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@@ -1,34 +0,0 @@
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-/*
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- * MinimalPrimarySkill.cpp, part of VCMI engine
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- *
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- * Authors: listed in file AUTHORS in main folder
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- *
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- * License: GNU General Public License v2.0 or later
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- * Full text of license available in license.txt file, in main folder
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- *
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- */
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-#include "StdInc.h"
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-#include "MinimalPrimarySkill.h"
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-#include "VCMI_Lib.h"
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-#include "GameSettings.h"
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-
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-VCMI_LIB_NAMESPACE_BEGIN
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-
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-const std::vector<int> DEFAULT_MINIMAL_PSKILLS= {0, 0, 1, 1};
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-const std::map<PrimarySkill, int> PSKILL_INDEX_MAP = {
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- {PrimarySkill::ATTACK, 0},
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- {PrimarySkill::DEFENSE, 1},
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- {PrimarySkill::SPELL_POWER, 2},
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- {PrimarySkill::KNOWLEDGE, 3}
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-};
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-
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-int getPrimarySkillMinimum(PrimarySkill pSkill)
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-{
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- auto minialPSkills = VLC->settings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS);
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- if(minialPSkills.size() != DEFAULT_MINIMAL_PSKILLS.size())
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- logGlobal->error("gameConfig.json: heroes/minimalPrimarySkills format error. need a vector with 4 elements.");
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- int index = PSKILL_INDEX_MAP.at(pSkill);
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- return minialPSkills.size() > index ? minialPSkills[index] : DEFAULT_MINIMAL_PSKILLS[index];
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-}
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-
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-VCMI_LIB_NAMESPACE_END
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