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@@ -13,7 +13,7 @@
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#include "hch/CGeneralTextHandler.h"
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extern TTF_Font * GEOR16;
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CBuildingRect::CBuildingRect(Structure *Str)
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-:str(Str)
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+:str(Str), moi(false)
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{
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def = CGI->spriteh->giveDef(Str->defName);
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pos.x = str->pos.x;
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@@ -48,12 +48,16 @@ void CBuildingRect::activate()
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Hoverable::activate();
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ClickableL::activate();
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ClickableR::activate();
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+
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}
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void CBuildingRect::deactivate()
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{
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Hoverable::deactivate();
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ClickableL::deactivate();
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ClickableR::deactivate();
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+ if(moi)
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+ MotionInterested::deactivate();
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+ moi=false;
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}
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bool CBuildingRect::operator<(const CBuildingRect & p2) const
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{
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@@ -67,11 +71,15 @@ void CBuildingRect::hover(bool on)
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Hoverable::hover(on);
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if(on)
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{
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- MotionInterested::activate();
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+ if(!moi)
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+ MotionInterested::activate();
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+ moi = true;
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}
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else
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{
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- MotionInterested::deactivate();
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+ if(moi)
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+ MotionInterested::deactivate();
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+ moi = false;
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if(LOCPLINT->castleInt->hBuild == this)
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{
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LOCPLINT->castleInt->hBuild = NULL;
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@@ -214,60 +222,10 @@ CCastleInterface::CCastleInterface(const CGTownInstance * Town, bool Activate)
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CSDL_Ext::blueToPlayersAdv(townInt,LOCPLINT->playerID);
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exit->bitmapOffset = 4;
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- std::set< std::pair<int,int> > s; //group - id
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//buildings
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- for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
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- {
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- if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
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- {
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- if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
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- {
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- Structure * st = CGI->townh->structures[town->subID][*i];
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- if(st->group<0) //no group - just add it
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- {
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- buildings.push_back(new CBuildingRect(st));
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- }
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- else
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- {
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- std::set< std::pair<int,int> >::iterator obecny=s.end();
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- for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
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- {
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- if(seti->first == st->group)
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- {
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- obecny = seti;
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- break;
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- }
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- }
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- if(obecny != s.end())
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- {
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- if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
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- {
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- for(int itpb = 0; itpb<buildings.size(); itpb++)
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- {
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- if(buildings[itpb]->str->ID == obecny->second)
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- {
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- delete buildings[itpb];
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- buildings.erase(buildings.begin() + itpb);
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- obecny->second = st->ID;
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- buildings.push_back(new CBuildingRect(st));
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- }
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- }
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- }
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- }
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- else
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- {
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- buildings.push_back(new CBuildingRect(st));
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- s.insert(std::pair<int,int>(st->group,st->ID));
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- }
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- }
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- }
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- else continue;
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- }
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- else
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- break;
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- }
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+ recreateBuildings();
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//garrison
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@@ -511,6 +469,83 @@ void CCastleInterface::deactivate()
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buildings[i]->deactivate();
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}
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+void CCastleInterface::addBuilding(int bid)
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+{
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+ //TODO: lepiej by bylo tylko dodawac/usuwac co trzeba pamietajac o grupach
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+ recreateBuildings();
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+}
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+
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+void CCastleInterface::removeBuilding(int bid)
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+{
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+ //TODO: lepiej by bylo tylko dodawac/usuwac co trzeba pamietajac o grupach
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+ recreateBuildings();
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+}
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+
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+void CCastleInterface::recreateBuildings()
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+{
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+ for(int i=0;i<buildings.size();i++)
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+ {
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+ if(showing)
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+ buildings[i]->deactivate();
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+ delete buildings[i];
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+ }
