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@@ -25,6 +25,8 @@
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#include <cstdlib>
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#include <sstream>
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#include <boost/lexical_cast.hpp>
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+#include <boost/format.hpp>
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+#include <boost/foreach.hpp>
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#undef min
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@@ -45,202 +47,148 @@ void CHeroSwitcher::clickLeft(tribool down, bool previousState)
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{
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if(!down)
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{
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- owner->deactivate();
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+ getOwner()->deactivate();
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const CGHeroInstance * buf = LOCPLINT->getWHero(id);
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- owner->setHero(buf);
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- owner->redrawCurBack();
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- owner->activate();
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+ getOwner()->setHero(buf);
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+ getOwner()->activate();
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}
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}
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-CHeroSwitcher::CHeroSwitcher()
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+CHeroWindow * CHeroSwitcher::getOwner()
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{
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+ return dynamic_cast<CHeroWindow*>(parent);
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+}
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+
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+CHeroSwitcher::CHeroSwitcher(int serial)
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+{
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+ pos = Rect(677, 95 + serial * 54, 48, 32) + pos;
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+ id = serial;
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used = LCLICK;
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}
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-CHeroWindow::CHeroWindow(int playerColor):
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- player(playerColor)
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+CHeroWindow::CHeroWindow(const CGHeroInstance *hero)
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{
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- background = BitmapHandler::loadBitmap("HeroScr4");
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- graphics->blueToPlayersAdv(background, playerColor);
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- pos.x = screen->w/2 - background->w/2 - 65;
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- pos.y = screen->h/2 - background->h/2 - 8;
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- pos.h = background->h;
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- pos.w = background->w;
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ garr = NULL;
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curBack = NULL;
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curHero = NULL;
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- char bufor[400];
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+ player = hero->tempOwner;
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- artifs = new CArtifactsOfHero(pos.topLeft());
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- artifs->commonInfo = new CArtifactsOfHero::SCommonPart;
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- artifs->commonInfo->participants.insert(artifs);
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+ background = new CPicture("HeroScr4.BMP");
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+ background->colorizeAndConvert(player);
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+ pos = background->center();
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- garr = NULL;
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- ourBar = new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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- quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(), boost::function<void()>(), pos.x+674, pos.y+524, "hsbtns.def", SDLK_RETURN);
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- dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), pos.x+519, pos.y+437, "hsbtns2.def", SDLK_d);
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- questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), pos.x+379, pos.y+437, "hsbtns4.def", SDLK_q);
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+ //artifs = new CArtifactsOfHero(pos.topLeft(), true);
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+ ourBar = new CGStatusBar(7, 559, "ADROLLVR.bmp", 660); // new CStatusBar(pos.x+72, pos.y+567, "ADROLLVR.bmp", 660);
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- formations = new CHighlightableButtonsGroup(0);
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- formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+546, pos.y+491, 0, 0, SDLK_t);
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- formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+546, pos.y+527, 1, 0, SDLK_l);
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+ quitButton = new AdventureMapButton(CGI->generaltexth->heroscrn[17], std::string(),boost::bind(&CHeroWindow::quit,this), 609, 516, "hsbtns.def", SDLK_RETURN);
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+ dismissButton = new AdventureMapButton(std::string(), CGI->generaltexth->heroscrn[28], boost::bind(&CHeroWindow::dismissCurrent,this), 454, 429, "hsbtns2.def", SDLK_d);
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+ questlogButton = new AdventureMapButton(CGI->generaltexth->heroscrn[0], std::string(), boost::bind(&CHeroWindow::questlog,this), 314, 429, "hsbtns4.def", SDLK_q);
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+ formations = new CHighlightableButtonsGroup(0);
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+ {
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+ BLOCK_CAPTURING;
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+ formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[23]),CGI->generaltexth->heroscrn[29], "hsbtns6.def", pos.x+481, pos.y+483, 0, 0, SDLK_t);
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+ formations->addButton(map_list_of(0,CGI->generaltexth->heroscrn[24]),CGI->generaltexth->heroscrn[30], "hsbtns7.def", pos.x+481, pos.y+519, 1, 0, SDLK_l);
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+ }
