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@@ -6120,6 +6120,12 @@ void CGameHandler::runBattle()
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sendAndApply(&pack);
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}
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}
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+
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+ // send empty event to client
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+ // temporary(?) workaround to force animations to trigger
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+ StacksInjured fakeEvent;
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+ sendAndApply(&fakeEvent);
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+
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}
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stackEnchantedTrigger(stack);
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