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@@ -3,12 +3,17 @@
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#include "../lib/CGameState.h"
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#include "../lib/map.h"
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#include "CObjectHandler.h"
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+#include "CHeroHandler.h"
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#include "../StartInfo.h"
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#include "CArtHandler.h"
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#include "CSpellHandler.h"
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#include "../lib/VCMI_Lib.h"
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#include <boost/random/linear_congruential.hpp>
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#include "CTownHandler.h"
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+#include "BattleState.h"
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+#include <boost/foreach.hpp>
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+#include "NetPacks.h"
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+#include <boost/bind.hpp>
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/*
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* IGameCallback.cpp, part of VCMI engine
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@@ -20,83 +25,353 @@
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*
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*/
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+#define ERROR_SILENT_RET_VAL_IF(cond, txt, retVal) do {if(cond){return retVal;}} while(0)
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+#define ERROR_RET_IF(cond, txt) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return;}} while(0)
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+#define ERROR_RET_VAL_IF(cond, txt, retVal) do {if(cond){tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
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+//#define ERROR_RET_IF(cond, printCond, txt, retVal) do {if(cond){ if(printCond) tlog1 << BOOST_CURRENT_FUNCTION << ": " << txt << std::endl; return retVal;}} while(0)
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+
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extern boost::rand48 ran;
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-CGameState *const IGameCallback::gameState ()
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-{
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- return gs;
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+si8 CBattleInfoCallback::battleHasDistancePenalty( const CStack * stack, THex destHex )
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+{
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+ return gs->curB->hasDistancePenalty(stack, destHex);
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}
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-const CGObjectInstance* IGameCallback::getObj(int objid, bool verbose)
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+
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+si8 CBattleInfoCallback::battleHasWallPenalty( const CStack * stack, THex destHex )
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{
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- if(objid < 0 || objid >= gs->map->objects.size())
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+ return gs->curB->hasWallPenalty(stack, destHex);
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+}
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+
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+si8 CBattleInfoCallback::battleCanTeleportTo(const CStack * stack, THex destHex, int telportLevel)
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+{
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+ return gs->curB->canTeleportTo(stack, destHex, telportLevel);
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+}
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+
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+std::vector<int> CBattleInfoCallback::battleGetDistances(const CStack * stack, THex hex /*= THex::INVALID*/, THex * predecessors /*= NULL*/)
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+{
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+ if(!hex.isValid())
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+ hex = stack->position;
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+
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+ std::vector<int> ret;
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+ bool ac[BFIELD_SIZE] = {0};
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+ std::set<THex> occupyable;
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+ gs->curB->getAccessibilityMap(ac, stack->doubleWide(), stack->attackerOwned, false, occupyable, stack->hasBonusOfType(Bonus::FLYING), stack);
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+ THex pr[BFIELD_SIZE];
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+ int dist[BFIELD_SIZE];
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+ gs->curB->makeBFS(stack->position, ac, pr, dist, stack->doubleWide(), stack->attackerOwned, stack->hasBonusOfType(Bonus::FLYING), false);
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+
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+ for(int i=0; i<BFIELD_SIZE; ++i)
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{
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- if(verbose)
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- tlog1 << "Cannot get object with id " << objid << std::endl;
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- return NULL;
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+ if(pr[i] == -1)
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+ ret.push_back(-1);
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+ else
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+ ret.push_back(dist[i]);
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}
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- else if (!gs->map->objects[objid])
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+
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+ if(predecessors)
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{
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- if(verbose)
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- tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
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- return NULL;
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+ memcpy(predecessors, pr, BFIELD_SIZE * sizeof(THex));
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}
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- return gs->map->objects[objid];
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+
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+ return ret;
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}
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-const CGHeroInstance* IGameCallback::getHero(int objid)
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+
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+SpellCasting::ESpellCastProblem CBattleInfoCallback::battleCanCastThisSpell( const CSpell * spell )
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{
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- const CGObjectInstance *obj = getObj(objid, false);
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- if(obj)
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- return dynamic_cast<const CGHeroInstance*>(obj);
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- else
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- return NULL;
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+ if(!gs->curB)
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+ {
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+
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+ tlog1 << "battleCanCastThisSpell called when there is no battle!\n";
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+ return SpellCasting::NO_HERO_TO_CAST_SPELL;
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+ }
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+
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+ return gs->curB->battleCanCastThisSpell(player, spell, SpellCasting::HERO_CASTING);
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}
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-const CGTownInstance* IGameCallback::getTown(int objid)
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+
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+si8 CBattleInfoCallback::battleGetTacticDist()
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{
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- const CGObjectInstance *obj = getObj(objid, false);
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- if(obj)
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- return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
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+ if (!gs->curB)
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+ {
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+ tlog1 << "battleGetTacticDist called when no battle!\n";
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+ return 0;
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+ }
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+
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+ if (gs->curB->sides[gs->curB->tacticsSide] == player)
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+ {
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+ return gs->curB->tacticDistance;
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+ }
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+ return 0;
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+}
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+
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+ui8 CBattleInfoCallback::battleGetMySide()
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+{
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+ if (!gs->curB)
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+ {
