فهرست منبع

Remove serialization of VLC, remove unused code

Ivan Savenko 1 سال پیش
والد
کامیت
ad3c870fb6

+ 0 - 2
cmake_modules/VCMI_lib.cmake

@@ -180,7 +180,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
 
 		${MAIN_LIB_DIR}/serializer/BinaryDeserializer.cpp
 		${MAIN_LIB_DIR}/serializer/BinarySerializer.cpp
-		${MAIN_LIB_DIR}/serializer/CLoadIntegrityValidator.cpp
 		${MAIN_LIB_DIR}/serializer/CMemorySerializer.cpp
 		${MAIN_LIB_DIR}/serializer/Connection.cpp
 		${MAIN_LIB_DIR}/serializer/CSerializer.cpp
@@ -546,7 +545,6 @@ macro(add_main_lib TARGET_NAME LIBRARY_TYPE)
 
 		${MAIN_LIB_DIR}/serializer/BinaryDeserializer.h
 		${MAIN_LIB_DIR}/serializer/BinarySerializer.h
-		${MAIN_LIB_DIR}/serializer/CLoadIntegrityValidator.h
 		${MAIN_LIB_DIR}/serializer/CMemorySerializer.h
 		${MAIN_LIB_DIR}/serializer/Connection.h
 		${MAIN_LIB_DIR}/serializer/CSerializer.h

+ 0 - 7
lib/IGameCallback.cpp

@@ -24,7 +24,6 @@
 #include "serializer/CSerializer.h" // for SAVEGAME_MAGIC
 #include "serializer/BinaryDeserializer.h"
 #include "serializer/BinarySerializer.h"
-#include "serializer/CLoadIntegrityValidator.h"
 #include "rmg/CMapGenOptions.h"
 #include "mapObjectConstructors/AObjectTypeHandler.h"
 #include "mapObjectConstructors/CObjectClassesHandler.h"
@@ -191,9 +190,6 @@ void CPrivilegedInfoCallback::loadCommonState(Loader & in)
 	logGlobal->info("\tReading options");
 	in.serializer & si;
 
-	logGlobal->info("\tReading handlers");
-	in.serializer & *VLC;
-
 	logGlobal->info("\tReading gamestate");
 	in.serializer & gs;
 }
@@ -207,14 +203,11 @@ void CPrivilegedInfoCallback::saveCommonState(Saver & out) const
 	out.serializer & static_cast<CMapHeader&>(*gs->map);
 	logGlobal->info("\tSaving options");
 	out.serializer & gs->scenarioOps;
-	logGlobal->info("\tSaving handlers");
-	out.serializer & *VLC;
 	logGlobal->info("\tSaving gamestate");
 	out.serializer & gs;
 }
 
 // hardly memory usage for `-gdwarf-4` flag
-template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadIntegrityValidator>(CLoadIntegrityValidator &);
 template DLL_LINKAGE void CPrivilegedInfoCallback::loadCommonState<CLoadFile>(CLoadFile &);
 template DLL_LINKAGE void CPrivilegedInfoCallback::saveCommonState<CSaveFile>(CSaveFile &) const;
 

+ 0 - 45
lib/VCMI_Lib.h

@@ -120,51 +120,6 @@ public:
 #if SCRIPTING_ENABLED
 	void scriptsLoaded();
 #endif
-
-	template <typename Handler> void serialize(Handler &h, const int version)
-	{
-		h & identifiersHandler; // must be first - identifiers registry is used for handlers loading
-#if SCRIPTING_ENABLED
-		h & scriptHandler;//must be first (or second after identifiers), it can modify factories other handlers depends on
-		if(!h.saving)
-		{
-			scriptsLoaded();
-		}
-#endif
-
-		h & settingsHandler;
-		h & heroh;
-		h & arth;
-		h & creh;
-		h & townh;
-		h & objh;
-		h & objtypeh;
-		h & spellh;
-		h & skillh;
-		h & battlefieldsHandler;
-		h & obstacleHandler;
-		h & roadTypeHandler;
-		h & riverTypeHandler;
-		h & terrainTypeHandler;
-
-		if(!h.saving)
-		{
-			//modh will be changed and modh->content will be empty after deserialization
-			auto content = getContent();
-			h & modh;
-			setContent(content);
-		}
-		else
-			h & modh;
-
-		h & IS_AI_ENABLED;
-		h & bth;
-
-		if(!h.saving)
-		{
-			callWhenDeserializing();
-		}
-	}
 };
 
 extern DLL_LINKAGE LibClasses * VLC;

