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@@ -2,16 +2,13 @@
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## 1.6.8 -> 1.7.0 (in development)
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-### General
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+### Key Changes
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* Windows ARM platform is now officially supported
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* Added support for loading h3m maps and campaigns from HotA 1.7 (also needs support from HotA mod)
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-* It is now possible to change default directory paths used by VCMI on Windows
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-* Added option for VCMI to honor mute switch on iOS
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-* Added alternative versions of cheats from RoE and AB editions
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-* Implemented nwcphisherprice and a new grayscale cheat
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-* Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive
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* Implemented network lag compensation system for some actions like hero movement and troops rearrangement
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+* It is now possible to view and configure keybinding in game
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+* Implemented unit action panel in combat for easy selection of unit's alternative actions
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### Stability
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@@ -24,97 +21,123 @@
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* Fixed crash on attempting to access map located in .zip archive
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* Fixed rare freeze on starting combat with opening spells present, such as from Armor of the Damned
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-### Interface
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+### Interface - General
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-* It is now possible to view and configure keybinding in game
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-* Implemented unit action panel in combat for easy selection of unit's alternative actions
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-* It is now possible to permanently open creature window of any unit using "show info" button from unit action panel
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* Fixed not functioning keybindings when non-lating keyboard layout is in use
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-* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
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-* Right-click tooltip on list of spells affecting unit in unit window will now show full spell description
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-* It is now possible to move double-wide unit one hex backwards
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-* It is now possible to finish battle with autocombat during tactics phase
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-* Improved handling of non-latin texts in spell search and adventure map object search
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-* Maps with non-latin names will now be sorted correctly according to selected language
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-* Angel, Devils, and Bone-Dragon battle-wide abilities that change luck and morale now show up in UI with proper description
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-* Orb of Vulnerability effect now clearly displayed in unit window and only if unit has magic resistance, instead of displaying strange 0% resistance ability on all units
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+* Fixed movement of software cursor when touch input is in use, for example on mobile systems
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+* "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any
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+* Change scroll direction for horizontal slider when using mouse wheel to match HD mod
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+
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+### Interface - Campaign and Map selection
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+
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+* Added option to view game statistics for campaign scenario
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+* Game will no longer show chat button in campaign selection screen
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* It is now possible to skip campaign and main menu video with Esc or Enter keyboard keys, in addition to mouse click
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-* Fixed possible overflow of unit health bar if unit health is different from max health of unit type
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-* Fixed no replaced text placeholders in visitation message for unique dwellings with single available unit
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-* Fixed text alignment on hero status window popup
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* Added option to toggle video subtitles
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-* Change scroll direction for horizontal slider when using mouse wheel to match HD mod
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-* Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures
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-* Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week
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+* Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc)
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+* Maps with non-latin names will now be sorted correctly according to selected language
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+* Fixed corrupted background for Armaggeddon's Blade campaign selection screen
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+
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+### Interface - Adventure Map
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+
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* Heroes on minimaps are now shown as icon, to help with readability on large maps or on small displays
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-* Fixed movement of software cursor when touch input is in use, for example on mobile systems
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-* Fixed positioning of GUI elements when improved hero exchange from vcmi extras mod is in use
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-* Engaging into a combat with wandering monster will cause monster to show attack sprite on adventure map
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-* Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values
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+* Right-click tooltip on Refugee Camp will now show preview of available creatures if current player have visited it this week
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+* Right-click on previously visited University will now show skills available in it
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* Implemented "Show Path" setting option from H3
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+* Engaging into a combat with wandering monster will cause monster to show attack sprite on adventure map
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+* It is now possible to search for any objects on map, including individual heroes or wandering monsters
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+* Improved handling of non-latin texts in spell search and adventure map object search
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+* Fixed text alignment on hero status window popup
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* Fixed hero path not updating instantly after using infinite movement cheat
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-* Game will no longer show chat button in campaign selection screen
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-* Added missing tooltips for campaign set buttons (RoE/AB/SoD/etc)
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-* Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions
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-* Fixed corrupted background for Armaggeddon's Blade campaign selection screen
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+* Game will now show correct visitation text for map dwellings from mods with 2 or 3 available creatures
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+* Fixed not replaced text placeholders in visitation message for unique dwellings with single available unit
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+* Fixed positioning of GUI elements when improved hero exchange from vcmi extras mod is in use
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+* Fixed army transfer during hero exchange sometimes not transferring all possible units
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* Swapping two armies on hero exchange window will now maintain unit ordering
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-* "Show FPS" option has been replaced with "Show Performance Overlay" option that also displays time and remaining battery level, if any
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-* It is now possible to search for any objects on map, including individual heroes or wandering monsters
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-* Right-click on previously visited University will now show skills available in it
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+
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+### Interface - Towns
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+
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+* Equipping or unequipping artifacts that affect unit growth will now instantly update town interface with new growth values
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* Fixed quick recruitment dialog failing if there are no free slots in army
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-* Fixed army transfer during hero exchange sometimes not transferring all possible units
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-### Mechanics
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+### Interface - Combat
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-* Luck, morale, and most of combat abilities with chance to trigger now use randomization with memory, preventing long streaks of "bad" rolls.