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+ tlog1 << "battleGetMySide called when no battle!\n";
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+ return 0;
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+ }
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+
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+ return gs->curB->sides[1] == player;
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+}
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+
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+int CBattleInfoCallback::battleGetSurrenderCost()
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+{
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+ if (!gs->curB)
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+ {
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+ tlog1 << "battleGetSurrenderCost called when no battle!\n";
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+ return -1;
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+ }
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+
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+ return gs->curB->getSurrenderingCost(player);
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+}
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+
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+int CBattleInfoCallback::battleGetBattlefieldType()
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+{
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ //return gs->battleGetBattlefieldType();
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+
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+ if(!gs->curB)
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+ {
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+ tlog2<<"battleGetBattlefieldType called when there is no battle!"<<std::endl;
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+ return -1;
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+ }
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+ return gs->curB->battlefieldType;
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+}
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+
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+int CBattleInfoCallback::battleGetObstaclesAtTile(THex tile) //returns bitfield
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+{
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+ //TODO - write
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+ return -1;
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+}
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+
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+std::vector<CObstacleInstance> CBattleInfoCallback::battleGetAllObstacles()
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+{
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ if(gs->curB)
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+ return gs->curB->obstacles;
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else
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- return NULL;
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+ return std::vector<CObstacleInstance>();
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}
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-int IGameCallback::getOwner(int heroID)
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+const CStack* CBattleInfoCallback::battleGetStackByID(int ID, bool onlyAlive)
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{
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- return gs->map->objects[heroID]->tempOwner;
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ if(!gs->curB) return NULL;
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+ return gs->curB->getStack(ID, onlyAlive);
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}
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-int IGameCallback::getResource(int player, int which)
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+
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+const CStack* CBattleInfoCallback::battleGetStackByPos(THex pos, bool onlyAlive)
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{
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- return gs->players.find(player)->second.resources[which];
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ return gs->curB->battleGetStack(pos, onlyAlive);
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}
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-int IGameCallback::getDate(int mode)
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+
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+THex CBattleInfoCallback::battleGetPos(int stack)
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{
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- return gs->getDate(mode);
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ if(!gs->curB)
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+ {
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+ tlog2<<"battleGetPos called when there is no battle!"<<std::endl;
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+ return THex::INVALID;
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+ }
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+ for(size_t g=0; g<gs->curB->stacks.size(); ++g)
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+ {
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+ if(gs->curB->stacks[g]->ID == stack)
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+ return gs->curB->stacks[g]->position;
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+ }
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+ return THex::INVALID;
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+}
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+
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+TStacks CBattleInfoCallback::battleGetStacks(EStackOwnership whose /*= MINE_AND_ENEMY*/, bool onlyAlive /*= true*/)
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+{
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ TStacks ret;
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+ if(!gs->curB) //there is no battle
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+ {
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+ tlog2<<"battleGetStacks called when there is no battle!"<<std::endl;
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+ return ret;
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+ }
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+
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+ BOOST_FOREACH(const CStack *s, gs->curB->stacks)
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+ {
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+ bool ownerMatches = whose == MINE_AND_ENEMY || whose == ONLY_MINE && s->owner == player || whose == ONLY_ENEMY && s->owner != player;
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+ bool alivenessMatches = s->alive() || !onlyAlive;
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+ if(ownerMatches && alivenessMatches)
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+ ret.push_back(s);
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+ }
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+
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+ return ret;
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+}
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+
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+void CBattleInfoCallback::getStackQueue( std::vector<const CStack *> &out, int howMany )
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+{
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+ if(!gs->curB)
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+ {
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+ tlog2 << "battleGetStackQueue called when there is not battle!" << std::endl;
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+ return;
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+ }
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+ gs->curB->getStackQueue(out, howMany);
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+}
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+
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+std::vector<THex> CBattleInfoCallback::battleGetAvailableHexes(const CStack * stack, bool addOccupiable, std::vector<THex> * attackable)
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+{
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+ if(!gs->curB)
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+ {
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+ tlog2<<"battleGetAvailableHexes called when there is no battle!"<<std::endl;
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+ return std::vector<THex>();
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+ }
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+ return gs->curB->getAccessibility(stack, addOccupiable, attackable);
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+ //return gs->battleGetRange(ID);
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+}
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+
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+bool CBattleInfoCallback::battleCanShoot(const CStack * stack, THex dest)
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+{
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+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
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+
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+ if(!gs->curB) return false;
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+
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+ return gs->curB->battleCanShoot(stack, dest);
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+}
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+
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+bool CBattleInfoCallback::battleCanCastSpell()
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+{
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+ if(!gs->curB) //there is no battle
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+ return false;
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+
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+ return gs->curB->battleCanCastSpell(player, SpellCasting::HERO_CASTING) == SpellCasting::OK;
