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@@ -10,174 +10,16 @@
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#include "StdInc.h"
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#include "StdInc.h"
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#include "CRewardableObject.h"
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#include "CRewardableObject.h"
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-#include "../CHeroHandler.h"
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-#include "../CGeneralTextHandler.h"
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-#include "../CSoundBase.h"
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-#include "../NetPacks.h"
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-#include "../IGameCallback.h"
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+#include "CObjectClassesHandler.h"
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+#include "Rewardable.h"
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#include "../CGameState.h"
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#include "../CGameState.h"
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+#include "../CGeneralTextHandler.h"
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#include "../CPlayerState.h"
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#include "../CPlayerState.h"
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-#include "../spells/CSpellHandler.h"
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-#include "../spells/ISpellMechanics.h"
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-#include "../mapObjects/MiscObjects.h"
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-
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-#include "CObjectClassesHandler.h"
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+#include "../IGameCallback.h"
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+#include "../NetPacks.h"
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VCMI_LIB_NAMESPACE_BEGIN
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VCMI_LIB_NAMESPACE_BEGIN
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-bool CRewardLimiter::heroAllowed(const CGHeroInstance * hero) const
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-{
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- if(dayOfWeek != 0)
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- {
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- if (IObjectInterface::cb->getDate(Date::DAY_OF_WEEK) != dayOfWeek)
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- return false;
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- }
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-
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- if(daysPassed != 0)
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- {
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- if (IObjectInterface::cb->getDate(Date::DAY) < daysPassed)
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- return false;
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- }
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-
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- for(const auto & reqStack : creatures)
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- {
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- size_t count = 0;
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- for(const auto & slot : hero->Slots())
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- {
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- const CStackInstance * heroStack = slot.second;
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- if (heroStack->type == reqStack.type)
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- count += heroStack->count;
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- }
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- if (count < reqStack.count) //not enough creatures of this kind
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- return false;
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- }
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-
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- if(!IObjectInterface::cb->getPlayerState(hero->tempOwner)->resources.canAfford(resources))
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- return false;
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-
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- if(heroLevel > static_cast<si32>(hero->level))
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- return false;
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-
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- if(static_cast<TExpType>(heroExperience) > hero->exp)
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- return false;
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-
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- if(manaPoints > hero->mana)
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- return false;
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-
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- if(manaPercentage > 100 * hero->mana / hero->manaLimit())
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- return false;
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-
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- for(size_t i=0; i<primary.size(); i++)
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- {
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- if(primary[i] > hero->getPrimSkillLevel(static_cast<PrimarySkill::PrimarySkill>(i)))
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- return false;
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- }
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-
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- for(const auto & skill : secondary)
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- {
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- if (skill.second > hero->getSecSkillLevel(skill.first))
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- return false;
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- }
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-
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- for(const auto & spell : spells)
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- {
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- if (!hero->spellbookContainsSpell(spell))
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- return false;
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- }
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-
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- for(const auto & art : artifacts)
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- {
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- if (!hero->hasArt(art))
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- return false;
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- }
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-
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- for(const auto & sublimiter : noneOf)
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- {
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- if (sublimiter->heroAllowed(hero))
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- return false;
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- }
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-
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- for(const auto & sublimiter : allOf)
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- {
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- if (!sublimiter->heroAllowed(hero))
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- return false;
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- }
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-
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- if(anyOf.empty())
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- return true;
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-
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- for(const auto & sublimiter : anyOf)
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- {
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- if (sublimiter->heroAllowed(hero))
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- return true;
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- }
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- return false;
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-}
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-
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-si32 CRewardInfo::calculateManaPoints(const CGHeroInstance * hero) const
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-{
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- si32 manaScaled = hero->mana;
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- if (manaPercentage >= 0)
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- manaScaled = hero->manaLimit() * manaPercentage / 100;
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-
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- si32 manaMissing = std::max(0, hero->manaLimit() - manaScaled);
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- si32 manaGranted = std::min(manaMissing, manaDiff);
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- si32 manaOverflow = manaDiff - manaGranted;
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- si32 manaOverLimit = manaOverflow * manaOverflowFactor / 100;
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- si32 manaOutput = manaScaled + manaGranted + manaOverLimit;
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-
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- return manaOutput;
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-}
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-
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-Component CRewardInfo::getDisplayedComponent(const CGHeroInstance * h) const