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-* Fixed selection of starting faction in last scenario in Spoils of War campaign
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-* Fixed inability of unit to cast spell after receiving morale
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-* Fixed inability of unit to receive morale if hero casts a spell after unit receives turn
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-* Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut
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-* It is no longer possible for a unit that ends its turn in moat or other obstacle to attack another unit
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-* Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses
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+* Implemented unit action panel in combat for easy selection of unit's alternative actions
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+* Battle window now uses thin border and require less screen space. Quick actions side panels are now active on all 900px-wide resolutions
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+* It is now possible to permanently open creature window of any unit using "show info" button from unit action panel
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+* Right-click tooltip on list of spells affecting unit in unit window will now show full spell description
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+* It is now possible to move double-wide unit one hex backwards
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+* It is now possible to finish battle with autocombat during tactics phase
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+* Angel, Devils, and Bone-Dragon battle-wide abilities that change luck and morale now show up in UI with proper description
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+* Orb of Vulnerability effect now clearly displayed in unit window and only if unit has magic resistance, instead of displaying strange 0% resistance ability on all units
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+* Fixed bonuses from terrain (such as Holy Grounds) not showing up in unit window
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+* Fixed possible overflow of unit health bar if unit health is different from max health of unit type
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+
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+### Mechanics - General
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+
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+* During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat
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* Heroes that are marked as unavailable for specific player will now be correctly blocked from use as starting heroes
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-* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
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-* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
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+* Removed default limit of 16 total heroes per player
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+* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
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+* If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature
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+* Fixed incorrect recalculation of stack experience when splitting-off a single unit via shortcut
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+
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+### Mechanics - Heroes and Commanders
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+
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* Lord Haart is now available instead of Sir Mullich on random maps, in line with H3
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-* Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy
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+* Implemented stacking of artifacts (e.g. resource-producing artifacts) in line with H3 - multiple such artifacts will all provide their bonuses
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* Heroes with neutral units are now always subject to terrain penalties (unless hero has sufficiently advanced Pathfinding skill)
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+* Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format)
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+* Added missing ability for commanders that mastered Defense and Speed skills
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+* Fixed commanders not receiving levelups once hero fills all his secondary skills
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+* Commanders will now automatically gain no melee penalty bonus on receiving ranged attack
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* Commanders can now hold up to 9 artifacts
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-* Familiar's Magic Channel ability will no longer work after Familiars are dead
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-* Fixed functionality of Adela specialty
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-* Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before
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-* Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode
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-* Fixed miss chance for catapult not computed correctly when hero has no ballistics skill
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-* Winning combat with no enemy casualties will no longer result in raising of a single skeleton when victor has Necromancy
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+* Commanders experience is now capped to map hero level limit, if any exists on map
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+
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+### Mechanics - Quests and Events
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+
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+* Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward
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+* Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll
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* Added disabled by default option that allows quests that take entire army and leave hero without army to emulate H3 bug
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* Quests that take entire army can now be completed if quests give replacement units
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+* Fixed events that are available for all players not activating on maps in .vmap format
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+* Fixed bug that caused events that only contain text message to not trigger in premade .vmap's
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+
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+### Mechanics - Adventure Map Objects
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+
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* Purchasing map from a cartographer will now correctly mark all cartographers of this type as visited
