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@@ -205,6 +205,7 @@ public: // public interface for use by client via LOCPLINT access
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void tryDigging(const CGHeroInstance *h);
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void showShipyardDialogOrProblemPopup(const IShipyard *obj); //obj may be town or shipyard;
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void proposeLoadingGame();
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+ void performAutosave();
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///returns true if all events are processed internally
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bool capturedAllEvents();
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@@ -236,8 +237,6 @@ private:
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void doMoveHero(const CGHeroInstance *h, CGPath path);
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void setMovementStatus(bool value);
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- /// Performs autosave, if needed according to settings
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- void performAutosave();
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};
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/// Provides global access to instance of interface of currently active player
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