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- gar2button = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, pos.x+604, pos.y+491, SDLK_b);
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+ tacticsButton = new CHighlightableButton(0, 0, map_list_of(0,CGI->generaltexth->heroscrn[26])(3,CGI->generaltexth->heroscrn[25]), CGI->generaltexth->heroscrn[31], false, "hsbtns8.def", NULL, 539, 483, SDLK_b);
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//right list of heroes
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for(int g=0; g<8; ++g)
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- {
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- //heroList.push_back(new AdventureMapButton<CHeroWindow>(std::string(), std::string(), &CHeroWindow::switchHero, 677, 95+g*54, "hsbtns5.def", this));
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- heroListMi.push_back(new CHeroSwitcher());
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- heroListMi[g]->pos = genRect(32, 48, pos.x+677, pos.y + 95+g*54);
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- heroListMi[g]->owner = this;
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- heroListMi[g]->id = g;
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- }
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+ heroListMi.push_back(new CHeroSwitcher(g));
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+
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flags = CDefHandler::giveDefEss("CREST58.DEF");
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+
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//areas
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- portraitArea = new LRClickableAreaWText();
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- portraitArea->pos = genRect(64, 58, pos.x+83, pos.y + 26);
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+ portraitArea = new LRClickableAreaWText(Rect(18, 18, 58, 64));
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for(int v=0; v<PRIMARY_SKILLS; ++v)
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{
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- primSkillAreas.push_back(new LRClickableAreaWTextComp());
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- primSkillAreas[v]->pos = genRect(64, 42, pos.x+95 + 70*v, pos.y + 117);
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- primSkillAreas[v]->text = CGI->generaltexth->arraytxt[2+v];
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- primSkillAreas[v]->type = v;
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- primSkillAreas[v]->bonusValue = -1; // to be initilized when hero is being set
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- primSkillAreas[v]->baseType = 0;
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- sprintf(bufor, CGI->generaltexth->heroscrn[1].c_str(), CGI->generaltexth->primarySkillNames[v].c_str());
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- primSkillAreas[v]->hoverText = std::string(bufor);
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-
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+ LRClickableAreaWTextComp *area = new LRClickableAreaWTextComp(Rect(30 + 70*v, 109, 42, 64), SComponent::primskill);
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+ area->text = CGI->generaltexth->arraytxt[2+v];
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+ area->type = v;
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+ area->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[1]) % CGI->generaltexth->primarySkillNames[v]);
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+ primSkillAreas.push_back(area);
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}
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- specArea = new LRClickableAreaWText();
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- specArea->pos = genRect(42, 136, pos.x+83, pos.y + 188);
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- specArea->hoverText = CGI->generaltexth->heroscrn[27];
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-
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- expArea = new LRClickableAreaWText();
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- expArea->pos = genRect(42, 136, pos.x+83, pos.y + 236);
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- expArea->hoverText = CGI->generaltexth->heroscrn[9];
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-
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- morale = new MoraleLuckBox(true);
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- morale->pos = genRect(45,53,pos.x+240,pos.y+187);
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-
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- luck = new MoraleLuckBox(false);
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- luck->pos = genRect(45,53,pos.x+298,pos.y+187);
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-
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- spellPointsArea = new LRClickableAreaWText();
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- spellPointsArea->pos = genRect(42, 136, pos.x+227, pos.y + 236);
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- spellPointsArea->hoverText = CGI->generaltexth->heroscrn[22];
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+ specArea = new LRClickableAreaWText(Rect(18, 180, 136, 42), CGI->generaltexth->heroscrn[27]);
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+ expArea = new LRClickableAreaWText(Rect(18, 228, 136, 42), CGI->generaltexth->heroscrn[9]);
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+
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+ morale = new MoraleLuckBox(true, Rect(175,179,53,45));
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+ luck = new MoraleLuckBox(false, Rect(233,179,53,45));
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+ spellPointsArea = new LRClickableAreaWText(Rect(162,228, 136, 42), CGI->generaltexth->heroscrn[22]);
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for(int i=0; i<SKILL_PER_HERO; ++i)
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{
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- secSkillAreas.push_back(new LRClickableAreaWTextComp());
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- secSkillAreas[i]->pos = genRect(42, 136, pos.x + ((i%2==0) ? (83) : (227)), pos.y + (284 + 48 * (i/2)));
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- secSkillAreas[i]->baseType = 1;
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+ Rect r = Rect(i%2 == 0 ? 18 : 162, 276 + 48 * (i/2), 136, 42);
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+ secSkillAreas.push_back(new LRClickableAreaWTextComp(r, SComponent::secskill));
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}
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- pos.x += 65;
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- pos.y += 8;
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+
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+ //////////////////////////////////////////////////////////////////////////???????????????