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-* Implemented HotA 1.7 map feature: scrolls can be part of seer hut or pandora box reward
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-* Implemented HotA 1.7 map feature: seer hut and quest guards can ask for specific scroll
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-* vcmiistari cheat now also allows casting spell up to 100 times per combat round for ease of testing
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* Leaving units in cleared creature bank will no longer turn left creatures into guards of an empty bank
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* Visiting a configurable town building will now always show popup instead of displaying effect in inactive infobox of an adventure map
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* Fixed invalid positioning of Portal of Glory when selected as replacement for random dwelling on premade maps
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-* Fixed bug that caused events that only contain text message to not trigger in premade .vmap's
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-* Fixed commanders not receiving levelups once hero fills all his secondary skills
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-* Removed default limit of 16 total heroes per player
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-* It is now possible to flee the combat while having shackles of war when other side got no hero
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-* If hero has Necromancy and no available slot, game will now also consider upgrades of upgrades as potentially rised creature
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* It is no longer possible to summon boat on top of another boat with hero in it
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* Multi-creature dwellings like Elemental Conflux now correctly provide town growth bonus for every available creature
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-* Changed formula of town arrow towers to be more in line with H3
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-* During simultaneous turns, it is no longer possible to interact (for example, start battle) with player that is already engaged into a different combat
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-* Fixed events that are available for all players not activating on maps in .vmap format
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* Garrisoned hero will no longer receive bonuses from town buildings that give bonuses during siege, and will only receive them for the duration of combat
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-* Added option to view game statistics for campaign scenario
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-* Artifacts that provide multiple spells, such as Tomes of Spells and Spellbinder Hat will no longer provide spells banned on maps (only for random maps and maps in HotA format)
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-* Added missing ability for commanders that mastered Defense and Speed skills
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+* Fixed bug that allowed to attack heroes inside Sanctuary
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+* Assembling an artifact will now correctly trigger victory conditions, if any
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+
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+### Mechanics - Combat
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+
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+* Luck, morale, and most of combat abilities with chance to trigger now use randomization with memory, preventing long streaks of "bad" rolls.
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+* Fixed inability of unit to cast spell after receiving morale
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+* Fixed inability of unit to receive morale if hero casts a spell after unit receives turn
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+* It is no longer possible for a unit that ends its turn in moat or other obstacle to attack another unit
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+* Hypnotized units with multi-target attacks such as Cerberi or Hydra will now attack all units that they view as enemy
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+* Attack skill provided by equipped artifact will now correctly modify damage range of Ballista
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+* Familiar's Magic Channel ability will no longer work after Familiars are dead
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+* Fixed functionality of Adela specialty
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+* Fixed inability to use ranged attack if enemy clone that was blocking unit was killed in this round before
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+* Fixed inability of creatures to cast spells when controlled by defending player in hotseat mode
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+* Fixed miss chance for catapult not computed correctly when hero has no ballistics skill
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+* vcmiistari cheat now also allows casting spell up to 100 times per combat round for ease of testing
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+* It is now possible to flee the combat while having shackles of war when other side got no hero
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+* Changed formula of town arrow towers to be more in line with H3
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* Fixed large number of issue with Magic Mirror spell. The spell logic should now be in line with H3
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* Unit under Berserk effect will now correctly move towards nearest unit if they can't reach any target
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* Ranged unit under Berserk effect will now use ranged attack if able
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-* Commanders experience is now capped to map hero level limit, if any exists on map
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-* Fixed bug that allowed to attack heroes inside Sanctuary
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-* Assembling an artifact will now correctly trigger victory conditions, if any
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+
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+### Campaigns
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+
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+* Fixed selection of starting faction in last scenario in Spoils of War campaign
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* Magic heroes without spellbook will no longer receive one on transferring to next scenario (e.g. Yog)
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## AI
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@@ -133,48 +156,82 @@
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* Added built-in editor for configuration file
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* Correctly hide gog install button after successful install
