@@ -3045,10 +3045,7 @@ void SectorMap::exploreNewSector(crint3 pos, int num, CCallback * cbp)
if(t->visitable)
{
auto obj = t->visitableObjects.front();
- if (vstd::contains(ai->knownSubterraneanGates, obj))
- {
- s.subterraneanGates.push_back (obj);
- }
+ s.visitableObjs.push_back(obj);
}
@@ -79,7 +79,7 @@ struct SectorMap
int id;
std::vector<int3> tiles;
std::vector<int3> embarkmentPoints; //tiles of other sectors onto which we can (dis)embark
- std::vector<const CGObjectInstance *> subterraneanGates;
+ std::vector<const CGObjectInstance *> visitableObjs;
bool water; //all tiles of sector are land or water
Sector()