|
|
@@ -0,0 +1,52 @@
|
|
|
+/*
|
|
|
+ * CDefaultSpellMechanics.h, part of VCMI engine
|
|
|
+ *
|
|
|
+ * Authors: listed in file AUTHORS in main folder
|
|
|
+ *
|
|
|
+ * License: GNU General Public License v2.0 or later
|
|
|
+ * Full text of license available in license.txt file, in main folder
|
|
|
+ *
|
|
|
+ */
|
|
|
+
|
|
|
+#pragma once
|
|
|
+
|
|
|
+#include "ISpellMechanics.h"
|
|
|
+
|
|
|
+class ISpellMechanics;
|
|
|
+class BattleSpellCast;
|
|
|
+class StacksInjured;
|
|
|
+
|
|
|
+struct SpellCastContext
|
|
|
+{
|
|
|
+ SpellCastContext(std::vector<const CStack *> & attackedCres, BattleSpellCast & sc, StacksInjured & si):
|
|
|
+ attackedCres(attackedCres), sc(sc), si(si){};
|
|
|
+ std::vector<const CStack *> & attackedCres;
|
|
|
+ BattleSpellCast & sc;
|
|
|
+ StacksInjured & si;
|
|
|
+};
|
|
|
+
|
|
|
+class DLL_LINKAGE DefaultSpellMechanics : public ISpellMechanics
|
|
|
+{
|
|
|
+public:
|
|
|
+ DefaultSpellMechanics(CSpell * s): ISpellMechanics(s){};
|
|
|
+
|
|
|
+ std::vector<BattleHex> rangeInHexes(BattleHex centralHex, ui8 schoolLvl, ui8 side, bool * outDroppedHexes = nullptr) const override;
|
|
|
+ std::set<const CStack *> getAffectedStacks(SpellTargetingContext & ctx) const override;
|
|
|
+
|
|
|
+ ESpellCastProblem::ESpellCastProblem isImmuneByStack(const CGHeroInstance * caster, const CStack * obj) const override;
|
|
|
+
|
|
|
+ virtual void applyBattle(BattleInfo * battle, const BattleSpellCast * packet) const override;
|
|
|
+ bool adventureCast(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const override final;
|
|
|
+ void battleCast(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters) const override;
|
|
|
+
|
|
|
+protected:
|
|
|
+ virtual void applyBattleEffects(const SpellCastEnvironment * env, BattleSpellCastParameters & parameters, SpellCastContext & ctx) const;
|
|
|
+
|
|
|
+ virtual int calculateDuration(const CGHeroInstance * caster, int usedSpellPower) const;
|
|
|
+
|
|
|
+ ///calculate healed HP for all spells casted by hero
|
|
|
+ ui32 calculateHealedHP(const CGHeroInstance * caster, const CStack * stack, const CStack * sacrificedStack) const;
|
|
|
+
|
|
|
+ ///actual adventure cast implementation
|
|
|
+ virtual bool applyAdventureEffects(const SpellCastEnvironment * env, AdventureSpellCastParameters & parameters) const;
|
|
|
+};
|