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}
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-const CGHeroInstance* IGameCallback::getSelectedHero( int player )
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+bool CBattleInfoCallback::battleCanFlee()
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{
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- if(gs->players.find(player)->second.currentSelection==-1)
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+ return gs->curB->battleCanFlee(player);
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+}
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+
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+const CGTownInstance *CBattleInfoCallback::battleGetDefendedTown()
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+{
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+ if(!gs->curB || gs->curB->town == NULL)
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return NULL;
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- return getHero(gs->players.find(player)->second.currentSelection);
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+
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+ return gs->curB->town;
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}
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-const PlayerSettings * IGameCallback::getPlayerSettings( int color )
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+ui8 CBattleInfoCallback::battleGetWallState(int partOfWall)
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{
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- return &gs->scenarioOps->getIthPlayersSettings(color);
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+ if(!gs->curB || gs->curB->siege == 0)
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+ {
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+ return 0;
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+ }
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+ return gs->curB->si.wallState[partOfWall];
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}
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-int IGameCallback::getHeroCount( int player, bool includeGarrisoned )
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+int CBattleInfoCallback::battleGetWallUnderHex(THex hex)
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{
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- int ret = 0;
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- if(includeGarrisoned)
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- return gs->getPlayer(player)->heroes.size();
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+ if(!gs->curB || gs->curB->siege == 0)
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+ {
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+ return -1;
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+ }
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+ return gs->curB->hexToWallPart(hex);
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+}
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+
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+TDmgRange CBattleInfoCallback::battleEstimateDamage(const CStack * attacker, const CStack * defender, TDmgRange * retaliationDmg)
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+{
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+ if(!gs->curB)
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+ return std::make_pair(0, 0);
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+
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+ const CGHeroInstance * attackerHero, * defenderHero;
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+ bool shooting = battleCanShoot(attacker, defender->position);
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+
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+ if(gs->curB->sides[0] == attacker->owner)
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+ {
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+ attackerHero = gs->curB->heroes[0];
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+ defenderHero = gs->curB->heroes[1];
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+ }
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else
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- for(int i=0; i < gs->getPlayer(player)->heroes.size(); i++)
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- if(!gs->getPlayer(player)->heroes[i]->inTownGarrison)
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- ret++;
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+ {
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+ attackerHero = gs->curB->heroes[1];
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+ defenderHero = gs->curB->heroes[0];
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+ }
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+
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+ TDmgRange ret = gs->curB->calculateDmgRange(attacker, defender, attackerHero, defenderHero, shooting, 0, false, false);
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+
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+ if(retaliationDmg)
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+ {
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+ if(shooting)
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+ {
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+ retaliationDmg->first = retaliationDmg->second = 0;
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+ }
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+ else
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+ {
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+ ui32 TDmgRange::* pairElems[] = {&TDmgRange::first, &TDmgRange::second};
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+ for (int i=0; i<2; ++i)
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+ {
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+ BattleStackAttacked bsa;
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+ bsa.damageAmount = ret.*pairElems[i];
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+ retaliationDmg->*pairElems[!i] = gs->curB->calculateDmgRange(defender, attacker, bsa.newAmount, attacker->count, attackerHero, defenderHero, false, false, false, false).*pairElems[!i];
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+ }
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+ }
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+ }
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+
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return ret;
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}
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-void IGameCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ )
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+ui8 CBattleInfoCallback::battleGetSiegeLevel()
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+{
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+ if(!gs->curB)
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+ return 0;
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+
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+ return gs->curB->siege;
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+}
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+
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+const CGHeroInstance * CBattleInfoCallback::battleGetFightingHero(ui8 side) const
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+{
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+ if(!gs->curB)
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+ return 0;
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+
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+ return gs->curB->heroes[side];
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+}
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+
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+
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+
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+CGameState *const CPrivilagedInfoCallback::gameState ()
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+{
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+ return gs;
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+}
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+
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+int CGameInfoCallback::getOwner(int heroID) const
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+{
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+ const CGObjectInstance *obj = getObj(heroID);
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+ ERROR_RET_VAL_IF(!obj, "No such object!", -1);
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+ return gs->map->objects[heroID]->tempOwner;
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+}
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+
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+int CGameInfoCallback::getResource(int Player, int which) const
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+{
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+ const PlayerState *p = getPlayerState(Player);
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+ ERROR_RET_VAL_IF(!p, "No player info!", -1);
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+ ERROR_RET_VAL_IF(p->resources.size() <= which || which < 0, "No such resource!", -1);
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+ return p->resources[which];
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+}
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+
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+const CGHeroInstance* CGameInfoCallback::getSelectedHero( int Player ) const
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+{
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+ const PlayerState *p = getPlayerState(Player);
|
|
|
+ ERROR_RET_VAL_IF(!p, "No player info!", NULL);
|
|
|
+ return getHero(p->currentSelection);
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getSelectedHero() const
|
|
|
+{
|
|
|
+ const CGHeroInstance *h = getSelectedHero(gs->currentPlayer);
|
|
|
+ return h ? h->id : -1; // TODO synchronous turns?