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+// pos.x += 65;
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+// pos.y += 8;
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+//
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+ //primary skills & exp and mana
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+ new CPicture(graphics->pskillsm->ourImages[0].bitmap, 32, 111, false);
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+ new CPicture(graphics->pskillsm->ourImages[1].bitmap, 102, 111, false);
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+ new CPicture(graphics->pskillsm->ourImages[2].bitmap, 172, 111, false);
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+ new CPicture(graphics->pskillsm->ourImages[5].bitmap, 242, 111, false);
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+ new CPicture(graphics->pskillsm->ourImages[4].bitmap, 20, 230, false);
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+ new CPicture(graphics->pskillsm->ourImages[3].bitmap, 162, 230, false);
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+
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+ setHero(hero);
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}
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CHeroWindow::~CHeroWindow()
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{
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- SDL_FreeSurface(background);
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- delete quitButton;
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- delete dismissButton;
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- delete questlogButton;
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- delete formations;
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- delete gar2button;
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- //delete gar4button;
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-
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- for(size_t g=0; g<heroListMi.size(); ++g)
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- {
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- delete heroListMi[g];
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- }
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-
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- if(curBack)
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- {
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- SDL_FreeSurface(curBack);
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- }
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-
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- delete flags;
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-
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- delete garr;
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- delete ourBar;
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- delete artifs;
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-
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- delete portraitArea;
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- delete expArea;
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- delete luck;
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- delete morale;
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- delete specArea;
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- delete spellPointsArea;
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- for(size_t v=0; v<primSkillAreas.size(); ++v)
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- {
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- delete primSkillAreas[v];
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- }
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- for(size_t v=0; v<secSkillAreas.size(); ++v)
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- {
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- delete secSkillAreas[v];
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- }
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-}
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+ delete flags;
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+ //SDL_FreeSurface(curBack);
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+ //curBack = NULL;
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+ curHero = NULL;
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-void CHeroWindow::show(SDL_Surface *to)
