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@@ -6,6 +6,7 @@
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#include "../lib/VCMI_Lib.h"
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#include "CGeneralTextHandler.h"
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#include "../lib/JsonNode.h"
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+#include <boost/foreach.hpp>
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extern CLodHandler * bitmaph;
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void loadToIt(std::string &dest, const std::string &src, int &iter, int mode);
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@@ -183,89 +184,50 @@ void CTownHandler::loadStructures()
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tlog3 << "Warning1: No building " << buildingID << " in the castle " << townID << std::endl;
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}
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}
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-
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- //read borders and areas names
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- int format;
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- std::string s;
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- //read groups
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- of.open(DATA_DIR "/config/buildings4.txt");
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- of >> format;
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- if(format!=1)
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- {
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- tlog1 << "Unhandled format of buildings4.txt \n";
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- }
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- else
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- {
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- of >> s;
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- int itr=1;
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- while(!of.eof())
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- {
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- std::vector<std::map<int, Structure*> >::iterator i;
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- std::map<int, Structure*>::iterator i2;
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- int buildingID;
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- int castleID;
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- itr++;
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- if (s == "CASTLE")
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- {
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- of >> castleID;
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- }
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- else if(s == "ALL")
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- {
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- castleID = -1;
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- }
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- else
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- {
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- break;
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- }
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- of >> s;
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- while(1) //read groups for castle
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- {
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- if (s == "GROUP")
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- {
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- while(1)
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- {
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- of >> s;
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- if((s == "GROUP") || (s == "EOD") || (s == "CASTLE")) //
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- break;
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- buildingID = atoi(s.c_str());
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- if(castleID>=0)
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- {
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- if((i = structures.begin() + castleID) != structures.end())
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- if((i2=(i->find(buildingID)))!=(i->end()))
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- i2->second->group = itr;
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- else
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- tlog3 << "Warning3: No building "<<buildingID<<" in the castle "<<castleID<<std::endl;
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- else
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- tlog3 << "Warning3: Castle "<<castleID<<" not defined."<<std::endl;
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- }
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- else //set group for selected building in ALL castles
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- {
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- for(i=structures.begin();i!=structures.end();i++)
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- {
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- for(i2=i->begin(); i2!=i->end(); i2++)
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- {
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- if(i2->first == buildingID)
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- {
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- i2->second->group = itr;
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- break;
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- }
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- }
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+ int group_num=0;
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+
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+ // Iterate for each city
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+ BOOST_FOREACH(const JsonNode &town_node, config["town_groups"].Vector()) {
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+ townID = town_node["id"].Float();
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+
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+ // Iterate for each group for that city
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+ BOOST_FOREACH(const JsonNode &group, town_node["groups"].Vector()) {
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+
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+ group_num ++;
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+
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+ // Iterate for each bulding value in the group
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+ BOOST_FOREACH(const JsonNode &value, group.Vector()) {
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+ int buildingID = value.Float();
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+
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+ std::vector<std::map<int, Structure*> >::iterator i;
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+ std::map<int, Structure*>::iterator i2;
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+
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+ if (townID >= 0) {
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+ if ((i = structures.begin() + townID) != structures.end()) {
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+ if ((i2=(i->find(buildingID)))!=(i->end()))
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+ i2->second->group = group_num;
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+ else
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+ tlog3 << "Warning3: No building "<<buildingID<<" in the castle "<<townID<<std::endl;
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+ }
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+ else
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+ tlog3 << "Warning3: Castle "<<townID<<" not defined."<<std::endl;
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+ } else {
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+ // Set group for selected building in ALL castles
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+ for (i=structures.begin();i!=structures.end();i++) {
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+ for(i2=i->begin(); i2!=i->end(); i2++) {
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+ if(i2->first == buildingID) {
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+ i2->second->group = group_num;
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+ break;
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}
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}
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}
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- if(s == "CASTLE")
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- break;
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- itr++;
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- }//if (s == "GROUP")
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- else if(s == "EOD")
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- break;
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+ }
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}
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}
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- of.close();
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- of.clear();
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}
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}
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+
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const std::string & CTown::Name() const
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{
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if(name.length())
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