|
|
|
+}
|
|
|
+
|
|
|
+const PlayerSettings * CGameInfoCallback::getPlayerSettings(int color) const
|
|
|
+{
|
|
|
+ return &gs->scenarioOps->getIthPlayersSettings(color);
|
|
|
+}
|
|
|
+
|
|
|
+void CPrivilagedInfoCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tiles, int3 pos, int radious, int player/*=-1*/, int mode/*=0*/ ) const
|
|
|
{
|
|
|
if(player >= PLAYER_LIMIT)
|
|
|
{
|
|
@@ -126,9 +401,9 @@ void IGameCallback::getTilesInRange( boost::unordered_set<int3, ShashInt3> &tile
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void IGameCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int player/*=-1*/, int level, int surface )
|
|
|
+void CPrivilagedInfoCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, int Player/*=-1*/, int level, int surface ) const
|
|
|
{
|
|
|
- if(player >= PLAYER_LIMIT)
|
|
|
+ if(Player >= PLAYER_LIMIT)
|
|
|
{
|
|
|
tlog1 << "Illegal call to getAllTiles !\n";
|
|
|
return;
|
|
@@ -164,7 +439,7 @@ void IGameCallback::getAllTiles (boost::unordered_set<int3, ShashInt3> &tiles, i
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void IGameCallback::getFreeTiles (std::vector<int3> &tiles)
|
|
|
+void CPrivilagedInfoCallback::getFreeTiles (std::vector<int3> &tiles) const
|
|
|
{
|
|
|
std::vector<int> floors;
|
|
|
for (int b=0; b<gs->map->twoLevel + 1; ++b) //if gs->map->twoLevel is false then false (0) + 1 is 1, if it's true (1) then we have 2
|
|
@@ -179,16 +454,15 @@ void IGameCallback::getFreeTiles (std::vector<int3> &tiles)
|
|
|
{
|
|
|
for (int yd = 0; yd < gs->map->height; yd++)
|
|
|
{
|
|
|
- tinfo = getTile (int3 (xd,yd,zd));
|
|
|
+ tinfo = getTile(int3 (xd,yd,zd));
|
|
|
if (tinfo->tertype != 8 && !tinfo->blocked) //land and free
|
|
|
tiles.push_back (int3 (xd,yd,zd));
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
-
|
|
|
}
|
|
|
|
|
|
-bool IGameCallback::isAllowed( int type, int id )
|
|
|
+bool CGameInfoCallback::isAllowed( int type, int id )
|
|
|
{
|
|
|
switch(type)
|
|
|
{
|
|
@@ -199,12 +473,11 @@ bool IGameCallback::isAllowed( int type, int id )
|
|
|
case 2:
|
|
|
return gs->map->allowedAbilities[id];
|
|
|
default:
|
|
|
- tlog1 << "Wrong call to IGameCallback::isAllowed!\n";
|
|
|
- return false;
|
|
|
+ ERROR_RET_VAL_IF(1, "Wrong type!", false);
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-void IGameCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
|
|
|
+void CPrivilagedInfoCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
|
|
|
{
|
|
|
for (int i = 0; i < 2; i++)
|
|
|
{
|
|
@@ -216,23 +489,23 @@ void IGameCallback::pickAllowedArtsSet(std::vector<const CArtifact*> &out)
|
|
|
out.push_back(VLC->arth->artifacts[getRandomArt(CArtifact::ART_MAJOR)]);
|
|
|
}
|
|
|
|
|
|
-ui16 IGameCallback::getRandomArt (int flags)
|
|
|
+ui16 CPrivilagedInfoCallback::getRandomArt (int flags)
|
|
|
{
|
|
|
return VLC->arth->getRandomArt(flags);
|
|
|
}
|
|
|
|
|
|
-ui16 IGameCallback::getArtSync (ui32 rand, int flags)
|
|
|
+ui16 CPrivilagedInfoCallback::getArtSync (ui32 rand, int flags)
|
|
|
{
|
|
|
return VLC->arth->getArtSync (rand, flags);
|
|
|
}
|
|
|
|
|
|
-void IGameCallback::erasePickedArt (si32 id)
|
|
|
+void CPrivilagedInfoCallback::erasePickedArt (si32 id)
|
|
|
{
|
|
|
VLC->arth->erasePickedArt(id);
|
|
|
}
|
|
|
|
|
|
|
|
|
-void IGameCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
|
|
|
+void CPrivilagedInfoCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
|
|
|
{
|
|
|
|
|
|
CSpell *spell;
|
|
@@ -246,30 +519,525 @@ void IGameCallback::getAllowedSpells(std::vector<ui16> &out, ui16 level)
|
|
|
}
|
|
|
}
|
|
|
|
|
|
-int3 IGameCallback::getMapSize()
|
|
|
-{
|
|
|
- return int3(gs->map->width, gs->map->height, gs->map->twoLevel + 1);
|
|
|
-}
|
|
|
-
|
|
|
-inline TerrainTile * IGameCallback::getTile( int3 pos )
|
|
|
+inline TerrainTile * CPrivilagedInfoCallback::getTile( int3 pos ) const
|
|
|
{
|
|
|
if(!gs->map->isInTheMap(pos))
|
|
|
return NULL;
|
|
|
return &gs->map->getTile(pos);
|
|
|
}
|
|
|
|
|
|
-const PlayerState * IGameCallback::getPlayerState( int color )
|
|
|
+const PlayerState * CGameInfoCallback::getPlayerState(int color) const
|
|
|
{
|
|
|
+ ERROR_RET_VAL_IF(!hasAccess(color), "Cannot access player " << color << "info!", NULL);
|
|
|
return gs->getPlayer(color, false);
|
|
|
}
|
|
|
|
|
|
-const CTown * IGameCallback::getNativeTown(int color)
|
|
|
+const CTown * CGameInfoCallback::getNativeTown(int color) const
|
|
|
{
|
|
|
- return &VLC->townh->towns[gs->scenarioOps->getIthPlayersSettings(color).castle];
|
|
|
+ const PlayerSettings *ps = getPlayerSettings(color);
|
|
|
+ ERROR_RET_VAL_IF(!ps, "There is no such player!", NULL);
|
|
|
