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@@ -229,7 +229,7 @@ CCreatureAnim::EAnimType CDefenceAnimation::getMyAnimType()
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if(killed)
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return CCreatureAnim::DEATH;
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- if (stack->valOfBonuses(Selector::durationType(Bonus::STACK_GETS_TURN)))
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+ if (stack->valOfBonuses(Selector::durationType(Bonus::STACK_GETS_TURN).And(Selector::typeSubtype(Bonus::PRIMARY_SKILL, PrimarySkill::DEFENSE))))
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return CCreatureAnim::DEFENCE;
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return CCreatureAnim::HITTED;
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}
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