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+ buildings.clear();
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+ hBuild = NULL;
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+
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+ std::set< std::pair<int,int> > s; //group - id
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+
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+
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+ for (std::set<int>::const_iterator i=town->builtBuildings.begin();i!=town->builtBuildings.end();i++)
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+ {
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+ if(CGI->townh->structures.find(town->subID) != CGI->townh->structures.end()) //we have info about structures in this town
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+ {
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+ if(CGI->townh->structures[town->subID].find(*i)!=CGI->townh->structures[town->subID].end()) //we have info about that structure
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+ {
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+ Structure * st = CGI->townh->structures[town->subID][*i];
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+ if(st->group<0) //no group - just add it
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+ {
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+ buildings.push_back(new CBuildingRect(st));
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+ }
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+ else
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+ {
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+ std::set< std::pair<int,int> >::iterator obecny=s.end();
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+ for(std::set< std::pair<int,int> >::iterator seti = s.begin(); seti!=s.end(); seti++) //check if we have already building from same group
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+ {
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+ if(seti->first == st->group)
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+ {
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+ obecny = seti;
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+ break;
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+ }
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+ }
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+ if(obecny != s.end())
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+ {
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+ if((*(CGI->townh->structures[town->subID][obecny->second])) < (*(CGI->townh->structures[town->subID][st->ID]))) //we have to replace old building with current one
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+ {
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+ for(int itpb = 0; itpb<buildings.size(); itpb++)
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+ {
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+ if(buildings[itpb]->str->ID == obecny->second)
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+ {
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+ delete buildings[itpb];
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+ buildings.erase(buildings.begin() + itpb);
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+ obecny->second = st->ID;
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+ buildings.push_back(new CBuildingRect(st));
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+ }
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+ }
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+ }
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+ }
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+ else
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+ {
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+ buildings.push_back(new CBuildingRect(st));
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+ s.insert(std::pair<int,int>(st->group,st->ID));
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+ }
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+ }
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+ }
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+ else continue;
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+ }
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+ else
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+ break;
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+ }
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+}
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void CHallInterface::CResDataBar::show(SDL_Surface * to)
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{
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@@ -600,7 +635,7 @@ void CHallInterface::CBuildingBox::show(SDL_Surface * to)
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pom2 = 2;
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pom = 2;
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break;
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- case 0: case 5:
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+ case 0: case 5: case 8:
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pom2 = 1;
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pom = 2;
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break;
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@@ -682,7 +717,7 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
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if(owner->town->forbiddenBuildings.find(CGI->buildh->hall[owner->town->subID].second[i][j][k])!=owner->town->forbiddenBuildings.end())
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boxes[i][boxes[i].size()-1]->state = 2; //forbidden
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else if(owner->town->builded >= MAX_BUILDING_PER_TURN)
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- boxes[i][boxes[i].size()-1]->state = 5; //already built
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+ boxes[i][boxes[i].size()-1]->state = 5; //building limit
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//checking resources
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CBuilding * pom = CGI->buildh->buildings[owner->town->subID][CGI->buildh->hall[owner->town->subID].second[i][j][k]];
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@@ -698,7 +733,7 @@ CHallInterface::CHallInterface(CCastleInterface * owner)
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ri++ )
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{
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if(owner->town->builtBuildings.find(*ri)==owner->town->builtBuildings.end())
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- boxes[i][boxes[i].size()-1]->state = 5; //lack of requirements - cannot build
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+ boxes[i][boxes[i].size()-1]->state = 8; //lack of requirements - cannot build
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}
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//TODO: check if capital is already built, check if there is water for shipyard
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@@ -736,6 +771,7 @@ CHallInterface::~CHallInterface()
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void CHallInterface::close()
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{
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deactivate();
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+ delete this;
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LOCPLINT->castleInt->activate();
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LOCPLINT->castleInt->showAll();
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}
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@@ -771,22 +807,31 @@ void CHallInterface::deactivate()
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void CHallInterface::CBuildWindow::activate()
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{
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+ LOCPLINT->objsToBlit.push_back(this);
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+ ClickableR::activate();
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+ if(mode)
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+ return;
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buy->activate();
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cancel->activate();
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- ClickableR::activate();
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- LOCPLINT->objsToBlit.push_back(this);
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}
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void CHallInterface::CBuildWindow::deactivate()
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{
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+ LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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+ ClickableR::deactivate();
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+ if(mode)
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+ return;
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buy->deactivate();
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cancel->deactivate();
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- ClickableR::deactivate();
