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Partially fixed initial loading of save file

Brought back the missing save file info in the info card. Still need to fix the input text box and selection highlight.
Mike 2 years ago
parent
commit
b327f890f2
2 changed files with 6 additions and 3 deletions
  1. 3 3
      client/lobby/CSavingScreen.cpp
  2. 3 0
      client/lobby/SelectionTab.cpp

+ 3 - 3
client/lobby/CSavingScreen.cpp

@@ -36,10 +36,10 @@ CSavingScreen::CSavingScreen()
 	localMi->mapHeader = std::unique_ptr<CMapHeader>(new CMapHeader(*LOCPLINT->cb->getMapHeader()));
 
 	tabSel = std::make_shared<SelectionTab>(screenType);
-	curTab = tabSel;
-	tabSel->toggleMode();
-
 	tabSel->callOnSelect = std::bind(&CSavingScreen::changeSelection, this, _1);
+	tabSel->toggleMode();
+	curTab = tabSel;
+		
 	buttonStart = std::make_shared<CButton>(Point(411, 535), "SCNRSAV.DEF", CGI->generaltexth->zelp[103], std::bind(&CSavingScreen::saveGame, this), EShortcut::LOBBY_SAVE_GAME);
 }
 

+ 3 - 0
client/lobby/SelectionTab.cpp

@@ -442,6 +442,9 @@ void SelectionTab::updateListItems()
 	// elemIdx is the index of the maps or saved game to display on line 0
 	// slider->capacity contains the number of available screen lines
 	// slider->positionsAmnt is the number of elements after filtering
+
+	logGlobal->trace("updateListItems called, selectionPos: %d", selectionPos);
+
 	int elemIdx = slider->getValue();
 	for(auto item : listItems)
 	{