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@@ -36,9 +36,9 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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{
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movementHighlightOnHoverChangedCallback(value, owner);
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});
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- addCallback("rangedFullDamageLimitHighlightOnHoverChanged", [this, owner](bool value)
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+ addCallback("rangeLimitHighlightOnHoverChanged", [this, owner](bool value)
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{
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- rangedFullDamageLimitHighlightOnHoverChangedCallback(value, owner);
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+ rangeLimitHighlightOnHoverChangedCallback(value, owner);
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});
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addCallback("mouseShadowChanged", [this](bool value)
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{
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@@ -77,8 +77,8 @@ BattleOptionsTab::BattleOptionsTab(BattleInterface * owner)
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std::shared_ptr<CToggleButton> movementHighlightOnHoverCheckbox = widget<CToggleButton>("movementHighlightOnHoverCheckbox");
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movementHighlightOnHoverCheckbox->setSelected(settings["battle"]["movementHighlightOnHover"].Bool());
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- std::shared_ptr<CToggleButton> rangedFullDamageLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangedFullDamageLimitHighlightOnHoverCheckbox");
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- rangedFullDamageLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangedFullDamageLimitHighlightOnHover"].Bool());
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+ std::shared_ptr<CToggleButton> rangeLimitHighlightOnHoverCheckbox = widget<CToggleButton>("rangeLimitHighlightOnHoverCheckbox");
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+ rangeLimitHighlightOnHoverCheckbox->setSelected(settings["battle"]["rangeLimitHighlightOnHover"].Bool());
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std::shared_ptr<CToggleButton> mouseShadowCheckbox = widget<CToggleButton>("mouseShadowCheckbox");
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mouseShadowCheckbox->setSelected(settings["battle"]["mouseShadow"].Bool());
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@@ -156,9 +156,9 @@ void BattleOptionsTab::movementHighlightOnHoverChangedCallback(bool value, Battl
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parentBattleInterface->redrawBattlefield();
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}
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-void BattleOptionsTab::rangedFullDamageLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
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+void BattleOptionsTab::rangeLimitHighlightOnHoverChangedCallback(bool value, BattleInterface * parentBattleInterface)
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{
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- Settings stackRange = settings.write["battle"]["rangedFullDamageLimitHighlightOnHover"];
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+ Settings stackRange = settings.write["battle"]["rangeLimitHighlightOnHover"];
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stackRange->Bool() = value;
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if(parentBattleInterface)
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parentBattleInterface->redrawBattlefield();
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