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-{
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- if(curBack)
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- blitAt(curBack,pos.x,pos.y,to);
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- quitButton->show(to);
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- dismissButton->show(to);
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- questlogButton->show(to);
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- formations->show(to);
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- gar2button->show(to);
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- //gar4button->show(to);
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-
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- garr->show(to);
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- ourBar->show(to);
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-
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- artifs->showAll(to);
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+ //artifs->dispose();
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}
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void CHeroWindow::setHero(const CGHeroInstance *hero)
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-{
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- char bufor[400];
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- //CGHeroInstance *hero = const_cast<CGHeroInstance*>(Hero); //but don't modify hero! - it's only for easy map reading
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+{
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if(!hero) //something strange... no hero? it shouldn't happen
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+ {
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+ tlog1 << "Set NULL hero? no way...\n";
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+ return;
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+ }
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+ if(hero == curHero)
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{
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return;
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}
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- curHero = hero;
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-
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- artifs->updateState = true;
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- artifs->setHero(hero);
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- artifs->updateState = false;
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- //pos temporarily switched, restored later
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- pos.x -= 65;
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- pos.y -= 8;
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+ assert(hero->tempOwner == LOCPLINT->playerID); //for now we won't show hero windows for non-our heroes
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+ curHero = hero;
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specArea->text = CGI->generaltexth->hTxts[hero->subID].longBonus;
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- gar2button->callback.clear();
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- gar2button->callback2.clear();
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-
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- sprintf(bufor, CGI->generaltexth->heroscrn[16].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
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- dismissButton->hoverTexts[0] = std::string(bufor);
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-
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- sprintf(bufor, CGI->generaltexth->allTexts[15].c_str(), curHero->name.c_str(), curHero->type->heroClass->name.c_str());
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- portraitArea->hoverText = std::string(bufor);
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+ tacticsButton->callback.clear();
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+ tacticsButton->callback2.clear();
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+ dismissButton->hoverTexts[0] = boost::str(boost::format(CGI->generaltexth->heroscrn[16]) % curHero->name % curHero->type->heroClass->name);