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- LOCPLINT->objsToBlit.erase(std::find(LOCPLINT->objsToBlit.begin(),LOCPLINT->objsToBlit.end(),this));
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}
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void CHallInterface::CBuildWindow::Buy()
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{
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LOCPLINT->cb->buildBuilding(LOCPLINT->castleInt->town,bid);
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- close();
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+ deactivate();
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+ delete this;
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+ delete LOCPLINT->castleInt->hallInt;
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+ LOCPLINT->castleInt->hallInt = NULL;
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+ LOCPLINT->castleInt->activate();
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+ LOCPLINT->castleInt->showAll();
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}
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void CHallInterface::CBuildWindow::close()
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{
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@@ -805,20 +850,70 @@ void CHallInterface::CBuildWindow::show(SDL_Surface * to)
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SDL_Rect pom = genRect(bitmap->h-1,bitmap->w-1,pos.x,pos.y);
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SDL_Rect poms = pom; poms.x=0;poms.y=0;
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SDL_BlitSurface(bitmap,&poms,to?to:ekran,&pom);
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- buy->show();
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- cancel->show();
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+ if(!mode)
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+ {
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+ buy->show();
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+ cancel->show();
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+ }
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}
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-std::string getTextForState(int state)
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+std::string CHallInterface::CBuildWindow::getTextForState(int state)
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{
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+ std::string ret;
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if(state<7)
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- return CGI->townh->hcommands[state];
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+ ret = CGI->townh->hcommands[state];
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switch (state)
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{
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+ case 4:
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+ ret.replace(ret.find_first_of("%s"),2,CGI->buildh->buildings[tid][bid]->name);
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+ break;
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case 7:
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return CGI->generaltexth->allTexts[219]; //all prereq. are met
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- default:
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- return "Error, wrong state!";
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+ case 8:
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+ {
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+ ret = CGI->generaltexth->allTexts[52];
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+ std::set<int> used;
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+ used.insert(bid);
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+ std::set<int> reqs;
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+
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+ for(std::set<int>::iterator i=CGI->townh->requirements[tid][bid].begin();i!=CGI->townh->requirements[tid][bid].end();i++)
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+ if (LOCPLINT->castleInt->town->builtBuildings.find(*i) == LOCPLINT->castleInt->town->builtBuildings.end())
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+ reqs.insert(*i);
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+ while(true)
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+ {
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+ int czystych=0;
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+ for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
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+ {
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+ if(used.find(*i)==used.end()) //we haven't added requirements for this building
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+ {
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+ used.insert(*i);
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+ for(
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+ std::set<int>::iterator j=CGI->townh->requirements[tid][*i].begin();
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+ j!=CGI->townh->requirements[tid][*i].end();
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+ j++
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+ )
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+ {
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+ if(LOCPLINT->castleInt->town->builtBuildings.find(*j) == //this building is not built
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+ LOCPLINT->castleInt->town->builtBuildings.end())
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+ reqs.insert(*j);
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+ }
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+ }
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+ else
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+ {
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+ czystych++;
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+ }
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+ }
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+ if(czystych==reqs.size())
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+ break;
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+ }
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+ bool first=true;
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+ for(std::set<int>::iterator i=reqs.begin();i!=reqs.end();i++)
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+ {
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+ ret+=(((first)?(" "):(", ")) + CGI->buildh->buildings[tid][*i]->name);
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+ first = false;
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+ }
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+ }
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}
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+ return ret;
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}
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CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mode)
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:tid(Tid),bid(Bid),mode(Mode), state(State)
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@@ -859,13 +954,19 @@ CHallInterface::CBuildWindow::CBuildWindow(int Tid, int Bid, int State, bool Mod
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if(it==4)
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ah+=75;
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}
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- buy = new AdventureMapButton<CBuildWindow>("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,true,NULL,false);
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- cancel = new AdventureMapButton<CBuildWindow>("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,true,NULL,false);
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+ if(!mode)
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+ {
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+ buy = new AdventureMapButton<CBuildWindow>("","",&CBuildWindow::Buy,pos.x+45,pos.y+446,"IBUY30.DEF",this,true,NULL,false);
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+ cancel = new AdventureMapButton<CBuildWindow>("","",&CBuildWindow::close,pos.x+290,pos.y+445,"ICANCEL.DEF",this,true,NULL,false);
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+ }
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activate();
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}
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CHallInterface::CBuildWindow::~CBuildWindow()
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{
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SDL_FreeSurface(bitmap);
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- delete buy;
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- delete cancel;
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+ if(!mode)
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+ {
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+ delete buy;
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+ delete cancel;
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+ }
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}
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