|  | @@ -18,6 +18,7 @@
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				|  |  |  #include "../CPlayerInterface.h"
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				|  |  |  #include "../battle/BattleInterface.h"
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				|  |  |  #include "../battle/BattleInterfaceClasses.h"
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				|  |  | +#include "../eventsSDL/InputHandler.h"
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				|  |  |  #include "../gui/CGuiHandler.h"
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				|  |  |  #include "../gui/MouseButton.h"
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				|  |  |  #include "../gui/Shortcut.h"
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				|  | @@ -175,7 +176,10 @@ void CButton::clickPressed(const Point & cursorPosition)
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				|  |  |  	if (getState() != PRESSED)
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				|  |  |  	{
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				|  |  |  		if (!soundDisabled)
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				|  |  | +		{
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				|  |  |  			CCS->soundh->playSound(soundBase::button);
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				|  |  | +			GH.input().hapticFeedback();
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				|  |  | +		}
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				|  |  |  		setState(PRESSED);
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				|  |  |  
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				|  |  |  		if (actOnDown)
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				|  | @@ -403,6 +407,7 @@ void CToggleButton::clickPressed(const Point & cursorPosition)
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				|  |  |  	if (canActivate())
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				|  |  |  	{
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				|  |  |  		CCS->soundh->playSound(soundBase::button);
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				|  |  | +		GH.input().hapticFeedback();
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				|  |  |  		setState(PRESSED);
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				|  |  |  	}
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				|  |  |  }
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