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-### Modding
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+### Map Editor
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+
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+* Added random map template editor, available from map editor
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+* Added initial version of campaign editor, available from map editor
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+* Added support for drag-and-drop of maps into map editor
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+* Added new keyboard shortcuts
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+* Keyboard shortcuts are now visible in menu
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+* Add filter to hero spell selection widget
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+* Map validation results window now dynamically adjusts its size based on message lengths
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+* A valid map will now properly display an appropriate message in the map validation results
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+* Added word wrap for item text activates only when the map validation window reaches a defined width limit
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+
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+### Modding - General
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-* Added support for custom description and icons for creature abilities and artifacts
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-* Added support for charged artifacts that can be used a limited number of times
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-* Added basic support for addition of new bonuses via mods, for use in limiters
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* Added support for custom magic schools
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-* It is now possible to have growing artifacts for heroes, not only for commanders
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* It is now possible to replace or append individual entries in json lists (`[ 1, 2, 3 ]`) without replacing entire list
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* It is now possible to specify both nominator and denominator (roll difficulty & dice size) for luck and morale probabilities
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* It is now possible to define hero secondary skill specialties in form `"secondary" : "archery"`
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-* It is now possible to use limiters in unit stack experience bonuses
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-* It is now possible to configure power of H3-like skill and creature specialties (5% / level) via game config
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-* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
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-* Added BASE_TILE_MOVEMENT_COST bonus that allows configuring minimal cost for moving between tiles for heroes
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-* TIMES_HERO_LEVEL updater now accepts stepSize parameter
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-* Added TIMES_STACK_SIZE and TIMES_ARMY_SIZE updaters that multiplies bonus value by size of unit stack
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-* GENERATE_RESOURCE bonus is now also checked in town, mine, and garrison scope
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-* Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero
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-* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
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-* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
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-* Creature terrain limiter will now correctly evaluate outside of combat
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-* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
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-* HAS_ANOTHER_BONUS_LIMITER now accepts null in place of bonus type
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-* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
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-* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
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-* It is now possible to completely remove skill as part of reward of a configurable adventure map object
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* Added option to show additional images in main menu, scenario selection, and loading screen
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* It is now possible to add additional campaign sets without causing mod conflicts
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* Game will now automatically generate campaign screen backgrounds, depending on number of campaigns in set
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-* Creature type limiter will now correctly handle upgrades of upgrades
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-* It is now possible to configure skills available in Magic University in Conflux or similar building from mods
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-* ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level
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-* CREATURE_UPGRADE bonus is now checked from unit scope and will only allow upgrades of this unit (unless propagated to hero)
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+* Added "Campaigns" mod type
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+* Added support for banning heroes, artifacts, spells, and secondary skills in random map templates
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+* Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods
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+* It is now possible to change number of skills offered to hero on levelup
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+* Game will now generate shadow and selection overlay if enabled in animation config
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+
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+### Modding - Adventure Map Objects
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+
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+* It is now possible to completely remove skill as part of reward of a configurable adventure map object
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* Mod validation will now report map dwellings with invalid dimensions that were found in mods
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+* Added `playerGlobal` visit mode to configurable map objects. After visit of such object, all map objects of the same type are considered as visited by player
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+* Added `forceCombat` property to configurable map objects. If such object is guarded, visiting it would immediately force combat without asking a player
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+* Added `commanderBonuses` property to configurable map objects rewards that gives bonuses to hero commander (if exists)
