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@@ -19,6 +19,7 @@
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#include "../../lib/filesystem/Filesystem.h"
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#include "../../lib/VCMIDirs.h"
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+#include "../../vcmiqt/MessageBox.h"
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void StartGameTab::changeEvent(QEvent *event)
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{
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@@ -269,7 +270,7 @@ void StartGameTab::on_buttonHelpImportFiles_clicked()
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" - VCMI configuration files (.json)\n"
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);
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- QMessageBox::information(this, ui->buttonImportFiles->text(), message);
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+ MessageBox::information(this, ui->buttonImportFiles->text(), message);
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}
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void StartGameTab::on_buttonInstallTranslationHelp_clicked()
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@@ -279,7 +280,7 @@ void StartGameTab::on_buttonInstallTranslationHelp_clicked()
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"VCMI provides translations of the game into various languages that you can use. "
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"Use this option to automatically install such translation to your language."
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);
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- QMessageBox::information(this, ui->buttonInstallTranslation->text(), message);
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+ MessageBox::information(this, ui->buttonInstallTranslation->text(), message);
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}
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void StartGameTab::on_buttonActivateTranslationHelp_clicked()
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@@ -289,7 +290,7 @@ void StartGameTab::on_buttonActivateTranslationHelp_clicked()
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"Use this option to enable it."
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);
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- QMessageBox::information(this, ui->buttonActivateTranslation->text(), message);
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+ MessageBox::information(this, ui->buttonActivateTranslation->text(), message);
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}
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void StartGameTab::on_buttonUpdateModsHelp_clicked()
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@@ -301,7 +302,7 @@ void StartGameTab::on_buttonUpdateModsHelp_clicked()
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"You many want to postpone mod update until you finish any of your ongoing games."
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);
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- QMessageBox::information(this, ui->buttonUpdateMods->text(), message);
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+ MessageBox::information(this, ui->buttonUpdateMods->text(), message);
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}
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void StartGameTab::on_buttonChroniclesHelp_clicked()
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@@ -314,7 +315,7 @@ void StartGameTab::on_buttonChroniclesHelp_clicked()
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"This will generate and install mod for VCMI that contains imported chronicles"
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);
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- QMessageBox::information(this, ui->labelChronicles->text(), message);
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+ MessageBox::information(this, ui->labelChronicles->text(), message);
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}
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void StartGameTab::on_buttonMissingSoundtrackHelp_clicked()
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@@ -325,7 +326,7 @@ void StartGameTab::on_buttonMissingSoundtrackHelp_clicked()
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"To resolve this problem, please copy missing mp3 files from Heroes III to VCMI data files directory manually "
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"or reinstall VCMI and re-import Heroes III data files"
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);
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- QMessageBox::information(this, ui->labelMissingSoundtrack->text(), message);
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+ MessageBox::information(this, ui->labelMissingSoundtrack->text(), message);
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}
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void StartGameTab::on_buttonMissingVideoHelp_clicked()
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@@ -336,7 +337,7 @@ void StartGameTab::on_buttonMissingVideoHelp_clicked()
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"To resolve this problem, please copy VIDEO.VID file from Heroes III to VCMI data files directory manually "
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"or reinstall VCMI and re-import Heroes III data files"
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);
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- QMessageBox::information(this, ui->labelMissingVideo->text(), message);
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+ MessageBox::information(this, ui->labelMissingVideo->text(), message);
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}
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void StartGameTab::on_buttonMissingFilesHelp_clicked()
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@@ -347,7 +348,7 @@ void StartGameTab::on_buttonMissingFilesHelp_clicked()
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"To resolve this problem, please reinstall game and reimport data files using supported version of Heroes III. "
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"VCMI requires Heroes III: Shadow of Death or Complete Edition to run, which you can get (for example) from gog.com"
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);
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- QMessageBox::information(this, ui->labelMissingFiles->text(), message);
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+ MessageBox::information(this, ui->labelMissingFiles->text(), message);
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}
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void StartGameTab::on_buttonMissingCampaignsHelp_clicked()
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@@ -358,7 +359,7 @@ void StartGameTab::on_buttonMissingCampaignsHelp_clicked()
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"To resolve this problem, please copy missing data files from Heroes III to VCMI data files directory manually "
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"or reinstall VCMI and re-import Heroes III data files"
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);
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- QMessageBox::information(this, ui->labelMissingCampaigns->text(), message);
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+ MessageBox::information(this, ui->labelMissingCampaigns->text(), message);
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}
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void StartGameTab::on_buttonPresetExport_clicked()
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@@ -373,21 +374,24 @@ void StartGameTab::on_buttonPresetImport_clicked()
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void StartGameTab::on_buttonPresetNew_clicked()
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{
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- bool ok;
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- QString presetName = QInputDialog::getText(
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- this,
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- ui->buttonPresetNew->text(),
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- tr("Enter preset name:"),
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- QLineEdit::Normal,
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- QString(),
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- &ok);
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-
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- if (ok && !presetName.isEmpty())
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- {
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- getMainWindow()->getModView()->createNewPreset(presetName);
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- getMainWindow()->getModView()->activatePreset(presetName);
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- refreshPresets();
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- }
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+ const auto & functor = [this](){
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+ bool ok;
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+ QString presetName = QInputDialog::getText(
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+ this,
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+ ui->buttonPresetNew->text(),
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+ tr("Enter preset name:"),
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+ QLineEdit::Normal,
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+ QString(),
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+ &ok);
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+
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+ if (ok && !presetName.isEmpty())
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+ {
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+ getMainWindow()->getModView()->createNewPreset(presetName);
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+ getMainWindow()->getModView()->activatePreset(presetName);
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+ refreshPresets();
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+ }
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+ };
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+ MessageBox::showDialog(functor);
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}
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void StartGameTab::on_buttonPresetDelete_clicked()
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@@ -411,21 +415,23 @@ void StartGameTab::on_comboBoxModPresets_currentTextChanged(const QString &prese
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void StartGameTab::on_buttonPresetRename_clicked()
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{
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- QString currentName = getMainWindow()->getModView()->getActivePreset();
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+ const auto & functor = [this](){
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+ QString currentName = getMainWindow()->getModView()->getActivePreset();
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- bool ok;
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- QString newName = QInputDialog::getText(
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- this,
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- ui->buttonPresetNew->text(),
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- tr("Rename preset '%1' to:").arg(currentName),
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- QLineEdit::Normal,
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- currentName,
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- &ok);
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+ bool ok;
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+ QString newName = QInputDialog::getText(
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+ this,
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+ ui->buttonPresetNew->text(),
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+ tr("Rename preset '%1' to:").arg(currentName),
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+ QLineEdit::Normal,
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+ currentName,
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+ &ok);
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- if (ok && !newName.isEmpty())
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- {
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- getMainWindow()->getModView()->renamePreset(currentName, newName);
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- refreshPresets();
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- }
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+ if (ok && !newName.isEmpty())
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+ {
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+ getMainWindow()->getModView()->renamePreset(currentName, newName);
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+ refreshPresets();
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+ }
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+ };
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+ MessageBox::showDialog(functor);
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}
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-
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