+ return &VLC->townh->towns[ps->castle];
|
|
|
}
|
|
|
|
|
|
-const CGObjectInstance * IGameCallback::getObjByQuestIdentifier(int identifier)
|
|
|
+const CGObjectInstance * CGameInfoCallback::getObjByQuestIdentifier(int identifier) const
|
|
|
{
|
|
|
- assert(vstd::contains(gs->map->questIdentifierToId, identifier));
|
|
|
+ ERROR_RET_VAL_IF(!vstd::contains(gs->map->questIdentifierToId, identifier), "There is no object with such quest identifier!", NULL);
|
|
|
return getObj(gs->map->questIdentifierToId[identifier]);
|
|
|
-}
|
|
|
+}
|
|
|
+
|
|
|
+/************************************************************************/
|
|
|
+/* */
|
|
|
+/************************************************************************/
|
|
|
+
|
|
|
+const CGObjectInstance* CGameInfoCallback::getObj(int objid, bool verbose) const
|
|
|
+{
|
|
|
+ if(objid < 0 || objid >= gs->map->objects.size())
|
|
|
+ {
|
|
|
+ if(verbose)
|
|
|
+ tlog1 << "Cannot get object with id " << objid << std::endl;
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ const CGObjectInstance *ret = gs->map->objects[objid];
|
|
|
+ if(!ret)
|
|
|
+ {
|
|
|
+ if(verbose)
|
|
|
+ tlog1 << "Cannot get object with id " << objid << ". Object was removed.\n";
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ if(!isVisible(ret, player))
|
|
|
+ {
|
|
|
+ if(verbose)
|
|
|
+ tlog1 << "Cannot get object with id " << objid << ". Object is not visible.\n";
|
|
|
+ return NULL;
|
|
|
+ }
|
|
|
+
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+const CGHeroInstance* CGameInfoCallback::getHero(int objid) const
|
|
|
+{
|
|
|
+ const CGObjectInstance *obj = getObj(objid, false);
|
|
|
+ if(obj)
|
|
|
+ return dynamic_cast<const CGHeroInstance*>(obj);
|
|
|
+ else
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+const CGTownInstance* CGameInfoCallback::getTown(int objid) const
|
|
|
+{
|
|
|
+ const CGObjectInstance *obj = getObj(objid, false);
|
|
|
+ if(obj)
|
|
|
+ return dynamic_cast<const CGTownInstance*>(gs->map->objects[objid].get());
|
|
|
+ else
|
|
|
+ return NULL;
|
|
|
+}
|
|
|
+
|
|
|
+void CGameInfoCallback::getUpgradeInfo(const CArmedInstance *obj, int stackPos, UpgradeInfo &out) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_IF(!canGetFullInfo(obj), "Cannot get info about not owned object!");
|
|
|
+ ERROR_RET_IF(!obj->hasStackAtSlot(stackPos), "There is no such stack!");
|
|
|
+ out = gs->getUpgradeInfo(obj->getStack(stackPos));
|
|
|
+ //return gs->getUpgradeInfo(obj->getStack(stackPos));
|
|
|
+}
|
|
|
+
|
|
|
+const StartInfo * CGameInfoCallback::getStartInfo() const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ return gs->scenarioOps;
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getSpellCost(const CSpell * sp, const CGHeroInstance * caster) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_VAL_IF(!canGetFullInfo(caster), "Cannot get info about caster!", -1);
|
|
|
+ //if there is a battle
|
|
|
+ if(gs->curB)
|
|
|
+ return gs->curB->getSpellCost(sp, caster);
|
|
|
+
|
|
|
+ //if there is no battle
|
|
|
+ return caster->getSpellCost(sp);
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::estimateSpellDamage(const CSpell * sp, const CGHeroInstance * hero) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+
|
|
|
+ ERROR_RET_VAL_IF(hero && !canGetFullInfo(hero), "Cannot get info about caster!", -1);
|
|
|
+ if(!gs->curB) //no battle
|
|
|
+ {
|
|
|
+ if (hero) //but we see hero's spellbook
|
|
|
+ return gs->curB->calculateSpellDmg(sp, hero, NULL, hero->getSpellSchoolLevel(sp), hero->getPrimSkillLevel(2));
|
|
|
+ else
|
|
|
+ return 0; //mage guild
|
|
|
+ }
|
|
|
+ //gs->getHero(gs->currentPlayer)
|
|
|
+ //const CGHeroInstance * ourHero = gs->curB->heroes[0]->tempOwner == player ? gs->curB->heroes[0] : gs->curB->heroes[1];
|
|
|
+ const CGHeroInstance * ourHero = hero;
|
|
|
+ return gs->curB->calculateSpellDmg(sp, ourHero, NULL, ourHero->getSpellSchoolLevel(sp), ourHero->getPrimSkillLevel(2));
|
|
|
+}
|
|
|
+
|
|
|
+void CGameInfoCallback::getThievesGuildInfo(SThievesGuildInfo & thi, const CGObjectInstance * obj)
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_IF(!obj, "No guild object!");
|
|
|
+ ERROR_RET_IF(obj->ID == TOWNI_TYPE && !canGetFullInfo(obj), "Cannot get info about town guild object!");
|
|
|
+ //TODO: advmap object -> check if they're visited by our hero
|
|
|
+
|
|
|
+ if(obj->ID == TOWNI_TYPE || obj->ID == 95) //it is a town or adv map tavern
|
|
|
+ {
|
|
|
+ gs->obtainPlayersStats(thi, gs->players[obj->tempOwner].towns.size());
|
|
|
+ }
|
|
|
+ else if(obj->ID == 97) //Den of Thieves
|
|
|
+ {
|
|
|
+ gs->obtainPlayersStats(thi, 20);
|
|
|
+ }