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+ portraitArea->hoverText = boost::str(boost::format(CGI->generaltexth->allTexts[15]) % curHero->name % curHero->type->heroClass->name);
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portraitArea->text = hero->getBiography();
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- delete garr;
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- garr = new CGarrisonInt(pos.x+80, pos.y+493, 8, Point(), curBack, Point(16,486), curHero);
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+ {
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+ delete garr;
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+ OBJ_CONSTRUCTION_CAPTURING_ALL;
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+ garr = new CGarrisonInt(80, 493, 8, Point(), curBack->bg, Point(16,486), curHero);
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+ }
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- AdventureMapButton * split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
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+ AdventureMapButton * split = NULL;
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+ {
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+ BLOCK_CAPTURING;
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+ split = new AdventureMapButton(CGI->generaltexth->allTexts[256], CGI->generaltexth->heroscrn[32], boost::bind(&CGarrisonInt::splitClick,garr), pos.x+604, pos.y+527, "hsbtns9.def", false, NULL, false); //deleted by garrison destructor
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+ }
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boost::algorithm::replace_first(split->hoverTexts[0],"%s",CGI->generaltexth->allTexts[43]);
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garr->addSplitBtn(split);
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@@ -253,49 +201,45 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
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//secondary skills support
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for(size_t g=0; g<std::min(secSkillAreas.size(),hero->secSkills.size()); ++g)
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{
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- int skill = hero->secSkills[g].first,
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+ int skill = hero->secSkills[g].first,
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level = hero->getSecSkillLevel(hero->secSkills[g].first);
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-
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secSkillAreas[g]->type = skill;
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secSkillAreas[g]->bonusValue = level;
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secSkillAreas[g]->text = CGI->generaltexth->skillInfoTexts[skill][level-1];
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-
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- sprintf(bufor, CGI->generaltexth->heroscrn[21].c_str(), CGI->generaltexth->levels[level-1].c_str(), CGI->generaltexth->skillName[skill].c_str());
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- secSkillAreas[g]->hoverText = std::string(bufor);
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+ secSkillAreas[g]->hoverText = boost::str(boost::format(CGI->generaltexth->heroscrn[21]) % CGI->generaltexth->levels[level-1] % CGI->generaltexth->skillName[skill]);
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}
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+
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//printing experience - original format does not support ui64
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- expArea->text = CGI->generaltexth->allTexts[2].c_str();
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+ expArea->text = CGI->generaltexth->allTexts[2];
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->level));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(CGI->heroh->reqExp(hero->level+1)));
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boost::replace_first(expArea->text, "%d", boost::lexical_cast<std::string>(hero->exp));
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//printing spell points
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- sprintf(bufor, CGI->generaltexth->allTexts[205].c_str(), hero->name.c_str(), hero->mana, hero->manaLimit());
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- spellPointsArea->text = std::string(bufor);
