@@ -1755,7 +1755,7 @@ BonusParams::BonusParams(std::string deprecatedTypeStr, std::string deprecatedSu
}
else if(deprecatedSubtype == SecondarySkill::LOGISTICS || deprecatedSubtypeStr == "skill.logistics")
{
- subtype = 0;
+ subtype = 1;
subtypeRelevant = true;
valueType = Bonus::PERCENT_TO_BASE;
valueTypeRelevant = true;
@@ -2145,7 +2145,7 @@ void CGLighthouse::giveBonusTo(const PlayerColor & player, bool onInit) const
gb.bonus.duration = Bonus::PERMANENT;
gb.bonus.source = Bonus::OBJECT;
gb.bonus.sid = id.getNum();
- gb.bonus.subtype = 1;
+ gb.bonus.subtype = 0;
// FIXME: This is really dirty hack
// Proper fix would be to make CGLighthouse into bonus system node