فهرست منبع

Fix for going through all passes despite not doing anything

AI now checks whether it moved anything when it executed tasks. If it didn't it will not continue to further passes.
Xilmi 11 ماه پیش
والد
کامیت
ae6dcf4c6b
1فایلهای تغییر یافته به همراه12 افزوده شده و 1 حذف شده
  1. 12 1
      AI/Nullkiller/Engine/Nullkiller.cpp

+ 12 - 1
AI/Nullkiller/Engine/Nullkiller.cpp

@@ -528,6 +528,12 @@ void Nullkiller::makeTurn()
 #if NKAI_TRACE_LEVEL >= 1
 			logAi->info("Pass %d: Performing prio %d task %s with prio: %d", i, prioOfTask, bestTask->toString(), bestTask->priority);
 #endif
+			int totalMPBefore = 0;
+			int totalMPAfter = 0;
+			for (auto hero : cb->getHeroesInfo(true))
+			{
+				totalMPBefore += hero->movementPointsRemaining();
+			}
 			if(!executeTask(bestTask))
 			{
 				if(hasAnySuccess)
@@ -535,7 +541,12 @@ void Nullkiller::makeTurn()
 				else
 					return;
 			}
-			hasAnySuccess = true;
+			for (auto hero : cb->getHeroesInfo(true))
+			{
+				totalMPAfter +=	hero->movementPointsRemaining();
+			}
+			if(totalMPBefore > totalMPAfter)
+				hasAnySuccess = true;
 		}
 
 		hasAnySuccess |= handleTrading();