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Remove no longer used code

Ivan Savenko 2 years ago
parent
commit
af5ff0c9df
1 changed files with 0 additions and 46 deletions
  1. 0 46
      lib/mapObjects/CRewardableObject.cpp

+ 0 - 46
lib/mapObjects/CRewardableObject.cpp

@@ -542,50 +542,4 @@ CRewardableObject::CRewardableObject():
 	canRefuse(false)
 {}
 
-///////////////////////////////////////////////////////////////////////////////////////////////////
-/*
-std::vector<int3> CGMagicSpring::getVisitableOffsets() const
-{
-	std::vector <int3> visitableTiles;
-
-	for(int y = 0; y < 6; y++)
-		for (int x = 0; x < 8; x++) //starting from left
-			if (appearance->isVisitableAt(x, y))
-				visitableTiles.push_back (int3(x, y , 0));
-
-	return visitableTiles;
-}
-
-int3 CGMagicSpring::getVisitableOffset() const
-{
-	auto visitableTiles = getVisitableOffsets();
-
-	if (visitableTiles.size() != info.size())
-	{
-		logGlobal->warn("Unexpected number of visitable tiles of Magic Spring at %s", pos.toString());
-		return int3(-1,-1,-1);
-	}
-
-	for (size_t i=0; i<visitableTiles.size(); i++)
-	{
-		if (info[i].numOfGrants == 0)
-			return visitableTiles[i];
-	}
-	return visitableTiles[0]; // return *something*. This is valid visitable tile but already used
-}
-
-std::vector<ui32> CGMagicSpring::getAvailableRewards(const CGHeroInstance * hero) const
-{
-	auto tiles = getVisitableOffsets();
-	for (size_t i=0; i<tiles.size(); i++)
-	{
-		if (pos - tiles[i] == hero->visitablePos() && info[i].numOfGrants == 0)
-		{
-			return std::vector<ui32>(1, (ui32)i);
-		}
-	}
-	// hero is either not on visitable tile (should not happen) or tile is already used
-	return std::vector<ui32>();
-}
-*/
 VCMI_LIB_NAMESPACE_END