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-
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+ spellPointsArea->text = boost::str(boost::format(CGI->generaltexth->allTexts[205]) % hero->name % hero->mana % hero->manaLimit());
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|
|
|
|
|
//if we have exchange window with this hero open
|
|
|
bool noDismiss=false;
|
|
|
- for(std::list<IShowActivable *>::iterator it=GH.listInt.begin() ; it != GH.listInt.end(); it++)
|
|
|
+ BOOST_FOREACH(IShowActivable *isa, GH.listInt)
|
|
|
{
|
|
|
- CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>((*it));
|
|
|
- if(cew)
|
|
|
- for(int g=0; g<ARRAY_COUNT(cew->heroInst); ++g)
|
|
|
- if(cew->heroInst[g] == hero)
|
|
|
- noDismiss = true;
|
|
|
- CKingdomInterface * cki = dynamic_cast<CKingdomInterface*>((*it));
|
|
|
- if (cki)
|
|
|
- noDismiss = true;
|
|
|
+ if(CExchangeWindow * cew = dynamic_cast<CExchangeWindow*>(isa))
|
|
|
+ for(int g=0; g < ARRAY_COUNT(cew->heroInst); ++g)
|
|
|
+ if(cew->heroInst[g] == hero)
|
|
|
+ noDismiss = true;
|
|
|
+
|
|
|
+ if (CKingdomInterface * cki = dynamic_cast<CKingdomInterface*>(isa))
|
|
|
+ noDismiss = true;
|
|
|
}
|
|
|
dismissButton->block(!!hero->visitedTown || noDismiss);
|
|
|
- if(hero->getSecSkillLevel(19)==0)
|
|
|
- gar2button->block(true);
|
|
|
+
|
|
|
+ if(hero->getSecSkillLevel(19) == 0)
|
|
|
+ tacticsButton->block(true);
|
|
|
else
|
|
|
{
|
|
|
- gar2button->block(false);
|
|
|
- gar2button->callback = vstd::assigno(hero->tacticFormationEnabled,true);
|
|
|
- gar2button->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
|
|
|
+ tacticsButton->block(false);
|
|
|
+ tacticsButton->callback = vstd::assigno(hero->tacticFormationEnabled,true);
|
|
|
+ tacticsButton->callback2 = vstd::assigno(hero->tacticFormationEnabled,false);
|
|
|
}
|
|
|
|
|
|
//setting formations
|
|
@@ -305,88 +249,12 @@ void CHeroWindow::setHero(const CGHeroInstance *hero)
|
|
|
|
|
|
morale->set(hero);
|
|
|
luck->set(hero);
|
|
|
-
|
|
|
- //restoring pos
|
|
|
- pos.x += 65;
|
|
|
- pos.y += 8;
|
|
|
-
|
|
|
- redrawCurBack();
|
|
|
}
|
|
|
|
|
|
void CHeroWindow::quit()
|
|
|
{
|
|
|
- GH.popInt(this);
|
|
|
- dispose();
|
|
|
-}
|
|
|
-
|
|
|
-void CHeroWindow::activate()
|
|
|
-{
|
|
|
- quitButton->activate();
|
|
|
- dismissButton->activate();
|
|
|
- questlogButton->activate();
|
|
|
- gar2button->activate();
|
|
|
- formations->activate();
|
|
|
- //gar4button->activate();
|
|
|
- portraitArea->activate();
|
|
|
- specArea->activate();
|
|
|
- expArea->activate();
|
|
|
- spellPointsArea->activate();
|
|
|
- morale->activate();
|
|
|
- luck->activate();
|
|
|
-
|
|
|
- garr->activate();
|
|
|
- GH.statusbar = ourBar;
|
|
|
-
|
|
|
- for(size_t v=0; v<primSkillAreas.size(); ++v)
|
|
|
- {
|
|
|
- primSkillAreas[v]->activate();
|
|
|
- }
|
|
|
- for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
|
|
|
- {
|
|
|
- secSkillAreas[v]->activate();
|
|
|
- }
|
|
|
- redrawCurBack();
|
|
|
-
|
|
|
- artifs->activate();
|
|
|
-
|
|
|
- for(size_t e=0; e<heroListMi.size(); ++e)
|
|
|
- {
|
|
|
- heroListMi[e]->activate();
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void CHeroWindow::deactivate()
|
|
|
-{
|
|
|
- quitButton->deactivate();
|
|
|
- dismissButton->deactivate();
|
|
|
- questlogButton->deactivate();
|
|
|
- gar2button->deactivate();
|
|
|
- formations->deactivate();
|
|
|
- specArea->deactivate();
|
|
|
- //gar4button->deactivate();
|
|
|
- portraitArea->deactivate();
|
|
|
- expArea->deactivate();
|
|
|
- spellPointsArea->deactivate();
|
|
|
- morale->deactivate();
|
|
|
- luck->deactivate();
|
|
|
-
|
|
|
- garr->deactivate();
|
|
|
-
|
|
|
- for(size_t v=0; v<primSkillAreas.size(); ++v)
|
|
|
- {
|
|
|
- primSkillAreas[v]->deactivate();
|
|
|
- }
|
|
|
- for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
|
|
|
- {
|
|
|
- secSkillAreas[v]->deactivate();
|
|
|
- }
|
|
|
-
|
|
|
- artifs->deactivate();
|
|
|
-
|
|
|
- for(size_t e=0; e<heroListMi.size(); ++e)
|
|
|
- {
|
|
|
- heroListMi[e]->deactivate();
|
|
|
- }
|
|
|
+ adventureInt->heroWindow = NULL;
|
|
|
+ GH.popIntTotally(this);
|
|
|
}
|
|
|
|
|
|
void CHeroWindow::dismissCurrent()
|
|
@@ -399,138 +267,110 @@ void CHeroWindow::dismissCurrent()
|
|
|
void CHeroWindow::questlog()
|
|
|
{
|
|
|
}
|
|
|
-
|
|
|
-void CHeroWindow::redrawCurBack()
|
|
|
+void CHeroWindow::showAll(SDL_Surface * to)
|
|
|
{
|
|
|
- if(curBack)
