@@ -181,6 +181,7 @@ void BattleFlowProcessor::trySummonGuardians(const CBattleInfoCallback & battle,
// send empty event to client
// temporary(?) workaround to force animations to trigger
StacksInjured fakeEvent;
+ fakeEvent.battleID = battle.getBattle()->getBattleID();
gameHandler->sendAndApply(&fakeEvent);
}