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				|  |  |  # VCMI Project Changelog
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				|  |  | -## 1.5.7 -> 1.6.0 (in development)
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				|  |  | +## 1.5.7 -> 1.6.0
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				|  |  |  ### Major changes
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				|  |  |  * Greatly improved decision-making of NullkillerAI
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				|  |  | +* Implemented support for multiple mod presets allowing player to quickly switch between them in Launcher
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				|  |  |  * Implemented handicap system, with options to reduce income and growth in addition to starting resources restriction
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				|  |  |  * Game will now show statistics after scenario completion, such as resources or army strength over time
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				|  |  |  * Implemented spell quick selection panel in combat
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				|  | @@ -66,6 +67,7 @@
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				|  |  |  * Mutare and Mutare Drake are now Overlord and not Warlock
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				|  |  |  * Elixir of Life no longer affects siege machines
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				|  |  |  * Banned skills known by hero now have minimal chance (1) instead of 0 to appear on levelup
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				|  |  | +* The Transport Artifact victory condition fulfilled by the enemy AI will no longer trigger a victory for human players if "standard victory" is enabled on the map
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				|  |  |  ### Video / Audio
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				|  | @@ -178,6 +180,12 @@
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				|  |  |  ### Launcher
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				|  |  | +* Implemented support for multiple mod presets allowing player to quickly switch between them
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				|  |  | +* Added new Start Game page to Launcher which is now used when starting the game
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				|  |  | +* Added option to create empty mod preset to quickly disable all mods
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				|  |  | +* Added button to update all installed mods to Start Game page
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				|  |  | +* Added diagnostics to detect common issues with Heroes III data files
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				|  |  | +* Added built-in help descriptions for functionalities such as data files import to better explain them to players
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				|  |  |  * It is now always possible to disable or uninstall a mod. Any mods that depend on this mod will be automatically disabled
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				|  |  |  * It is now always possible to update a mod, even if there are mods that depend on this mod.
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				|  |  |  * It is now possible to enable mod that conflicts with already active mod. Conflicting mods will be automatically disabled
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				|  | @@ -188,6 +196,8 @@
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				|  |  |  * Launcher will now correctly show conflicts on both sides - if mod A is marked as conflicting with B, then information on this conflict will be shown in description of both mod A and mod B (instead of only in mod B)
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				|  |  |  * Added Swedish translation
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				|  |  |  * Added better diagnostics for gog installer extraction errors
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				|  |  | +* It is no longer possible to start installation or update for a mod that is already being downloaded
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				|  |  | +* Fixed detection of existing Heroes III Complete or Shadow of Death data files during import
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				|  |  |  ### Map Editor
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