUS_NAME(SECONDARY_SKILL_VAL2) /*for secondary skills that have multiple effects, like eagle eye (max level and chance)*/  \
 	/* end of list */