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@@ -161,7 +161,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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if(node.turns == 0)
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{
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logAi->error(
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- "Enable to complete chain. Expected hero %s to arive to %s but he is at %s",
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+ "Unable to complete chain. Expected hero %s to arive to %s but he is at %s",
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hero->getNameTranslated(),
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node.coord.toString(),
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hero->visitablePos().toString());
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@@ -169,7 +169,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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return;
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}
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- // no exception means we were not able to rich the tile
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+ // no exception means we were not able to reach the tile
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ai->nullkiller->lockHero(hero, HeroLockedReason::HERO_CHAIN);
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blockedIndexes.insert(node.parentIndex);
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}
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@@ -177,7 +177,7 @@ void ExecuteHeroChain::accept(AIGateway * ai)
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{
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if(!heroPtr.validAndSet())
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{
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- logAi->debug("Hero %s was killed while attempting to rich %s", heroPtr.name, node.coord.toString());
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+ logAi->debug("Hero %s was killed while attempting to reach %s", heroPtr.name, node.coord.toString());
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return;
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}
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