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::howManyTowns(int Player) const
|
|
|
+{
|
|
|
+ ERROR_RET_VAL_IF(!hasAccess(Player), "Access forbidden!", -1);
|
|
|
+ return gs->players[Player].towns.size();
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::getTownInfo( const CGObjectInstance *town, InfoAboutTown &dest ) const
|
|
|
+{
|
|
|
+ ERROR_RET_VAL_IF(!isVisible(town, player), "Town is not visible!", false); //it's not a town or it's not visible for layer
|
|
|
+ bool detailed = hasAccess(town->tempOwner);
|
|
|
+
|
|
|
+ //TODO vision support
|
|
|
+ if(town->ID == TOWNI_TYPE)
|
|
|
+ dest.initFromTown(static_cast<const CGTownInstance *>(town), detailed);
|
|
|
+ else if(town->ID == 33 || town->ID == 219)
|
|
|
+ dest.initFromGarrison(static_cast<const CGGarrison *>(town), detailed);
|
|
|
+ else
|
|
|
+ return false;
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+int3 CGameInfoCallback::guardingCreaturePosition (int3 pos) const
|
|
|
+{
|
|
|
+ ERROR_RET_VAL_IF(!isVisible(pos), "Tile is not visible!", int3(-1,-1,-1));
|
|
|
+ return gs->guardingCreaturePosition(pos);
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::getHeroInfo( const CGObjectInstance *hero, InfoAboutHero &dest ) const
|
|
|
+{
|
|
|
+ const CGHeroInstance *h = dynamic_cast<const CGHeroInstance *>(hero);
|
|
|
+
|
|
|
+ ERROR_RET_VAL_IF(!h, "That's not a hero!", false);
|
|
|
+ ERROR_RET_VAL_IF(!isVisible(h->getPosition(false)), "That hero is not visible!", false);
|
|
|
+
|
|
|
+ //TODO vision support
|
|
|
+ dest.initFromHero(h, hasAccess(h->tempOwner));
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getDate(int mode) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ return gs->getDate(mode);
|
|
|
+}
|
|
|
+std::vector < std::string > CGameInfoCallback::getObjDescriptions(int3 pos) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ std::vector<std::string> ret;
|
|
|
+ const TerrainTile *t = getTileInfo(pos);
|
|
|
+ ERROR_RET_VAL_IF(!t, "Not a valid tile given!", ret);
|
|
|
+
|
|
|
+
|
|
|
+ BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
|
|
|
+ ret.push_back(obj->getHoverText());
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+bool CGameInfoCallback::verifyPath(CPath * path, bool blockSea) const
|
|
|
+{
|
|
|
+ for (size_t i=0; i < path->nodes.size(); ++i)
|
|
|
+ {
|
|
|
+ const TerrainTile *t = getTileInfo(path->nodes[i].coord); //current tile
|
|
|
+ if (t->blocked && !t->visitable)
|
|
|
+ return false; //path is wrong - one of the tiles is blocked
|
|
|
+
|
|
|
+ if (blockSea)
|
|
|
+ {
|
|
|
+ if (i==0)
|
|
|
+ continue;
|
|
|
+
|
|
|
+ const TerrainTile *prev = getTileInfo(path->nodes[i-1].coord); //tile of previous node on the path
|
|
|
+ if (( t->tertype == TerrainTile::water && prev->tertype != TerrainTile::water)
|
|
|
+ || (t->tertype != TerrainTile::water && prev->tertype == TerrainTile::water)
|
|
|
+ || prev->tertype == TerrainTile::rock
|
|
|
+ )
|
|
|
+ return false;
|
|
|
+ }
|
|
|
+
|
|
|
+
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::isVisible(int3 pos, int Player) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ return gs->map->isInTheMap(pos) && gs->isVisible(pos, Player);
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::isVisible(int3 pos) const
|
|
|
+{
|
|
|
+ return isVisible(pos,player);
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::isVisible( const CGObjectInstance *obj, int Player ) const
|
|
|
+{
|
|
|
+ return gs->isVisible(obj, Player);
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::isVisible(const CGObjectInstance *obj) const
|
|
|
+{
|
|
|
+ return isVisible(obj, player);
|
|
|
+}
|
|
|
+// const CCreatureSet* CInfoCallback::getGarrison(const CGObjectInstance *obj) const
|
|
|
+// {
|
|
|
+// //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+// if()
|
|
|
+// const CArmedInstance *armi = dynamic_cast<const CArmedInstance*>(obj);
|
|
|
+// if(!armi)
|
|
|
+// return NULL;
|
|
|
+// else
|
|
|
+// return armi;
|
|
|
+// }
|
|
|
+
|
|
|
+std::vector < const CGObjectInstance * > CGameInfoCallback::getBlockingObjs( int3 pos ) const
|
|
|
+{
|
|
|
+ std::vector<const CGObjectInstance *> ret;
|
|
|
+ const TerrainTile *t = getTileInfo(pos);
|
|
|
+ ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
|
+
|
|
|
+ BOOST_FOREACH(const CGObjectInstance * obj, t->blockingObjects)
|
|
|
+ ret.push_back(obj);
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+std::vector < const CGObjectInstance * > CGameInfoCallback::getVisitableObjs( int3 pos ) const
|
|
|
+{
|
|
|
+ std::vector<const CGObjectInstance *> ret;
|
|
|
+ const TerrainTile *t = getTileInfo(pos);
|
|
|
+ ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+
|
|
|
+ BOOST_FOREACH(const CGObjectInstance * obj, t->visitableObjects)
|
|
|
+ ret.push_back(obj);
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+std::vector < const CGObjectInstance * > CGameInfoCallback::getFlaggableObjects(int3 pos) const
|
|
|
+{
|
|
|
+ std::vector<const CGObjectInstance *> ret;
|
|
|
+ const TerrainTile *t = getTileInfo(pos);
|
|
|
+ ERROR_RET_VAL_IF(!t, "Not a valid tile requested!", ret);
|
|
|
+ BOOST_FOREACH(const CGObjectInstance *obj, t->blockingObjects)
|
|
|
+ if(obj->tempOwner != 254)
|
|
|
+ ret.push_back(obj);
|
|
|
+// const std::vector < std::pair<const CGObjectInstance*,SDL_Rect> > & objs = CGI->mh->ttiles[pos.x][pos.y][pos.z].objects;
|
|
|
+// for(size_t b=0; b<objs.size(); ++b)
|
|
|
+// {
|
|
|
+// if(objs[b].first->tempOwner!=254 && !((objs[b].first->defInfo->blockMap[pos.y - objs[b].first->pos.y + 5] >> (objs[b].first->pos.x - pos.x)) & 1))
|
|
|
+// ret.push_back(CGI->mh->ttiles[pos.x][pos.y][pos.z].objects[b].first);
|
|
|
+// }
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+int3 CGameInfoCallback::getMapSize() const
|
|
|
+{
|
|
|
+ return int3(gs->map->width, gs->map->height, gs->map->twoLevel+1);
|
|
|
+}
|
|
|
+
|
|
|
+std::vector<const CGHeroInstance *> CGameInfoCallback::getAvailableHeroes(const CGObjectInstance * townOrTavern) const
|
|
|
+{
|
|
|
+ std::vector<const CGHeroInstance *> ret;
|
|
|
+ ERROR_RET_VAL_IF(!isOwnedOrVisited(townOrTavern), "Town or tavern must be owned or visited!", ret);
|
|
|
+ ret.resize(gs->players[player].availableHeroes.size());
|
|
|
+ std::copy(gs->players[player].availableHeroes.begin(),gs->players[player].availableHeroes.end(),ret.begin());
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+const TerrainTile * CGameInfoCallback::getTileInfo( int3 tile ) const
|
|
|
+{
|
|
|
+ //ERROR_RET_VAL_IF(!gs->map->isInTheMap(tile), tile << " is outside the map!", NULL);
|
|
|
+ ERROR_SILENT_RET_VAL_IF(!isVisible(tile), tile << " is not visible!", NULL);
|
|
|
+
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ return &gs->map->getTile(tile);
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::canBuildStructure( const CGTownInstance *t, int ID )
|
|
|
+{
|
|
|
+ ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", -1);
|
|
|
+ return gs->canBuildStructure(t,ID);
|
|
|
+}
|
|
|
+
|
|
|
+std::set<int> CGameInfoCallback::getBuildingRequiments( const CGTownInstance *t, int ID )
|
|
|
+{
|
|
|
+ ERROR_RET_VAL_IF(!canGetFullInfo(t), "Town is not owned!", std::set<int>());
|
|
|
+ return gs->getBuildingRequiments(t,ID);
|
|
|
+}
|
|
|
+
|
|
|
+const CMapHeader * CGameInfoCallback::getMapHeader() const
|
|
|
+{
|
|
|
+ return gs->map;
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::hasAccess(int playerId) const
|
|
|
+{
|
|
|
+ return gs->getPlayerRelations( playerId, player ) || player < 0;
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getPlayerStatus(int player) const
|
|
|
+{
|
|
|
+ const PlayerState *ps = gs->getPlayer(player, false);
|
|
|
+ if(!ps)
|
|
|
+ return -1;
|
|
|
+ return ps->status;
|
|
|
+}
|
|
|
+
|
|
|
+std::string CGameInfoCallback::getTavernGossip(const CGObjectInstance * townOrTavern) const
|
|
|
+{
|
|
|
+ return "GOSSIP TEST";
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getPlayerRelations( ui8 color1, ui8 color2 ) const
|
|
|
+{
|
|
|
+ return gs->getPlayerRelations(color1, color2);
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::canGetFullInfo(const CGObjectInstance *obj) const
|
|
|
+{
|
|
|
+ return !obj || hasAccess(obj->tempOwner);
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getHeroCount( int player, bool includeGarrisoned ) const
|
|
|
+{
|
|
|
+ int ret = 0;
|
|
|
+ const PlayerState *p = gs->getPlayer(player);
|
|
|
+ ERROR_RET_VAL_IF(!p, "No such player!", -1);
|
|
|
+
|
|
|
+ if(includeGarrisoned)
|
|
|
+ return p->heroes.size();
|
|
|
+ else
|
|
|
+ for(int i=0; i < p->heroes.size(); i++)
|
|
|
+ if(!p->heroes[i]->inTownGarrison)
|
|
|
+ ret++;
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+bool CGameInfoCallback::isOwnedOrVisited(const CGObjectInstance *obj) const
|
|
|
+{
|
|
|
+ if(canGetFullInfo(obj))
|
|
|
+ return true;
|
|
|
+
|
|
|
+ const TerrainTile *t = getTileInfo(obj->visitablePos()); //get entrance tile
|
|
|
+ const CGObjectInstance *visitor = t->visitableObjects.back(); //visitong hero if present or the obejct itself at last
|
|
|
+ return visitor->ID == HEROI_TYPE && canGetFullInfo(visitor); //owned or allied hero is a visitor
|
|
|
+}
|
|
|
+
|
|
|
+int CGameInfoCallback::getCurrentPlayer() const
|
|
|
+{
|
|
|
+ return gs->currentPlayer;
|
|
|
+}
|
