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@@ -1930,7 +1930,7 @@ void CGameHandler::useScholarSkill(si32 fromHero, si32 toHero)
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cs.learn = true;
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cs.hid = toHero;//giving spells to first hero
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- for(std::set<ui32>::iterator it=h1->spells.begin(); it!=h1->spells.end();it++)
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+ for(std::set<ui32>::const_iterator it=h1->spells.begin(); it!=h1->spells.end();it++)
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if ( h2Lvl >= VLC->spellh->spells[*it].level && !vstd::contains(h2->spells, *it))//hero can learn it and don't have it yet
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cs.spells.insert(*it);//spell to learn
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@@ -1940,7 +1940,7 @@ void CGameHandler::useScholarSkill(si32 fromHero, si32 toHero)
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cs.hid = fromHero;
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cs.spells.clear();
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- for(std::set<ui32>::iterator it=h2->spells.begin(); it!=h2->spells.end();it++)
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+ for(std::set<ui32>::const_iterator it=h2->spells.begin(); it!=h2->spells.end();it++)
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if ( h1Lvl >= VLC->spellh->spells[*it].level && !vstd::contains(h1->spells, *it))
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cs.spells.insert(*it);
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if (cs.spells.size())
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