|
@@ -13,22 +13,22 @@ void CEmptyAI::yourTurn()
|
|
|
cb->endTurn();
|
|
|
}
|
|
|
|
|
|
-void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, int queryID)
|
|
|
+void CEmptyAI::heroGotLevel(const CGHeroInstance *hero, PrimarySkill::PrimarySkill pskill, std::vector<SecondarySkill> &skills, QueryID queryID)
|
|
|
{
|
|
|
cb->selectionMade(rand() % skills.size(), queryID);
|
|
|
}
|
|
|
|
|
|
-void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, int queryID)
|
|
|
+void CEmptyAI::commanderGotLevel(const CCommanderInstance * commander, std::vector<ui32> skills, QueryID queryID)
|
|
|
{
|
|
|
cb->selectionMade(rand() % skills.size(), queryID);
|
|
|
}
|
|
|
|
|
|
-void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, ui32 askID, const int soundID, bool selection, bool cancel)
|
|
|
+void CEmptyAI::showBlockingDialog(const std::string &text, const std::vector<Component> &components, QueryID askID, const int soundID, bool selection, bool cancel)
|
|
|
{
|
|
|
cb->selectionMade(0, askID);
|
|
|
}
|
|
|
|
|
|
-void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, int queryID)
|
|
|
+void CEmptyAI::showGarrisonDialog(const CArmedInstance *up, const CGHeroInstance *down, bool removableUnits, QueryID queryID)
|
|
|
{
|
|
|
cb->selectionMade(0, queryID);
|
|
|
}
|