|
|
|
- SDL_FreeSurface(curBack);
|
|
|
- curBack = SDL_DisplayFormat(background);
|
|
|
-
|
|
|
- //primary skills & exp and mana
|
|
|
- blitAt(graphics->pskillsm->ourImages[0].bitmap, 32, 111, curBack);
|
|
|
- blitAt(graphics->pskillsm->ourImages[1].bitmap, 102, 111, curBack);
|
|
|
- blitAt(graphics->pskillsm->ourImages[2].bitmap, 172, 111, curBack);
|
|
|
- blitAt(graphics->pskillsm->ourImages[5].bitmap, 242, 111, curBack);
|
|
|
- blitAt(graphics->pskillsm->ourImages[4].bitmap, 20, 230, curBack);
|
|
|
- blitAt(graphics->pskillsm->ourImages[3].bitmap, 162, 230, curBack);
|
|
|
-
|
|
|
+ CIntObject::showAll(to);
|
|
|
//blitting portrait
|
|
|
- blitAt(graphics->portraitLarge[curHero->portrait], 19, 19, curBack);
|
|
|
-
|
|
|
+ blitAtLoc(graphics->portraitLarge[curHero->portrait], 19, 19, to);
|
|
|
+
|
|
|
//printing hero's name
|
|
|
- CSDL_Ext::printAtMiddle(curHero->name, 190, 38, FONT_BIG, tytulowy, curBack);
|
|
|
-
|
|
|
+ printAtMiddleLoc(curHero->name, 190, 38, FONT_BIG, tytulowy, to);
|
|
|
+
|
|
|
//printing hero's level
|
|
|
std::string secondLine= CGI->generaltexth->allTexts[342];
|
|
|
boost::algorithm::replace_first(secondLine,"%d",boost::lexical_cast<std::string>(curHero->level));
|
|
|
boost::algorithm::replace_first(secondLine,"%s",curHero->type->heroClass->name);
|
|
|
- CSDL_Ext::printAtMiddle(secondLine, 190, 65, FONT_MEDIUM, zwykly, curBack);
|
|
|
-
|
|
|
+ printAtMiddleLoc(secondLine, 190, 65, FONT_MEDIUM, zwykly, to);
|
|
|
+
|
|
|
//primary skills names
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, curBack);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, curBack);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, curBack);
|
|
|
- CSDL_Ext::printAtMiddle(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, curBack);
|
|
|
-
|
|
|
+ printAtMiddleLoc(CGI->generaltexth->jktexts[1], 52, 99, FONT_SMALL, tytulowy, to);
|
|
|
+ printAtMiddleLoc(CGI->generaltexth->jktexts[2], 123, 99, FONT_SMALL, tytulowy, to);
|
|
|
+ printAtMiddleLoc(CGI->generaltexth->jktexts[3], 193, 99, FONT_SMALL, tytulowy, to);
|
|
|
+ printAtMiddleLoc(CGI->generaltexth->jktexts[4], 262, 99, FONT_SMALL, tytulowy, to);
|
|
|
+
|
|
|
//dismiss / quest log
|
|
|
std::vector<std::string> toPrin = CMessage::breakText(CGI->generaltexth->jktexts[8].substr(1, CGI->generaltexth->jktexts[8].size()-2));
|
|
|
if(toPrin.size()==1)
|
|
|
{
|
|
|
- CSDL_Ext::printAt(toPrin[0], 372, 439, FONT_SMALL, zwykly, curBack);
|
|
|
+ printAtLoc(toPrin[0], 372, 439, FONT_SMALL, zwykly, to);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- CSDL_Ext::printAt(toPrin[0], 372, 430, FONT_SMALL, zwykly, curBack);
|
|
|
- CSDL_Ext::printAt(toPrin[1], 372, 446, FONT_SMALL, zwykly, curBack);
|
|
|
+ printAtLoc(toPrin[0], 372, 430, FONT_SMALL, zwykly, to);
|
|
|
+ printAtLoc(toPrin[1], 372, 446, FONT_SMALL, zwykly, to);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
toPrin = CMessage::breakText(CGI->generaltexth->jktexts[9].substr(1, CGI->generaltexth->jktexts[9].size()-2));
|
|
|
if(toPrin.size()==1)
|
|
|
{
|
|
|
- CSDL_Ext::printAt(toPrin[0], 512, 439, FONT_SMALL, zwykly, curBack);
|
|
|
+ printAtLoc(toPrin[0], 512, 439, FONT_SMALL, zwykly, to);
|
|
|
}
|
|
|
else
|
|
|
{
|
|
|
- CSDL_Ext::printAt(toPrin[0], 512, 430, FONT_SMALL, zwykly, curBack);
|
|
|
- CSDL_Ext::printAt(toPrin[1], 512, 446, FONT_SMALL, zwykly, curBack);
|
|
|
+ printAtLoc(toPrin[0], 512, 430, FONT_SMALL, zwykly, to);
|
|
|
+ printAtLoc(toPrin[1], 512, 446, FONT_SMALL, zwykly, to);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
//printing primary skills' amounts
|
|
|
for(int m=0; m<4; ++m)
|
|
|
{
|
|
|
- std::ostringstream primarySkill;
|
|
|
- primarySkill<<curHero->getPrimSkillLevel(m);
|
|
|
- CSDL_Ext::printAtMiddle(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, curBack);
|
|
|
+ std::ostringstream primarySkill;
|
|
|
+ primarySkill<<curHero->getPrimSkillLevel(m);
|
|
|
+ printAtMiddleLoc(primarySkill.str(), 53 + 70 * m, 166, FONT_SMALL, zwykly, to);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
//morale and luck printing
|
|
|
- blitAt(graphics->luck42->ourImages[curHero->LuckVal()+3].bitmap, 239, 182, curBack);
|
|
|
- blitAt(graphics->morale42->ourImages[curHero->MoraleVal()+3].bitmap, 181, 182, curBack);
|
|
|
-
|
|
|
- blitAt(flags->ourImages[player].bitmap, 606, 8, curBack);
|
|
|
-
|
|
|
+ blitAt(graphics->luck42->ourImages[curHero->LuckVal()+3].bitmap, 239, 182, to);
|