+ 0 - 12
lib/modding/IdentifierStorage.h

@@ -52,12 +52,6 @@ class DLL_LINKAGE CIdentifierStorage
 		{
 			return id == other.id && scope == other.scope;
 		}
-
-		template <typename Handler> void serialize(Handler &h, const int version)
-		{
-			h & id;
-			h & scope;
-		}
 	};
 
 	std::multimap<std::string, ObjectData> registeredObjects;
@@ -102,12 +96,6 @@ public:
 
 	/// called at the very end of loading to check for any missing ID's
 	void finalize();
-
-	template <typename Handler> void serialize(Handler &h, const int version)
-	{
-		h & registeredObjects;
-		h & state;
-	}
 };
 
 VCMI_LIB_NAMESPACE_END

+ 0 - 51
lib/registerTypes/RegisterTypes.h

@@ -95,57 +95,6 @@ void registerTypesMapObjects1(Serializer &s)
 template<typename Serializer>
 void registerTypesMapObjectTypes(Serializer &s)
 {
-	s.template registerType<AObjectTypeHandler, CRewardableConstructor>();
-	s.template registerType<AObjectTypeHandler, CHeroInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, CTownInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, DwellingInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, CBankInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, BoatInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, MarketInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, CObstacleConstructor>();
-	s.template registerType<AObjectTypeHandler, ShipyardInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, HillFortInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, CreatureInstanceConstructor>();
-	s.template registerType<AObjectTypeHandler, ResourceInstanceConstructor>();
-
-#define REGISTER_GENERIC_HANDLER(TYPENAME) s.template registerType<AObjectTypeHandler, CDefaultObjectTypeHandler<TYPENAME> >()
-
-	REGISTER_GENERIC_HANDLER(CGObjectInstance);
-	REGISTER_GENERIC_HANDLER(CGArtifact);
-	REGISTER_GENERIC_HANDLER(CGBlackMarket);
-	REGISTER_GENERIC_HANDLER(CGBoat);
-	REGISTER_GENERIC_HANDLER(CGBorderGate);
-	REGISTER_GENERIC_HANDLER(CGBorderGuard);
-	REGISTER_GENERIC_HANDLER(CGCreature);
-	REGISTER_GENERIC_HANDLER(CGDenOfthieves);
-	REGISTER_GENERIC_HANDLER(CGDwelling);
-	REGISTER_GENERIC_HANDLER(CGEvent);
-	REGISTER_GENERIC_HANDLER(CGGarrison);
-	REGISTER_GENERIC_HANDLER(CGHeroPlaceholder);
-	REGISTER_GENERIC_HANDLER(CGHeroInstance);
-	REGISTER_GENERIC_HANDLER(CGKeymasterTent);
-	REGISTER_GENERIC_HANDLER(CGLighthouse);
-	REGISTER_GENERIC_HANDLER(CGTerrainPatch);
-	REGISTER_GENERIC_HANDLER(CGMagi);
-	REGISTER_GENERIC_HANDLER(CGMarket);
-	REGISTER_GENERIC_HANDLER(CGMine);
-	REGISTER_GENERIC_HANDLER(CGObelisk);
-	REGISTER_GENERIC_HANDLER(CGPandoraBox);
-	REGISTER_GENERIC_HANDLER(CGQuestGuard);
-	REGISTER_GENERIC_HANDLER(CGResource);
-	REGISTER_GENERIC_HANDLER(CGSeerHut);
-	REGISTER_GENERIC_HANDLER(CGShipyard);
-	REGISTER_GENERIC_HANDLER(CGSignBottle);
-	REGISTER_GENERIC_HANDLER(CGSirens);
-	REGISTER_GENERIC_HANDLER(CGMonolith);
-	REGISTER_GENERIC_HANDLER(CGSubterraneanGate);
-	REGISTER_GENERIC_HANDLER(CGWhirlpool);
-	REGISTER_GENERIC_HANDLER(CGTownInstance);
-	REGISTER_GENERIC_HANDLER(CGUniversity);
-	REGISTER_GENERIC_HANDLER(HillFort);
-
-#undef REGISTER_GENERIC_HANDLER
-
 	s.template registerType<IUpdater, GrowsWithLevelUpdater>();
 	s.template registerType<IUpdater, TimesHeroLevelUpdater>();
 	s.template registerType<IUpdater, TimesStackLevelUpdater>();