|
|
+
|
|
|
+CGameInfoCallback::CGameInfoCallback()
|
|
|
+{
|
|
|
+}
|
|
|
+
|
|
|
+const std::vector< std::vector< std::vector<unsigned char> > > & CPlayerSpecificInfoCallback::getVisibilityMap() const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ return gs->getPlayerTeam(player)->fogOfWarMap;
|
|
|
+}
|
|
|
+
|
|
|
+int CPlayerSpecificInfoCallback::howManyTowns() const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
|
|
|
+ return CGameInfoCallback::howManyTowns(player);
|
|
|
+}
|
|
|
+
|
|
|
+std::vector < const CGTownInstance *> CPlayerSpecificInfoCallback::getTownsInfo(bool onlyOur) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ std::vector < const CGTownInstance *> ret = std::vector < const CGTownInstance *>();
|
|
|
+ for ( std::map<ui8, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
|
|
|
+ {
|
|
|
+ for (size_t j=0; j < (*i).second.towns.size(); ++j)
|
|
|
+ {
|
|
|
+ if ((*i).first==player
|
|
|
+ || (isVisible((*i).second.towns[j],player) && !onlyOur))
|
|
|
+ {
|
|
|
+ ret.push_back((*i).second.towns[j]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ } // for ( std::map<int, PlayerState>::iterator i=gs->players.begin() ; i!=gs->players.end();i++)
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+std::vector < const CGHeroInstance *> CPlayerSpecificInfoCallback::getHeroesInfo(bool onlyOur) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ std::vector < const CGHeroInstance *> ret;
|
|
|
+ for(size_t i=0;i<gs->map->heroes.size();i++)
|
|
|
+ {
|
|
|
+ if( (gs->map->heroes[i]->tempOwner==player) ||
|
|
|
+ (isVisible(gs->map->heroes[i]->getPosition(false),player) && !onlyOur) )
|
|
|
+ {
|
|
|
+ ret.push_back(gs->map->heroes[i]);
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+int CPlayerSpecificInfoCallback::getMyColor() const
|
|
|
+{
|
|
|
+ return player;
|
|
|
+}
|
|
|
+
|
|
|
+int CPlayerSpecificInfoCallback::getHeroSerial(const CGHeroInstance * hero) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ for (size_t i=0; i<gs->players[player].heroes.size();i++)
|
|
|
+ {
|
|
|
+ if (gs->players[player].heroes[i]==hero)
|
|
|
+ return i;
|
|
|
+ }
|
|
|
+ return -1;
|
|
|
+}
|
|
|
+
|
|
|
+int3 CPlayerSpecificInfoCallback::getGrailPos( float &outKnownRatio )
|
|
|
+{
|
|
|
+ if (CGObelisk::obeliskCount == 0)
|
|
|
+ {
|
|
|
+ outKnownRatio = 0.0f;
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ outKnownRatio = (float)CGObelisk::visited[gs->getPlayerTeam(player)->id] / CGObelisk::obeliskCount;
|
|
|
+ }
|
|
|
+ return gs->map->grailPos;
|
|
|
+}
|
|
|
+
|
|
|
+std::vector < const CGObjectInstance * > CPlayerSpecificInfoCallback::getMyObjects() const
|
|
|
+{
|
|
|
+ std::vector < const CGObjectInstance * > ret;
|
|
|
+ BOOST_FOREACH(const CGObjectInstance * obj, gs->map->objects)
|
|
|
+ {
|
|
|
+ if(obj && obj->tempOwner == player)
|
|
|
+ ret.push_back(obj);
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+std::vector < const CGDwelling * > CPlayerSpecificInfoCallback::getMyDwellings() const
|
|
|
+{
|
|
|
+ std::vector < const CGDwelling * > ret;
|
|
|
+ BOOST_FOREACH(CGDwelling * dw, gs->getPlayer(player)->dwellings)
|
|
|
+ {
|
|
|
+ ret.push_back(dw);
|
|
|
+ }
|
|
|
+ return ret;
|
|
|
+}
|
|
|
+
|
|
|
+int CPlayerSpecificInfoCallback::howManyHeroes(bool includeGarrisoned) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
|
|
|
+ return getHeroCount(player,includeGarrisoned);
|
|
|
+}
|
|
|
+
|
|
|
+const CGHeroInstance* CPlayerSpecificInfoCallback::getHeroBySerial(int serialId) const
|
|
|
+{
|
|
|
+ const PlayerState *p = getPlayerState(serialId);
|
|
|
+ ERROR_RET_VAL_IF(!p, "No player info", NULL);
|
|
|
+ ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->heroes.size(), "No player info", NULL);
|
|
|
+ return p->heroes[serialId];
|
|
|
+}
|
|
|
+
|
|
|
+const CGTownInstance* CPlayerSpecificInfoCallback::getTownBySerial(int serialId) const
|
|
|
+{
|
|
|
+ const PlayerState *p = getPlayerState(serialId);
|
|
|
+ ERROR_RET_VAL_IF(!p, "No player info", NULL);
|
|
|
+ ERROR_RET_VAL_IF(serialId < 0 || serialId >= p->towns.size(), "No player info", NULL);
|
|
|
+ return p->towns[serialId];
|
|
|
+}
|
|
|
+
|
|
|
+int CPlayerSpecificInfoCallback::getResourceAmount(int type) const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", -1);
|
|
|
+ return getResource(player, type);
|
|
|
+}
|
|
|
+
|
|
|
+std::vector<si32> CPlayerSpecificInfoCallback::getResourceAmount() const
|
|
|
+{
|
|
|
+ //boost::shared_lock<boost::shared_mutex> lock(*gs->mx);
|
|
|
+ ERROR_RET_VAL_IF(player == -1, "Applicable only for player callbacks", std::vector<si32>());
|
|
|
+ return gs->players[player].resources;
|
|
|
+}
|