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-{
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- std::vector<Component> comps;
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- loadComponents(comps, h);
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- assert(!comps.empty());
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- return comps.front();
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-}
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-
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-void CRewardInfo::loadComponents(std::vector<Component> & comps,
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- const CGHeroInstance * h) const
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-{
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- for (auto comp : extraComponents)
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- comps.push_back(comp);
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-
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- if (heroExperience)
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- {
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- comps.emplace_back(Component::EComponentType::EXPERIENCE, 0, static_cast<si32>(h->calculateXp(heroExperience)), 0);
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- }
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- if (heroLevel)
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- comps.emplace_back(Component::EComponentType::EXPERIENCE, 1, heroLevel, 0);
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-
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- if (manaDiff || manaPercentage >= 0)
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- comps.emplace_back(Component::EComponentType::PRIM_SKILL, 5, calculateManaPoints(h) - h->mana, 0);
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-
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- for (size_t i=0; i<primary.size(); i++)
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- {
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- if (primary[i] != 0)
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- comps.emplace_back(Component::EComponentType::PRIM_SKILL, static_cast<ui16>(i), primary[i], 0);
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- }
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-
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- for(const auto & entry : secondary)
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- comps.emplace_back(Component::EComponentType::SEC_SKILL, entry.first, entry.second, 0);
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-
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- for(const auto & entry : artifacts)
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- comps.emplace_back(Component::EComponentType::ARTIFACT, entry, 1, 0);
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-
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- for(const auto & entry : spells)
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- comps.emplace_back(Component::EComponentType::SPELL, entry, 1, 0);
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-
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- for(const auto & entry : creatures)
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- comps.emplace_back(Component::EComponentType::CREATURE, entry.type->getId(), entry.count, 0);
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-
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- for (size_t i=0; i<resources.size(); i++)
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- {
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- if (resources[i] !=0)
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- comps.emplace_back(Component::EComponentType::RESOURCE, static_cast<ui16>(i), resources[i], 0);
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- }
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-}
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-
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// FIXME: copy-pasted from CObjectHandler
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// FIXME: copy-pasted from CObjectHandler
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static std::string visitedTxt(const bool visited)
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static std::string visitedTxt(const bool visited)
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{
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{
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@@ -185,157 +27,6 @@ static std::string visitedTxt(const bool visited)
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return VLC->generaltexth->allTexts[id];
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return VLC->generaltexth->allTexts[id];
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}
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}
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-std::vector<ui32> Rewardable::Interface::getAvailableRewards(const CGHeroInstance * hero, CRewardVisitInfo::ERewardEventType event) const
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-{
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- std::vector<ui32> ret;
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-
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- for(size_t i = 0; i < _configuration.info.size(); i++)
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- {
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- const CRewardVisitInfo & visit = _configuration.info[i];
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-
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- if(event == visit.visitType && visit.limiter.heroAllowed(hero))
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- {
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- logGlobal->trace("Reward %d is allowed", i);
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- ret.push_back(static_cast<ui32>(i));
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- }
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- }
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- return ret;
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-}
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-
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-Rewardable::EVisitMode Rewardable::Configuration::getVisitMode() const
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-{
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- return static_cast<EVisitMode>(visitMode);
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-}
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-
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-ui16 Rewardable::Configuration::getResetDuration() const
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-{
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- return resetParameters.period;
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-}
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-
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-const Rewardable::Configuration & Rewardable::Interface::getConfiguration() const
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-{
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- return _configuration;
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-}
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-
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-Rewardable::Configuration & Rewardable::Interface::configuration()
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-{
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- return _configuration;
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-}
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-
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-void Rewardable::Interface::grantRewardBeforeLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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-{
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- assert(hero);
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- assert(hero->tempOwner.isValidPlayer());
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- assert(info.reward.creatures.size() <= GameConstants::ARMY_SIZE);
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-
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- cb->giveResources(hero->tempOwner, info.reward.resources);
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-
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- for(const auto & entry : info.reward.secondary)
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- {
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- int current = hero->getSecSkillLevel(entry.first);
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- if( (current != 0 && current < entry.second) ||
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- (hero->canLearnSkill() ))
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- {
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- cb->changeSecSkill(hero, entry.first, entry.second);
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- }
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- }
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-
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- for(int i=0; i< info.reward.primary.size(); i++)
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- cb->changePrimSkill(hero, static_cast<PrimarySkill::PrimarySkill>(i), info.reward.primary[i], false);
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-
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- si64 expToGive = 0;
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-
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- if (info.reward.heroLevel > 0)
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- expToGive += VLC->heroh->reqExp(hero->level+info.reward.heroLevel) - VLC->heroh->reqExp(hero->level);