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+* Added `playerBonuses` property to configurable map objects rewards that gives bonuses to hero owner. Unlike propagator, this bonus will remain after hero is lost
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+* Added `takenArtifacts` property to configurable map objects rewards that takes a specific artifact if hero has it
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+* Added `takenArtifactsSlots` property to configurable map objects rewards that takes an artifact from specific slot, if slot is not empty
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+* Added `scrolls` property to configurable map objects rewards that gives hero scroll with specific spell
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+* Added `takenScrolls` property to configurable map objects rewards that takes a scroll with specifc spell if hero has it
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+* Added `takenCreatures` property to configurable map objects rewards that takes specified amount of creatures if hero has them
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+* Added `commanderAlive` property to configurable map objects limiter that requires hero to have alive commander
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+* Added `hasExtraCreatures` property to configurable map objects limiter that requires hero to have any creatures other than ones requested (for purpose of removing them)
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+* Added `canReceiveCreatures` property to configurable map objects limiter that requires hero to have enough free slots or same units to accept tested creatures
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+* Added `scrolls` property to configurable map objects limiter that requires hero to have scroll with specific spell
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+* Added `availableSlots` property to configurable map objects limiter that requires hero to have specific artifact slots empty
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+
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+### Modding - Towns
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+
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* Removed `height` property from town buildings. Towns now use SIGHT_RADIUS bonus to determine terrain reveal radius similar to heroes
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-* Added "Campaigns" mod type
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+* It is now possible to configure skills available in Magic University in Conflux or similar building from mods
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+* It is now possible to give units to visiting hero using configurable town building, but only if hero can accept these units into his army
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+* Added support for configuring positions of spells in mage guild window per town
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+
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+### Modding - Artifacts
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+
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+* It is now possible to have growing artifacts for heroes, not only for commanders
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+* Added support for charged artifacts that can be used a limited number of times
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+* Added support for instance bonuses for artifacts that stack if multiple copies of the same artifacts are equipped on hero
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+
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+### Modding - Bonus System
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+
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+* Added basic support for addition of new bonuses via mods, for use in limiters
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+* Added support for custom description and icons for creature abilities and artifacts
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+* It is now possible to use limiters in unit stack experience bonuses
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+* It is now possible to configure power of H3-like skill and creature specialties (5% / level) via game config
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+* Added support for configuring icons for bonus icons in creature window per bonus subtype or per bonus value
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+* It is now possible to hide creature ability from creature window
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+
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+### Modding - Bonus Types
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+
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+* Added bonus BASE_TILE_MOVEMENT_COST that allows configuring minimal cost for moving between tiles for heroes
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* Added bonus MULTIHEX_UNIT_ATTACK - configurable version of Dragon Breath
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* Added bonus MULTIHEX_ENEMY_ATTACK - configurable version of Cerberi multi-headed attack that only hits enemies
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* Added bonus MULTIHEX_ANIMATION - optional bonus that does not affects gameplay, but allows to define in which cases game should use alternative attack animation
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* Added bonus STACK_EXPERIENCE_GAIN_PERCENT that affects amount of stack experience received by units after combat
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-* Added HERO_SPELL_CASTS_PER_COMBAT_TURN bonus
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-* Added MANA_PERCENTAGE_REGENERATION bonus that replaces less configurable FULL_MANA_REGENERATION bonus
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+* Added bonus HERO_SPELL_CASTS_PER_COMBAT_TURN bonus that affects number of time a hero can cast spell during combat round
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* Added VULNERABLE_FROM_BACK bonus that increases damage if unit with this bonus is attacked from behind (e.g. needs to reverse)
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* Added FEARFUL bonus that replaces less configurable FEAR and FEARLESS bonuses
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* Added FULL_MAP_DARKNESS bonus that covers with fow everything outside of sight radius of enemies
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@@ -184,43 +241,38 @@
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* Added TRANSMUTATION_IMMUNITY bonus that prevents affected unit from TRANSMUTATION effects
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* Added COMBAT_MANA_BONUS that gives hero additional mana for the duration of combat (Skyship)
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* Added SPECIFIC_SPELL_RANGE that limits possible range for casting spells by creatures in combat
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+* Added MANA_PERCENTAGE_REGENERATION bonus that replaces less configurable FULL_MANA_REGENERATION bonus