+ 0 - 68
lib/serializer/CLoadIntegrityValidator.cpp

@@ -1,68 +0,0 @@
-/*
- * CLoadIntegrityValidator.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#include "StdInc.h"
-#include "CLoadIntegrityValidator.h"
-
-#include "../registerTypes/RegisterTypes.h"
-
-VCMI_LIB_NAMESPACE_BEGIN
-
-CLoadIntegrityValidator::CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion)
-	: serializer(this), foundDesync(false)
-{
-	registerTypes(serializer);
-	primaryFile = std::make_unique<CLoadFile>(primaryFileName, minimalVersion);
-	controlFile = std::make_unique<CLoadFile>(controlFileName, minimalVersion);
-
-	assert(primaryFile->serializer.fileVersion == controlFile->serializer.fileVersion);
-	serializer.fileVersion = primaryFile->serializer.fileVersion;
-}
-
-int CLoadIntegrityValidator::read( void * data, unsigned size )
-{
-	assert(primaryFile);
-	assert(controlFile);
-
-	if(!size)
-		return size;
-
-	std::vector<ui8> controlData(size);
-	auto ret = primaryFile->read(data, size);
-
-	if(!foundDesync)
-	{
-		controlFile->read(controlData.data(), size);
-		if(std::memcmp(data, controlData.data(), size) != 0)
-		{
-			logGlobal->error("Desync found! Position: %d", primaryFile->sfile->tellg());
-			foundDesync = true;
-			//throw std::runtime_error("Savegame dsynchronized!");
-		}
-	}
-	return ret;
-}
-
-std::unique_ptr<CLoadFile> CLoadIntegrityValidator::decay()
-{
-	primaryFile->serializer.loadedPointers = this->serializer.loadedPointers;
-	primaryFile->serializer.loadedPointersTypes = this->serializer.loadedPointersTypes;
-	return std::move(primaryFile);
-}
-
-void CLoadIntegrityValidator::checkMagicBytes(const std::string & text) const
-{
-	assert(primaryFile);
-	assert(controlFile);
-
-	primaryFile->checkMagicBytes(text);
-	controlFile->checkMagicBytes(text);
-}
-
-VCMI_LIB_NAMESPACE_END

+ 0 - 33
lib/serializer/CLoadIntegrityValidator.h

@@ -1,33 +0,0 @@
-/*
- * CLoadIntegrityValidator.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#pragma once
-
-#include "BinaryDeserializer.h"
-
-VCMI_LIB_NAMESPACE_BEGIN
-
-/// Simple byte-to-byte saves comparator
-class DLL_LINKAGE CLoadIntegrityValidator
-	: public IBinaryReader
-{
-public:
-	BinaryDeserializer serializer;
-	std::unique_ptr<CLoadFile> primaryFile, controlFile;
-	bool foundDesync;
-
-	CLoadIntegrityValidator(const boost::filesystem::path &primaryFileName, const boost::filesystem::path &controlFileName, int minimalVersion = SERIALIZATION_VERSION); //throws!
-
-	int read( void * data, unsigned size) override; //throws!
-	void checkMagicBytes(const std::string & text) const;
-
-	std::unique_ptr<CLoadFile> decay(); //returns primary file. CLoadIntegrityValidator stops being usable anymore
-};
-
-VCMI_LIB_NAMESPACE_END