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-
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- if (info.reward.heroExperience > 0)
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- expToGive += hero->calculateXp(info.reward.heroExperience);
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-
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- if(expToGive)
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- cb->changePrimSkill(hero, PrimarySkill::EXPERIENCE, expToGive);
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-}
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-
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-void Rewardable::Interface::grantRewardAfterLevelup(IGameCallback * cb, const CRewardVisitInfo & info, const CGHeroInstance * hero) const
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-{
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- if(info.reward.manaDiff || info.reward.manaPercentage >= 0)
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- cb->setManaPoints(hero->id, info.reward.calculateManaPoints(hero));
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-
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- if(info.reward.movePoints || info.reward.movePercentage >= 0)
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- {
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- SetMovePoints smp;
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- smp.hid = hero->id;
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- smp.val = hero->movement;
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-
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- if (info.reward.movePercentage >= 0) // percent from max
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- smp.val = hero->maxMovePoints(hero->boat && hero->boat->layer == EPathfindingLayer::SAIL) * info.reward.movePercentage / 100;
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- smp.val = std::max<si32>(0, smp.val + info.reward.movePoints);
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-
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- cb->setMovePoints(&smp);
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- }
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-
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- for(const Bonus & bonus : info.reward.bonuses)
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- {
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- assert(bonus.source == Bonus::OBJECT);
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- GiveBonus gb;
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- gb.who = GiveBonus::ETarget::HERO;
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- gb.bonus = bonus;
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- gb.id = hero->id.getNum();
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- cb->giveHeroBonus(&gb);
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- }
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-
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- for(const ArtifactID & art : info.reward.artifacts)
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- cb->giveHeroNewArtifact(hero, VLC->arth->objects[art],ArtifactPosition::FIRST_AVAILABLE);
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-
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- if(!info.reward.spells.empty())
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- {
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- std::set<SpellID> spellsToGive(info.reward.spells.begin(), info.reward.spells.end());
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- cb->changeSpells(hero, true, spellsToGive);
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- }
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-
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- if(!info.reward.creaturesChange.empty())
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- {
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- for(const auto & slot : hero->Slots())
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- {
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- const CStackInstance * heroStack = slot.second;
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-
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- for(const auto & change : info.reward.creaturesChange)
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- {
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- if (heroStack->type->getId() == change.first)
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- {
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- StackLocation location(hero, slot.first);
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- cb->changeStackType(location, change.second.toCreature());
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- break;
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- }
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- }
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- }
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- }
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-
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- if(!info.reward.creatures.empty())
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- {
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- CCreatureSet creatures;
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- for(const auto & crea : info.reward.creatures)
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- creatures.addToSlot(creatures.getFreeSlot(), new CStackInstance(crea.type, crea.count));
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-
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- if(auto * army = dynamic_cast<const CArmedInstance*>(this)) //TODO: to fix that, CArmedInstance must be splitted on map instance part and interface part
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- cb->giveCreatures(army, hero, creatures, false);
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- }
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-
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- if(info.reward.spellCast.first != SpellID::NONE)
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- {
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- caster.setActualCaster(hero);
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- caster.setSpellSchoolLevel(info.reward.spellCast.second);
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- cb->castSpell(&caster, info.reward.spellCast.first, int3{-1, -1, -1});
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-
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- if(info.reward.removeObject)
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- logMod->warn("Removal of object with spell casts is not supported!");
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- }
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- else if(info.reward.removeObject) //FIXME: object can't track spell cancel or finish, so removeObject leads to crash
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- if(auto * instance = dynamic_cast<const CGObjectInstance*>(this))
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- cb->removeObject(instance);
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-}
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-
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-
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-
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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{
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{
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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auto grantRewardWithMessage = [&](int index, bool markAsVisit) -> void
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@@ -441,7 +132,7 @@ void CRewardableObject::onHeroVisit(const CGHeroInstance *h) const
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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void CRewardableObject::heroLevelUpDone(const CGHeroInstance *hero) const
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{
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{
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- grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), hero);
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+ grantRewardAfterLevelup(cb, getConfiguration().info.at(selectedReward), this, hero);
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}
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}
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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void CRewardableObject::blockingDialogAnswered(const CGHeroInstance *hero, ui32 answer) const
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@@ -477,7 +168,7 @@ void CRewardableObject::grantReward(ui32 rewardID, const CGHeroInstance * hero)
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// hero is not blocked by levelup dialog - grant remainer immediately
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// hero is not blocked by levelup dialog - grant remainer immediately
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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if(!cb->isVisitCoveredByAnotherQuery(this, hero))
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{
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{
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- grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), hero);
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+ grantRewardAfterLevelup(cb, getConfiguration().info.at(rewardID), this, hero);
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}
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}
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}
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}
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