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@@ -58,7 +58,7 @@ void Graphics::loadPaletteAndColors()
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col.r = pals[startPoint++];
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col.r = pals[startPoint++];
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col.g = pals[startPoint++];
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col.g = pals[startPoint++];
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col.b = pals[startPoint++];
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col.b = pals[startPoint++];
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- CSDL_Ext::colorSetAlpha(col,SDL_ALPHA_OPAQUE);
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+ col.a = SDL_ALPHA_OPAQUE;
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startPoint++;
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startPoint++;
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playerColorPalette[i] = col;
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playerColorPalette[i] = col;
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}
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}
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@@ -74,7 +74,7 @@ void Graphics::loadPaletteAndColors()
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neutralColorPalette[i].g = reader.readUInt8();
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neutralColorPalette[i].g = reader.readUInt8();
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neutralColorPalette[i].b = reader.readUInt8();
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neutralColorPalette[i].b = reader.readUInt8();
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reader.readUInt8(); // this is "flags" entry, not alpha
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reader.readUInt8(); // this is "flags" entry, not alpha
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- CSDL_Ext::colorSetAlpha(neutralColorPalette[i], SDL_ALPHA_OPAQUE);
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+ neutralColorPalette[i].a = SDL_ALPHA_OPAQUE;
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}
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}
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//colors initialization
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//colors initialization
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SDL_Color colors[] = {
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SDL_Color colors[] = {
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@@ -92,8 +92,11 @@ void Graphics::loadPaletteAndColors()
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{
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{
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playerColors[i] = colors[i];
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playerColors[i] = colors[i];
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}
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}
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- neutralColor->r = 0x84; neutralColor->g = 0x84; neutralColor->b = 0x84; //gray
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- CSDL_Ext::colorSetAlpha(*neutralColor,SDL_ALPHA_OPAQUE);
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+ //gray
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+ neutralColor->r = 0x84;
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+ neutralColor->g = 0x84;
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+ neutralColor->b = 0x84;
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+ neutralColor->a = SDL_ALPHA_OPAQUE;
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}
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}
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void Graphics::initializeBattleGraphics()
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void Graphics::initializeBattleGraphics()
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