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not use separate function

kdmcser 1 年之前
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b402619351
共有 5 个文件被更改,包括 2 次插入58 次删除
  1. 1 2
      lib/BasicTypes.cpp
  2. 1 2
      lib/CHeroHandler.cpp
  3. 0 2
      lib/CMakeLists.txt
  4. 0 34
      lib/MimialPrimarySkill.cpp
  5. 0 18
      lib/MinimalPrimarySkill.h

+ 1 - 2
lib/BasicTypes.cpp

@@ -13,7 +13,6 @@
 #include "VCMI_Lib.h"
 #include "GameConstants.h"
 #include "GameSettings.h"
-#include "MinimalPrimarySkill.h"
 #include "bonuses/BonusList.h"
 #include "bonuses/Bonus.h"
 #include "bonuses/IBonusBearer.h"
@@ -87,7 +86,7 @@ int AFactionMember::getPrimSkillLevel(PrimarySkill id) const
 	static const std::string keyAllSkills = "type_PRIMARY_SKILL";
 	auto allSkills = getBonusBearer()->getBonuses(selectorAllSkills, keyAllSkills);
 	auto ret = allSkills->valOfBonuses(Selector::subtype()(BonusSubtypeID(id)));
-	auto minSkillValue = getPrimarySkillMinimum(id);
+	auto minSkillValue = VLC->settings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[id.getNum()];
 	return std::max(ret, minSkillValue); //otherwise, some artifacts may cause negative skill value effect, sp=0 works in old saves
 }
 

+ 1 - 2
lib/CHeroHandler.cpp

@@ -18,7 +18,6 @@
 #include "GameSettings.h"
 #include "CSkillHandler.h"
 #include "BattleFieldHandler.h"
-#include "MinimalPrimarySkill.h"
 #include "bonuses/Limiters.h"
 #include "bonuses/Updaters.h"
 #include "entities/faction/CFaction.h"
@@ -231,7 +230,7 @@ void CHeroClassHandler::fillPrimarySkillData(const JsonNode & node, CHeroClass *
 {
 	const auto & skillName = NPrimarySkill::names[pSkill.getNum()];
 	auto currentPrimarySkillValue = static_cast<int>(node["primarySkills"][skillName].Integer());
-	int primarySkillLegalMinimum = getPrimarySkillMinimum(pSkill);
+	int primarySkillLegalMinimum = VLC->settings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS)[pSkill.getNum()];
 
 	if(currentPrimarySkillValue < primarySkillLegalMinimum)
 	{

+ 0 - 2
lib/CMakeLists.txt

@@ -275,7 +275,6 @@ set(lib_MAIN_SRCS
 	IHandlerBase.cpp
 	LoadProgress.cpp
 	LogicalExpression.cpp
-	MimialPrimarySkill.cpp
 	ObstacleHandler.cpp
 	StartInfo.cpp
 	ResourceSet.cpp
@@ -697,7 +696,6 @@ set(lib_MAIN_HEADERS
 	int3.h
 	LoadProgress.h
 	LogicalExpression.h
-	MinimalPrimarySkill.h
 	ObstacleHandler.h
 	Point.h
 	Rect.h

+ 0 - 34
lib/MimialPrimarySkill.cpp

@@ -1,34 +0,0 @@
-/*
- * MinimalPrimarySkill.cpp, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#include "StdInc.h"
-#include "MinimalPrimarySkill.h"
-#include "VCMI_Lib.h"
-#include "GameSettings.h"
-
-VCMI_LIB_NAMESPACE_BEGIN
-
-const std::vector<int> DEFAULT_MINIMAL_PSKILLS= {0, 0, 1, 1};
-const std::map<PrimarySkill, int> PSKILL_INDEX_MAP = {
-        {PrimarySkill::ATTACK, 0},
-        {PrimarySkill::DEFENSE, 1},
-        {PrimarySkill::SPELL_POWER, 2},
-        {PrimarySkill::KNOWLEDGE, 3}
-};
-
-int getPrimarySkillMinimum(PrimarySkill pSkill)
-{
-    auto minialPSkills = VLC->settings()->getVector(EGameSettings::HEROES_MINIMAL_PRIMARY_SKILLS);
-    if(minialPSkills.size() != DEFAULT_MINIMAL_PSKILLS.size())
-        logGlobal->error("gameConfig.json: heroes/minimalPrimarySkills format error. need a vector with 4 elements.");
-    int index = PSKILL_INDEX_MAP.at(pSkill);
-    return minialPSkills.size() > index ? minialPSkills[index] : DEFAULT_MINIMAL_PSKILLS[index];
-}
-
-VCMI_LIB_NAMESPACE_END

+ 0 - 18
lib/MinimalPrimarySkill.h

@@ -1,18 +0,0 @@
-/*
- * MinimalPrimarySkill.h, part of VCMI engine
- *
- * Authors: listed in file AUTHORS in main folder
- *
- * License: GNU General Public License v2.0 or later
- * Full text of license available in license.txt file, in main folder
- *
- */
-#pragma once
-
-#include "GameConstants.h"
-
-VCMI_LIB_NAMESPACE_BEGIN
-
-int getPrimarySkillMinimum(PrimarySkill pSkill);
-
-VCMI_LIB_NAMESPACE_END