Remove code that, according to Ivan shouldn't do anything but cause errors. No noticable regressing in playing-strength was observed.
@@ -75,9 +75,6 @@ void RecruitHero::accept(AIGateway * ai)
ai->nullkiller->heroManager->update();
ai->nullkiller->objectClusterizer->reset();
}
-
- if(t->visitingHero)
- ai->moveHeroToTile(t->visitablePos(), t->visitingHero.get());