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+* GENERATE_RESOURCE bonus is now also checked in town, mine, and garrison scope
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+* ENCHANTER bonus will no longer cast mass spells by default. Spell would still be massive it is massive on specified school master level
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+* CREATURE_UPGRADE bonus is now checked from unit scope and will only allow upgrades of this unit (unless propagated to hero)
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* Reworked DARKNESS bonus. Bonus now can be used on both towns and heroes, and only applies on start of turn
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* DRAGON_NATURE bonus will no longer affect result of Skeleton Transformer use
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* Removed SYNERGY_TARGET bonus
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+
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+### Modding - Bonus Limiters
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+
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* All limiters now use named parameters instead of ambiguous `parameters` value
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-* Added `playerGlobal` visit mode to configurable map objects. After visit of such object, all map objects of the same type are considered as visited by player
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-* Added `forceCombat` property to configurable map objects. If such object is guarded, visiting it would immediately force combat without asking a player
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-* Added `commanderBonuses` property to configurable map objects rewards that gives bonuses to hero commander (if exists)
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-* Added `playerBonuses` property to configurable map objects rewards that gives bonuses to hero owner. Unlike propagator, this bonus will remain after hero is lost
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-* Added `takenArtifacts` property to configurable map objects rewards that takes a specific artifact if hero has it
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-* Added `takenArtifactsSlots` property to configurable map objects rewards that takes an artifact from specific slot, if slot is not empty
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-* Added `scrolls` property to configurable map objects rewards that gives hero scroll with specific spell
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-* Added `takenScrolls` property to configurable map objects rewards that takes a scroll with specifc spell if hero has it
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-* Added `takenCreatures` property to configurable map objects rewards that takes specified amount of creatures if hero has them
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-* Added `commanderAlive` property to configurable map objects limiter that requires hero to have alive commander
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|
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-* Added `hasExtraCreatures` property to configurable map objects limiter that requires hero to have any creatures other than ones requested (for purpose of removing them)
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|
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-* Added `canReceiveCreatures` property to configurable map objects limiter that requires hero to have enough free slots or same units to accept tested creatures
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-* Added `scrolls` property to configurable map objects limiter that requires hero to have scroll with specific spell
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|
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-* Added `availableSlots` property to configurable map objects limiter that requires hero to have specific artifact slots empty
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|
|
-* It is now possible to give units to visiting hero using configurable town building, but only if hero can accept these units into his army
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-* Added support for configuring positions of spells in mage guild window per town
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-* It is now possible to hide creature ability from creature window
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|
|
-* Added support for banning heroes, artifacts, spells, and secondary skills in random map templates
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|
|
-* Added support for configuring parameters of H3 adventure map spells and for creating similar spells in mods
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|
|
-* It is now possible to change number of skills offered to hero on levelup
|
|
|
-* Game will now generate shadow and selection overlay if enabled in animation config
|
|
|
+* Creature terrain limiter will now correctly evaluate outside of combat
|
|
|
+* Creature terrain limiter applied to hero primary skills now works as expected when combined with noneOf limiter
|
|
|
+* Creature type limiter will now correctly handle upgrades of upgrades
|
|
|
+* Bonuses with terrain limiter will now correctly update on hero stepping onto different terrain
|
|
|
+* HAS_ANOTHER_BONUS_LIMITER no longer requires bonus type present
|
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|
|
|
|
-### Map Editor
|
|
|
+### Modding - Bonus Updaters
|
|
|
|
|
|
-* Added random map template editor, available from map editor
|
|
|
-* Added initial version of campaign editor, available from map editor
|
|
|
-* Added support for drag-and-drop of maps into map editor
|
|
|
-* Added new keyboard shortcuts
|
|
|
-* Keyboard shortcuts are now visible in menu
|
|
|
-* Add filter to hero spell selection widget
|
|
|
-* Map validation results window now dynamically adjusts its size based on message lengths
|
|
|
-* A valid map will now properly display an appropriate message in the map validation results
|
|
|
-* Added word wrap for item text activates only when the map validation window reaches a defined width limit
|
|
|
+* Added DIVIDE_STACK_LEVEL updater that functions similar to TIMES_STACK_LEVEL
|
|
|
+* Added TIMES_HERO_LEVEL_DIVIDE_STACK_LEVEL updater that combines effects of TIMES_HERO_LEVEL and DIVIDE_STACK_LEVEL updaters
|
|
|
+* Owner updater now correctly works with opposite side limiter when composite limiters `noneOf` or `anyOf` are used
|
|
|
+* TIMES_HERO_LEVEL updater now accepts stepSize parameter
|
|
|
+* Added TIMES_STACK_SIZE and TIMES_ARMY_SIZE updaters that multiplies bonus value by size of unit stack
|
|
|
+
|
|
|
+### Other
|
|
|
+
|
|
|
+* It is now possible to change default directory paths used by VCMI on Windows
|
|
|
+* Added alternative versions of cheats from RoE and AB editions
|
|
|
+* Implemented nwcphisherprice and a new grayscale cheat
|
|
|
+* Cheat parameters (e.g. creature, artifact and skill identifiers) are now case-insensitive
|
|
|
+* Added option for VCMI to honor mute switch on iOS
|
|
|
|
|
|
## 1.6.7 -> 1.6.8
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