@@ -3435,7 +3435,8 @@ BattleObjectsByHex CBattleInterface::sortObjectsByHex()
sorted.hex[getCurrentPosition(stack)].alive.push_back(stack);
}
- else
+ //FIXME: hack to ignore ghost stacks
+ else if(!(creAnims[stack->ID]->getType() == CCreatureAnim::DEAD && stack->isGhost()))
sorted.hex[stack->position].dead.push_back(stack);