|
|
+ blitAt(graphics->morale42->ourImages[curHero->MoraleVal()+3].bitmap, 181, 182, to);
|
|
|
+
|
|
|
+ blitAt(flags->ourImages[player].bitmap, 606, 8, to);
|
|
|
+
|
|
|
//hero list blitting
|
|
|
-
|
|
|
+
|
|
|
for(int pos=0, g=0; g<LOCPLINT->wanderingHeroes.size(); ++g)
|
|
|
{
|
|
|
- const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
|
|
|
- if (cur->inTownGarrison)
|
|
|
- // Only display heroes that are not in garrison
|
|
|
- continue;
|
|
|
-
|
|
|
- blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, curBack);
|
|
|
- //printing yellow border
|
|
|
- if(cur->name == curHero->name)
|
|
|
- {
|
|
|
- for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
|
|
|
- {
|
|
|
- for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
|
|
|
- if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
|
|
|
- {
|
|
|
- CSDL_Ext::SDL_PutPixelWithoutRefresh(curBack, 611+f, 87+pos*54+h, 240, 220, 120);
|
|
|
- }
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- pos ++;
|
|
|
+ const CGHeroInstance * cur = LOCPLINT->wanderingHeroes[g];
|
|
|
+ if (cur->inTownGarrison)
|
|
|
+ // Only display heroes that are not in garrison
|
|
|
+ continue;
|
|
|
+
|
|
|
+ blitAt(graphics->portraitSmall[cur->portrait], 611, 87+pos*54, to);
|
|
|
+ //printing yellow border
|
|
|
+ if(cur->name == curHero->name)
|
|
|
+ {
|
|
|
+ for(int f=0; f<graphics->portraitSmall[cur->portrait]->w; ++f)
|
|
|
+ {
|
|
|
+ for(int h=0; h<graphics->portraitSmall[cur->portrait]->h; ++h)
|
|
|
+ if(f==0 || h==0 || f==graphics->portraitSmall[cur->portrait]->w-1 || h==graphics->portraitSmall[cur->portrait]->h-1)
|
|
|
+ {
|
|
|
+ CSDL_Ext::SDL_PutPixelWithoutRefresh(to, 611+f, 87+pos*54+h, 240, 220, 120);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ pos ++;
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
//secondary skills
|
|
|
for(size_t v=0; v<std::min(secSkillAreas.size(), curHero->secSkills.size()); ++v)
|
|
|
{
|
|
|
- blitAt(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), curBack);
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, curBack);
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, curBack);
|
|
|
+ blitAt(graphics->abils44->ourImages[curHero->secSkills[v].first*3+3+curHero->secSkills[v].second-1].bitmap, v%2 ? 161 : 18, 276 + 48 * (v/2), to);
|
|
|
+ printAtLoc(CGI->generaltexth->levels[curHero->secSkills[v].second-1], v%2 ? 212 : 68, 280 + 48 * (v/2), FONT_SMALL, zwykly, to);
|
|
|
+ printAtLoc(CGI->generaltexth->skillName[curHero->secSkills[v].first], v%2 ? 212 : 68, 300 + 48 * (v/2), FONT_SMALL, zwykly, to);
|
|
|
}
|
|
|
-
|
|
|
+
|
|
|
//printing special ability
|
|
|
- blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, curBack);
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, curBack);
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, curBack);
|
|
|
-
|
|
|
+ blitAt(graphics->un44->ourImages[curHero->subID].bitmap, 18, 180, to);
|
|
|
+ printAtLoc(CGI->generaltexth->jktexts[5].substr(1, CGI->generaltexth->jktexts[5].size()-2), 69, 183, FONT_SMALL, tytulowy, to);
|
|
|
+ printAtLoc(CGI->generaltexth->hTxts[curHero->subID].bonusName, 69, 205, FONT_SMALL, zwykly, to);
|
|
|
+
|
|
|
//printing necessery texts
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, curBack);
|
|
|
+ printAtLoc(CGI->generaltexth->jktexts[6].substr(1, CGI->generaltexth->jktexts[6].size()-2), 69, 232, FONT_SMALL, tytulowy, to);
|
|
|
std::ostringstream expstr;
|
|
|
expstr<<curHero->exp;
|
|
|
- CSDL_Ext::printAt(expstr.str(), 68, 252, FONT_SMALL, zwykly, curBack);
|
|
|
- CSDL_Ext::printAt(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, curBack);
|
|
|
+ printAtLoc(expstr.str(), 68, 252, FONT_SMALL, zwykly, to);
|
|
|
+ printAtLoc(CGI->generaltexth->jktexts[7].substr(1, CGI->generaltexth->jktexts[7].size()-2), 213, 232, FONT_SMALL, tytulowy, to);
|
|
|
std::ostringstream manastr;
|
|
|
manastr << curHero->mana << '/' << curHero->manaLimit();
|
|
|
- CSDL_Ext::printAt(manastr.str(), 211, 252, FONT_SMALL, zwykly, curBack);
|
|
|
-}
|
|
|
-
|
|
|
-void CHeroWindow::dispose()
|
|
|
-{
|
|
|
- SDL_FreeSurface(curBack);
|
|
|
- curBack = NULL;
|
|
|
- curHero = NULL;
|
|
|
-
|
|
|
- artifs->dispose();
|
|
|
-}
|
|
|
-
|
|
|
-void CHeroWindow::setPlayer(int Player)
|
|
|
-{
|
|
|
- player = Player;
|
|
|
-
|
|
|
- graphics->blueToPlayersAdv(background,player);
|
|
|
-}
|
|
|
+ printAtLoc(manastr.str(), 211, 252, FONT_SMALL, zwykly, to);
|
|
|
+}
|